{ "actions": "Two Actions", "breadcrumbs_spa": [], "category": "action", "exclude_from_search": false, "id": "action-902", "markdown": "[Explode](/Actions.aspx?ID=902) <actions string=\"Two Actions\" />\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 19\n\n\r\n\r\n---\r\n\r\nYou intentionally take your [innovation](/classes/inventor/innovations) beyond normal safety limits, making it explode and damage nearby creatures without damaging the innovation... hopefully. The explosion deals 2d6 fire damage with a [basic](/Rules.aspx?ID=329) Reflex save to all creatures in a 5-foot emanation around you (if you're wearing or holding the innovation) or around your innovation (if your innovation is a [minion](/Traits.aspx?ID=109)).\n\n At 3rd level, and every level thereafter, increase your explosion's damage by 1d6.\n\n If you have the breakthrough innovation class feature, you can choose either a 5-foot or 10-foot emanation for the area when you use Explode; if you have the revolutionary innovation class feature, you can choose a 5-foot, 10-foot, or 15-foot emanation.", "name": "Explode", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 19\n\n\r\n\r\n---\r\n\r\n\r\nYou intentionally take your innovation beyond normal safety limits, making it explode and damage nearby creatures without damaging the …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 19" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 19", "speed": {}, "summary": "You intentionally take your innovation beyond normal safety limits, making it explode and damage nearby creatures without damaging the …", "summary_markdown": "You intentionally take your innovation beyond normal safety limits, making it explode and damage nearby creatures without damaging the …", "text": " Explode Two Actions Source Guns & Gears pg. 19 --- You intentionally take your innovation beyond normal safety limits, making it explode and damage nearby creatures without damaging the innovation... hopefully. The explosion deals 2d6 fire damage with a basic Reflex save to all creatures in a 5-foot emanation around you (if you're wearing or holding the innovation) or around your innovation (if your innovation is a minion). At 3rd level, and every level thereafter, increase your explosion's damage by 1d6. If you have the breakthrough innovation class feature, you can choose either a 5-foot or 10-foot emanation for the area when you use Explode; if you have the revolutionary innovation class feature, you can choose a 5-foot, 10-foot, or 15-foot emanation.", "trait": [ "Fire", "Inventor", "Manipulate", "Unstable" ], "trait_markdown": "[Fire](/Traits.aspx?ID=72), [Inventor](/Traits.aspx?ID=408), [Manipulate](/Traits.aspx?ID=104), [Unstable](/Traits.aspx?ID=416)", "trait_raw": [ "Fire", "Inventor", "Manipulate", "Unstable" ], "type": "Action", "url": "/Actions.aspx?ID=902", "weakness": {} }