{ "breadcrumbs_spa": [], "category": "action", "exclude_from_search": false, "id": "action-1418", "markdown": "[Recover Army](/Actions.aspx?ID=1418) <actions string=\"\" />\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 568\n\n\r\n\r\n---\r\n\r\nWhen an army endures ill fortune, it can become afflicted by negative conditions. You can use the Recover Army activity to work at removing an affliction with a basic skill check (this DC increases by 5 if you are attempting to Recover from the defeated condition); the skill required for the check depends on the affliction.\n\n## Recovering Army Conditions\n\n
**Condition****Skill Check to Recover**
Damaged[Defense](/Skills.aspx?ID=21) or [Folklore](/Skills.aspx?ID=24) (expert)
[Defeated](/Conditions.aspx?ID=45)[Politics](/Skills.aspx?ID=28) (master) or <%%32%%> Warfare <%END> (expert)
[Lost](/Conditions.aspx?ID=50)[Exploration](/Skills.aspx?ID=23) or [Wilderness](/Skills.aspx?ID=33) (expert)
[Mired](/Conditions.aspx?ID=51) or [Pinned](/Conditions.aspx?ID=54)[Engineering](/Skills.aspx?ID=22) or [Magic](/Skills.aspx?ID=27) (expert)
[Shaken](/Conditions.aspx?ID=56)[Arts](/Skills.aspx?ID=19) or [Warfare](/Skills.aspx?ID=32) (expert)
[Weary](/Conditions.aspx?ID=57)[Arts](/Skills.aspx?ID=19) (expert) or [Defense](/Skills.aspx?ID=21)
\r\n\r\n**Critical Success** You reduce the affliction's value by 2 (or in the case of a damaged army, increase its HP by 2 up to its maximum). If the affliction does not have a value, it is removed.
\r\n**Success** As critical success but you reduce the affliction's value by 1 (or in the case of a damaged army, increase its HP by 1 up to its maximum).
\r\n**Failure** You fail to remove the affliction.
\r\n**Critical Failure** You fail to remove the affliction and your soldier's lowered morale spreads discontent; increase Unrest by 1. If you were attempting to recover a defeated army, the army is destroyed.", "name": "Recover Army", "rarity": "common", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 568\n\n\r\n\r\n---\r\n\r\n\r\nWhen an army endures ill fortune, it can become afflicted by negative conditions. You can use the Recover Army activity to work at removing an …\r\n", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 568" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 568", "speed": {}, "summary": "When an army endures ill fortune, it can become afflicted by negative conditions. You can use the Recover Army activity to work at removing an …", "summary_markdown": "When an army endures ill fortune, it can become afflicted by negative conditions. You can use the Recover Army activity to work at removing an …", "text": " Recover Army Source Kingmaker Adventure Path pg. 568 --- When an army endures ill fortune, it can become afflicted by negative conditions. You can use the Recover Army activity to work at removing an affliction with a basic skill check (this DC increases by 5 if you are attempting to Recover from the defeated condition); the skill required for the check depends on the affliction. ## Recovering Army Conditions Condition Skill Check to Recover Damaged Defense or Folklore (expert) Defeated Politics (master) or <%%32%%> Warfare <%END> (expert) Lost Exploration or Wilderness (expert) Mired or Pinned Engineering or Magic (expert) Shaken Arts or Warfare (expert) Weary Arts (expert) or Defense Critical Success You reduce the affliction's value by 2 (or in the case of a damaged army, increase its HP by 2 up to its maximum). If the affliction does not have a value, it is removed. Success As critical success but you reduce the affliction's value by 1 (or in the case of a damaged army, increase its HP by 1 up to its maximum). Failure You fail to remove the affliction. Critical Failure You fail to remove the affliction and your soldier's lowered morale spreads discontent; increase Unrest by 1. If you were attempting to recover a defeated army, the army is destroyed.", "trait": [ "Army", "Downtime" ], "trait_markdown": "[Army](/Traits.aspx?ID=454), [Downtime](/Traits.aspx?ID=49)", "trait_raw": [ "Army", "Downtime" ], "type": "Action", "url": "/Actions.aspx?ID=1418", "weakness": {} }