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- {
- "breadcrumbs_spa": [],
- "category": "action",
- "exclude_from_search": false,
- "id": "action-1418",
- "markdown": "<title level=\"1\" right=\"Action\">[Recover Army](/Actions.aspx?ID=1418) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Army\" url=\"/Traits.aspx?ID=454\" />\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 568</row>\n\n</column>\r\n\r\n---\r\n\r\nWhen an army endures ill fortune, it can become afflicted by negative conditions. You can use the Recover Army activity to work at removing an affliction with a basic skill check (this DC increases by 5 if you are attempting to Recover from the defeated condition); the skill required for the check depends on the affliction.\n\n## Recovering Army Conditions\n<row gap=\"tiny\">\n<table> <tr><td>**Condition**</td><td>**Skill Check to Recover**</td></tr> <tr><td>Damaged</td><td>[Defense](/Skills.aspx?ID=21) or [Folklore](/Skills.aspx?ID=24) (expert)</td></tr> <tr><td>[Defeated](/Conditions.aspx?ID=45)</td><td>[Politics](/Skills.aspx?ID=28) (master) or <%%32%%> Warfare <%END> (expert)</td></tr> <tr><td>[Lost](/Conditions.aspx?ID=50)</td><td>[Exploration](/Skills.aspx?ID=23) or [Wilderness](/Skills.aspx?ID=33) (expert)</td></tr> <tr><td>[Mired](/Conditions.aspx?ID=51) or [Pinned](/Conditions.aspx?ID=54)</td><td>[Engineering](/Skills.aspx?ID=22) or [Magic](/Skills.aspx?ID=27) (expert)</td></tr> <tr><td>[Shaken](/Conditions.aspx?ID=56)</td><td>[Arts](/Skills.aspx?ID=19) or [Warfare](/Skills.aspx?ID=32) (expert)</td></tr> <tr><td>[Weary](/Conditions.aspx?ID=57)</td><td>[Arts](/Skills.aspx?ID=19) (expert) or [Defense](/Skills.aspx?ID=21)</td></tr> </table></row>\r\n\r\n**Critical Success** You reduce the affliction's value by 2 (or in the case of a damaged army, increase its HP by 2 up to its maximum). If the affliction does not have a value, it is removed.<br />\r\n**Success** As critical success but you reduce the affliction's value by 1 (or in the case of a damaged army, increase its HP by 1 up to its maximum).<br />\r\n**Failure** You fail to remove the affliction.<br />\r\n**Critical Failure** You fail to remove the affliction and your soldier's lowered morale spreads discontent; increase Unrest by 1. If you were attempting to recover a defeated army, the army is destroyed.",
- "name": "Recover Army",
- "rarity": "common",
- "release_date": "2022-10-26",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Army\" url=\"/Traits.aspx?ID=454\" />\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 568</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhen an army endures ill fortune, it can become afflicted by negative conditions. You can use the Recover Army activity to work at removing an …\r\n</summary>",
- "source": [
- "Kingmaker Adventure Path"
- ],
- "source_raw": [
- "Kingmaker Adventure Path pg. 568"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Kingmaker",
- "source_markdown": "<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 568</row>",
- "speed": {},
- "summary": "When an army endures ill fortune, it can become afflicted by negative conditions. You can use the Recover Army activity to work at removing an …",
- "summary_markdown": "When an army endures ill fortune, it can become afflicted by negative conditions. You can use the Recover Army activity to work at removing an …",
- "text": " Recover Army Source Kingmaker Adventure Path pg. 568 --- When an army endures ill fortune, it can become afflicted by negative conditions. You can use the Recover Army activity to work at removing an affliction with a basic skill check (this DC increases by 5 if you are attempting to Recover from the defeated condition); the skill required for the check depends on the affliction. ## Recovering Army Conditions Condition Skill Check to Recover Damaged Defense or Folklore (expert) Defeated Politics (master) or <%%32%%> Warfare <%END> (expert) Lost Exploration or Wilderness (expert) Mired or Pinned Engineering or Magic (expert) Shaken Arts or Warfare (expert) Weary Arts (expert) or Defense Critical Success You reduce the affliction's value by 2 (or in the case of a damaged army, increase its HP by 2 up to its maximum). If the affliction does not have a value, it is removed. Success As critical success but you reduce the affliction's value by 1 (or in the case of a damaged army, increase its HP by 1 up to its maximum). Failure You fail to remove the affliction. Critical Failure You fail to remove the affliction and your soldier's lowered morale spreads discontent; increase Unrest by 1. If you were attempting to recover a defeated army, the army is destroyed.",
- "trait": [
- "Army",
- "Downtime"
- ],
- "trait_markdown": "[Army](/Traits.aspx?ID=454), [Downtime](/Traits.aspx?ID=49)",
- "trait_raw": [
- "Army",
- "Downtime"
- ],
- "type": "Action",
- "url": "/Actions.aspx?ID=1418",
- "weakness": {}
- }
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