{ "ac": 3, "armor_category": "Medium", "armor_group": "Plate", "armor_group_markdown": "[Plate](/ArmorGroups.aspx?ID=4)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "armor", "check_penalty": -2, "dex_cap": 2, "exclude_from_search": false, "id": "armor-19", "item_category": "Armor", "item_subcategory": "Base Armor", "level": 0, "markdown": "\r\n[Ceramic Plate](/Armor.aspx?ID=19)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 10 1.1\n\n\r\n**Price** 6 gp\r\n\r\n**AC Bonus** +3\r\n\r\n**Dex Cap** +2\r\n\r\n**Check Penalty** -2\r\n\r\n**Speed Penalty** -5 ft.\r\n\r\n\r\n\r\n**Strength** 14\r\n\r\n**Bulk** 2\r\n\r\n**Category** Medium\r\n\r\n**Group** Plate\r\n\r\n\r\n\r\n\r\n---\r\n\r\nTraditional armor from Senghor, ceramic plate alleviates the need for metallurgy and smithing, instead relying on ceramic firing, glazing, and strong cord work with a backing of leather and thick canvas. Ceramic plate that follows Senghor's style is colorful and artistic, and is built with the [armor latches](/Equipment.aspx?ID=1824) armor adjustment.\r\n\r\nArmor Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 4.0\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n", "name": "Ceramic Plate", "pfs": "Standard", "price": 600, "price_raw": "6 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 10 1.1\r\n\r\n\r\n**Price** 6 gp\r\n\r\n**AC Bonus** +3\r\n\r\n**Dex Cap** +2\r\n\r\n**Check Penalty** -2\r\n\r\n**Speed Penalty** -5 ft.\r\n\r\n\r\n\r\n**Strength** 14\r\n\r\n**Bulk** 2\r\n\r\n**Category** Medium\r\n\r\n**Group** [Plate](/ArmorGroups.aspx?ID=4)\r\n\r\n\r\n\r\n---\r\n\r\n\r\nTraditional armor from Senghor, ceramic plate alleviates the need for metallurgy and smithing, instead relying on ceramic firing, glazing, and strong …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 10" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 10 1.1", "speed": {}, "speed_penalty": "-5 ft.", "strength": 14, "summary": "Traditional armor from Senghor, ceramic plate alleviates the need for metallurgy and smithing, instead relying on ceramic firing, glazing, and strong …", "summary_markdown": "Traditional armor from Senghor, ceramic plate alleviates the need for metallurgy and smithing, instead relying on ceramic firing, glazing, and strong …", "text": " Ceramic Plate Source Treasure Vault pg. 10 1.1 Price 6 gp AC Bonus +3 Dex Cap +2 Check Penalty -2 Speed Penalty -5 ft. Strength 14 Bulk 2 Category Medium Group Plate --- Traditional armor from Senghor, ceramic plate alleviates the need for metallurgy and smithing, instead relying on ceramic firing, glazing, and strong cord work with a backing of leather and thick canvas. Ceramic plate that follows Senghor's style is colorful and artistic, and is built with the armor latches armor adjustment. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ", "trait": [ "Adjusted", "Noisy" ], "trait_markdown": "[Adjusted Armor Latches](/Traits.aspx?ID=468), [Noisy](/Traits.aspx?ID=205)", "trait_raw": [ "Adjusted Armor Latches", "Noisy" ], "type": "Armor", "url": "/Armor.aspx?ID=19", "weakness": {} }