{ "ac": 3, "armor_category": "Medium", "armor_group": "Leather", "armor_group_markdown": "[Leather](/ArmorGroups.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "armor", "check_penalty": -2, "dex_cap": 2, "exclude_from_search": false, "id": "armor-7", "item_category": "Armor", "item_subcategory": "Base Armor", "level": 0, "markdown": "\r\n[Hide Armor](/Armor.aspx?ID=7)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 4.0\n\n\r\n**Price** 2 gp\r\n\r\n**AC Bonus** +3\r\n\r\n**Dex Cap** +2\r\n\r\n**Check Penalty** -2\r\n\r\n**Speed Penalty** -5 ft.\r\n\r\n\r\n\r\n**Strength** 14\r\n\r\n**Bulk** 2\r\n\r\n**Category** Medium\r\n\r\n**Group** Leather\r\n\r\n\r\n\r\n\r\n---\r\n\r\nA mix of furs, sturdy hide, and sometimes molded boiled leather, this armor provides protection due to its layers of leather, though its bulkiness slows the wearer down and decreases mobility.\r\n\r\nArmor Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 4.0\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n\r\n\r\nSpecific Magic Armor\r\n[Ghoul Hide](/Equipment.aspx?ID=153), [Rhino Hide](/Equipment.aspx?ID=158), [Trollhound Vest](/Equipment.aspx?ID=1854), [Wolfjaw Armor](/Equipment.aspx?ID=1856)", "name": "Hide Armor", "pfs": "Standard", "price": 200, "price_raw": "2 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 4.0\r\n\r\n\r\n**Price** 2 gp\r\n\r\n**AC Bonus** +3\r\n\r\n**Dex Cap** +2\r\n\r\n**Check Penalty** -2\r\n\r\n**Speed Penalty** -5 ft.\r\n\r\n\r\n\r\n**Strength** 14\r\n\r\n**Bulk** 2\r\n\r\n**Category** Medium\r\n\r\n**Group** [Leather](/ArmorGroups.aspx?ID=3)\r\n\r\n\r\n\r\n---\r\n\r\n\r\nA mix of furs, sturdy hide, and sometimes molded boiled leather, this armor provides protection due to its layers of leather, though its bulkiness …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 275" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 275 4.0", "speed": {}, "speed_penalty": "-5 ft.", "strength": 14, "summary": "A mix of furs, sturdy hide, and sometimes molded boiled leather, this armor provides protection due to its layers of leather, though its bulkiness …", "summary_markdown": "A mix of furs, sturdy hide, and sometimes molded boiled leather, this armor provides protection due to its layers of leather, though its bulkiness …", "text": " Hide Armor Source Core Rulebook pg. 275 4.0 Price 2 gp AC Bonus +3 Dex Cap +2 Check Penalty -2 Speed Penalty -5 ft. Strength 14 Bulk 2 Category Medium Group Leather --- A mix of furs, sturdy hide, and sometimes molded boiled leather, this armor provides protection due to its layers of leather, though its bulkiness slows the wearer down and decreases mobility. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Ghoul Hide, Rhino Hide, Trollhound Vest, Wolfjaw Armor", "trait_markdown": "", "type": "Armor", "url": "/Armor.aspx?ID=7", "weakness": {} }