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- {
- "actions": "Two Actions",
- "breadcrumbs_spa": [],
- "category": "action",
- "exclude_from_search": false,
- "id": "action-902",
- "markdown": "<title level=\"1\" right=\"Action\">[Explode](/Actions.aspx?ID=902) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Inventor\" url=\"/Traits.aspx?ID=408\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n<trait label=\"Unstable\" url=\"/Traits.aspx?ID=416\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 19</row>\n\n</column>\r\n\r\n---\r\n\r\nYou intentionally take your [innovation](/classes/inventor/innovations) beyond normal safety limits, making it explode and damage nearby creatures without damaging the innovation... hopefully. The explosion deals 2d6 fire damage with a [basic](/Rules.aspx?ID=329) Reflex save to all creatures in a 5-foot emanation around you (if you're wearing or holding the innovation) or around your innovation (if your innovation is a [minion](/Traits.aspx?ID=109)).\n\n At 3rd level, and every level thereafter, increase your explosion's damage by 1d6.\n\n If you have the breakthrough innovation class feature, you can choose either a 5-foot or 10-foot emanation for the area when you use Explode; if you have the revolutionary innovation class feature, you can choose a 5-foot, 10-foot, or 15-foot emanation.",
- "name": "Explode",
- "rarity": "common",
- "release_date": "2021-10-13",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Inventor\" url=\"/Traits.aspx?ID=408\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n<trait label=\"Unstable\" url=\"/Traits.aspx?ID=416\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 19</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou intentionally take your innovation beyond normal safety limits, making it explode and damage nearby creatures without damaging the …\r\n</summary>",
- "source": [
- "Guns & Gears"
- ],
- "source_raw": [
- "Guns & Gears pg. 19"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 19</row>",
- "speed": {},
- "summary": "You intentionally take your innovation beyond normal safety limits, making it explode and damage nearby creatures without damaging the …",
- "summary_markdown": "You intentionally take your innovation beyond normal safety limits, making it explode and damage nearby creatures without damaging the …",
- "text": " Explode Two Actions Source Guns & Gears pg. 19 --- You intentionally take your innovation beyond normal safety limits, making it explode and damage nearby creatures without damaging the innovation... hopefully. The explosion deals 2d6 fire damage with a basic Reflex save to all creatures in a 5-foot emanation around you (if you're wearing or holding the innovation) or around your innovation (if your innovation is a minion). At 3rd level, and every level thereafter, increase your explosion's damage by 1d6. If you have the breakthrough innovation class feature, you can choose either a 5-foot or 10-foot emanation for the area when you use Explode; if you have the revolutionary innovation class feature, you can choose a 5-foot, 10-foot, or 15-foot emanation.",
- "trait": [
- "Fire",
- "Inventor",
- "Manipulate",
- "Unstable"
- ],
- "trait_markdown": "[Fire](/Traits.aspx?ID=72), [Inventor](/Traits.aspx?ID=408), [Manipulate](/Traits.aspx?ID=104), [Unstable](/Traits.aspx?ID=416)",
- "trait_raw": [
- "Fire",
- "Inventor",
- "Manipulate",
- "Unstable"
- ],
- "type": "Action",
- "url": "/Actions.aspx?ID=902",
- "weakness": {}
- }
|