Ceramic Plate.json 4.8 KB

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  1. {
  2. "ac": 3,
  3. "armor_category": "Medium",
  4. "armor_group": "Plate",
  5. "armor_group_markdown": "[Plate](/ArmorGroups.aspx?ID=4)",
  6. "breadcrumbs_spa": [],
  7. "bulk": 2,
  8. "bulk_raw": "2",
  9. "category": "armor",
  10. "check_penalty": -2,
  11. "dex_cap": 2,
  12. "exclude_from_search": false,
  13. "id": "armor-19",
  14. "item_category": "Armor",
  15. "item_subcategory": "Base Armor",
  16. "level": 0,
  17. "markdown": "<title\r\n level=\"1\"\r\n right=\"Armor 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Ceramic Plate](/Armor.aspx?ID=19)\r\n</title>\n\n<traits>\r\n<trait label=\"Adjusted Armor Latches\" url=\"/Traits.aspx?ID=468\" />\r\n<trait label=\"Noisy\" url=\"/Traits.aspx?ID=205\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 6 gp\r\n\r\n**AC Bonus** +3\r\n\r\n**Dex Cap** +2\r\n\r\n**Check Penalty** -2\r\n\r\n**Speed Penalty** -5 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 14\r\n\r\n**Bulk** 2\r\n\r\n**Category** Medium\r\n\r\n**Group** Plate\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nTraditional armor from Senghor, ceramic plate alleviates the need for metallurgy and smithing, instead relying on ceramic firing, glazing, and strong cord work with a backing of leather and thick canvas. Ceramic plate that follows Senghor's style is colorful and artistic, and is built with the [armor latches](/Equipment.aspx?ID=1824) armor adjustment.\r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-4\" />",
  18. "name": "Ceramic Plate",
  19. "pfs": "Standard",
  20. "price": 600,
  21. "price_raw": "6 gp",
  22. "rarity": "common",
  23. "release_date": "2023-02-22",
  24. "resistance": {},
  25. "search_markdown": "<traits>\r\n<trait label=\"Adjusted Armor Latches\" url=\"/Traits.aspx?ID=468\" />\r\n<trait label=\"Noisy\" url=\"/Traits.aspx?ID=205\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 6 gp\r\n\r\n**AC Bonus** +3\r\n\r\n**Dex Cap** +2\r\n\r\n**Check Penalty** -2\r\n\r\n**Speed Penalty** -5 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 14\r\n\r\n**Bulk** 2\r\n\r\n**Category** Medium\r\n\r\n**Group** [Plate](/ArmorGroups.aspx?ID=4)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTraditional armor from Senghor, ceramic plate alleviates the need for metallurgy and smithing, instead relying on ceramic firing, glazing, and strong …\r\n</summary>",
  26. "source": [
  27. "Treasure Vault"
  28. ],
  29. "source_raw": [
  30. "Treasure Vault pg. 10"
  31. ],
  32. "source_category": "Rulebooks",
  33. "source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup></row>",
  34. "speed": {},
  35. "speed_penalty": "-5 ft.",
  36. "strength": 14,
  37. "summary": "Traditional armor from Senghor, ceramic plate alleviates the need for metallurgy and smithing, instead relying on ceramic firing, glazing, and strong …",
  38. "summary_markdown": "Traditional armor from Senghor, ceramic plate alleviates the need for metallurgy and smithing, instead relying on ceramic firing, glazing, and strong …",
  39. "text": "<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Ceramic Plate Source Treasure Vault pg. 10 1.1 Price 6 gp AC Bonus +3 Dex Cap +2 Check Penalty -2 Speed Penalty -5 ft. Strength 14 Bulk 2 Category Medium Group Plate --- Traditional armor from Senghor, ceramic plate alleviates the need for metallurgy and smithing, instead relying on ceramic firing, glazing, and strong cord work with a backing of leather and thick canvas. Ceramic plate that follows Senghor's style is colorful and artistic, and is built with the armor latches armor adjustment. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ",
  40. "trait": [
  41. "Adjusted",
  42. "Noisy"
  43. ],
  44. "trait_markdown": "[Adjusted Armor Latches](/Traits.aspx?ID=468), [Noisy](/Traits.aspx?ID=205)",
  45. "trait_raw": [
  46. "Adjusted Armor Latches",
  47. "Noisy"
  48. ],
  49. "type": "Armor",
  50. "url": "/Armor.aspx?ID=19",
  51. "weakness": {}
  52. }