Hide Armor.json 4.4 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344
  1. {
  2. "ac": 3,
  3. "armor_category": "Medium",
  4. "armor_group": "Leather",
  5. "armor_group_markdown": "[Leather](/ArmorGroups.aspx?ID=3)",
  6. "breadcrumbs_spa": [],
  7. "bulk": 2,
  8. "bulk_raw": "2",
  9. "category": "armor",
  10. "check_penalty": -2,
  11. "dex_cap": 2,
  12. "exclude_from_search": false,
  13. "id": "armor-7",
  14. "item_category": "Armor",
  15. "item_subcategory": "Base Armor",
  16. "level": 0,
  17. "markdown": "<title\r\n level=\"1\"\r\n right=\"Armor 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Hide Armor](/Armor.aspx?ID=7)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**AC Bonus** +3\r\n\r\n**Dex Cap** +2\r\n\r\n**Check Penalty** -2\r\n\r\n**Speed Penalty** -5 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 14\r\n\r\n**Bulk** 2\r\n\r\n**Category** Medium\r\n\r\n**Group** Leather\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA mix of furs, sturdy hide, and sometimes molded boiled leather, this armor provides protection due to its layers of leather, though its bulkiness slows the wearer down and decreases mobility.\r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-3\" />\r\n\r\n<title level=\"2\">Specific Magic Armor</title>\r\n[Ghoul Hide](/Equipment.aspx?ID=153), [Rhino Hide](/Equipment.aspx?ID=158), [Trollhound Vest](/Equipment.aspx?ID=1854), [Wolfjaw Armor](/Equipment.aspx?ID=1856)",
  18. "name": "Hide Armor",
  19. "pfs": "Standard",
  20. "price": 200,
  21. "price_raw": "2 gp",
  22. "rarity": "common",
  23. "release_date": "2019-08-01",
  24. "resistance": {},
  25. "search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**AC Bonus** +3\r\n\r\n**Dex Cap** +2\r\n\r\n**Check Penalty** -2\r\n\r\n**Speed Penalty** -5 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 14\r\n\r\n**Bulk** 2\r\n\r\n**Category** Medium\r\n\r\n**Group** [Leather](/ArmorGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA mix of furs, sturdy hide, and sometimes molded boiled leather, this armor provides protection due to its layers of leather, though its bulkiness …\r\n</summary>",
  26. "source": [
  27. "Core Rulebook"
  28. ],
  29. "source_raw": [
  30. "Core Rulebook pg. 275"
  31. ],
  32. "source_category": "Rulebooks",
  33. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>",
  34. "speed": {},
  35. "speed_penalty": "-5 ft.",
  36. "strength": 14,
  37. "summary": "A mix of furs, sturdy hide, and sometimes molded boiled leather, this armor provides protection due to its layers of leather, though its bulkiness …",
  38. "summary_markdown": "A mix of furs, sturdy hide, and sometimes molded boiled leather, this armor provides protection due to its layers of leather, though its bulkiness …",
  39. "text": "<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Hide Armor Source Core Rulebook pg. 275 4.0 Price 2 gp AC Bonus +3 Dex Cap +2 Check Penalty -2 Speed Penalty -5 ft. Strength 14 Bulk 2 Category Medium Group Leather --- A mix of furs, sturdy hide, and sometimes molded boiled leather, this armor provides protection due to its layers of leather, though its bulkiness slows the wearer down and decreases mobility. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Ghoul Hide, Rhino Hide, Trollhound Vest, Wolfjaw Armor",
  40. "trait_markdown": "",
  41. "type": "Armor",
  42. "url": "/Armor.aspx?ID=7",
  43. "weakness": {}
  44. }