|
@@ -0,0 +1,286 @@
|
|
|
|
|
+#!/bin/bash
|
|
|
|
|
+# LGSM mods_list.sh function
|
|
|
|
|
+# Author: Daniel Gibbs
|
|
|
|
|
+# Contributor: UltimateByte
|
|
|
|
|
+# Website: https://gameservermanagers.com
|
|
|
|
|
+# Description: Lists and defines available mods for LGSM supported servers.
|
|
|
|
|
+# Usage: To add a mod, you just need to add an array variable into fn_mods_info following the guide to set proper values.
|
|
|
|
|
+# Usage: Then add this array to the mods_global_array.
|
|
|
|
|
+# Usage: If needed, you can scrape to define the download URL inside the fn_mods_scrape_urls function.
|
|
|
|
|
+
|
|
|
|
|
+local commandname="MODS"
|
|
|
|
|
+local commandaction="List Mods"
|
|
|
|
|
+local function_selfname="$(basename $(readlink -f "${BASH_SOURCE[0]}"))"
|
|
|
|
|
+
|
|
|
|
|
+check.sh
|
|
|
|
|
+
|
|
|
|
|
+## Useful variables
|
|
|
|
|
+# Files and Directories
|
|
|
|
|
+modstmpdir="${tmpdir}/mods"
|
|
|
|
|
+modsdatadir="${lgsmdir}/data/mods"
|
|
|
|
|
+modslockfile="installed-mods-listing"
|
|
|
|
|
+modslockfilefullpath="${modsdatadir}/${modslockfile}"
|
|
|
|
|
+# Separator name
|
|
|
|
|
+modseparator="MOD"
|
|
|
|
|
+
|
|
|
|
|
+# Define mods information (required)
|
|
|
|
|
+fn_mods_info(){
|
|
|
|
|
+ # REQUIRED: mod_info_name=( MOD "modcommand" "Pretty Name" "URL" "filename" "modsubfolders" "LowercaseOn/Off" "/files/to/keep;" "/install/path" "ENGINES" "GAMES" "NOTGAMES" "AUTHOR_URL" "Short Description" )
|
|
|
|
|
+ # Example 1) Well made mod: mod_info_name=( MOD "awesomemod" "This is an Awesome Mod" "https://awesomemod.com/latest.zip" "awesomemod.zip" "0" "LowercaseOff" "OVERWRITE" "${systemdir}/addons" "source;unity3d;" "GAMES" "NOTGAMES" "https://awesomemod.com/" "This mod knows that 42 is the answer" )
|
|
|
|
|
+ # Example 2) Poorly made mod: mod_info_name=( MOD "stupidmod" "This is a stupid mod" "${crappymodurl}" "StupidMod.zip" "2" "LowercaseOn" "cfg;data/crappymod;" "${systemdir}" "source;" "GAMES" "Garry's mod;Counter-Strike: Source;" "This mod is dumber than dumb" )
|
|
|
|
|
+ # None of those values can be empty
|
|
|
|
|
+ # [index] | Usage
|
|
|
|
|
+ # [0] | MOD: separator, all mods must begin with it
|
|
|
|
|
+ # [1] | "modcommand": the LGSM name and command to install the mod (must be unique and lowercase)
|
|
|
|
|
+ # [2] | "Pretty Name": the common name people use to call the mod that will be displayed to the user
|
|
|
|
|
+ # [3] | "URL": link to the file; can be a variable defined in fn_mods_nasty_urls (make sure curl can download it)
|
|
|
|
|
+ # [4] | "filename": the output filename
|
|
|
|
|
+ # [5] | "modsubfolders": in how many subfolders is the mod (none is 1)
|
|
|
|
|
+ # [6] | "LowercaseOn/Off": LowercaseOff or LowercaseOn: enable/disable converting extracted files and directories to lowercase (some games require it)
|
|
|
|
|
+ # [7] | "modinstalldir": the directory in which to install the mode ( use LGSM dir variables such as ${systemdir})
|
|
|
|
|
+ # [8] | "/files/to/keep;", files & directories that should not be overwritten upon update, separated and ended with a semicolon; you can also use "OVERWRITE" to ignore the value or "NOUPDATE" to disallow updating
|
|
|
|
|
+ # [9] | "Supported Engines;": list them according to LGSM ${engine} variables, separated and ended with a semicolon, or use ENGINES to ignore the value
|
|
|
|
|
+ # [10] | "Supported Games;": list them according to LGSM ${gamename} variables, separated and ended with a semicolon, or use GAMES to ignore the value
|
|
|
|
|
+ # [11] | "Unsupported Games;": list them according to LGSM ${gamename} variables, separated and ended with a semicolon, or use NOTGAMES to ignore the value (useful to exclude a game when using Supported Engines)
|
|
|
|
|
+ # [12] | "AUTHOR_URL" is the author's website, displayed to the user when chosing mods to install
|
|
|
|
|
+ # [13] | "Short Description" a description showed to the user upon installation
|
|
|
|
|
+
|
|
|
|
|
+ # Source mods
|
|
|
|
|
+ mod_info_metamod=( MOD "metamod" "MetaMod" "${metamodurl}" "${metamodlatestfile}" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "source;" "GAMES" "Garry's Mod;" "https://www.sourcemm.net" "Plugins Framework" )
|
|
|
|
|
+ mod_info_sourcemod=( MOD "sourcemod" "SourceMod" "${sourcemodurl}" "${sourcemodlatestfile}" "0" "LowercaseOff" "${systemdir}" "cfg;" "source;" "GAMES" "Garry's Mod;" "http://www.sourcemod.net" "Admin Features (requires MetaMod)" )
|
|
|
|
|
+ # Garry's Mod Addons
|
|
|
|
|
+ mod_info_ulib=( MOD "ulib" "ULib" "https://codeload.github.com/TeamUlysses/ulib/zip/master" "ulib-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://ulyssesmod.net" "Complete Framework" )
|
|
|
|
|
+ mod_info_ulx=( MOD "ulx" "ULX" "https://codeload.github.com/TeamUlysses/ulx/zip/master" "ulx-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://ulyssesmod.net" "Admin Panel (requires ULib)" )
|
|
|
|
|
+ mod_info_utime=( MOD "utime" "UTime" "https://github.com/TeamUlysses/utime/archive/master.zip" "utime-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://ulyssesmod.net" "Keep track of players play time" )
|
|
|
|
|
+ mod_info_uclip=( MOD "uclip" "UClib" "https://github.com/TeamUlysses/uclip/archive/master.zip" "uclip-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://ulyssesmod.net" "An alternative to noclip" )
|
|
|
|
|
+ mod_info_acf=( MOD "acf" "Armoured Combat Framework" "https://github.com/nrlulz/ACF/archive/master.zip" "acf-master.zip" "0" "LowercaseOn" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "https://github.com/nrlulz/ACF" "Realistic Wepons & Engines" )
|
|
|
|
|
+ mod_info_acf_missiles=( MOD "acfmissiles" "ACF Missiles" "https://github.com/Bubbus/ACF-Missiles/archive/master.zip" "acf-missiles-master.zip" "0" "LowercaseOn" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "https://github.com/Bubbus/ACF-Missiles" "More missiles for ACF" )
|
|
|
|
|
+ mod_info_acf_advdupe2=( MOD "advdupe2" "Advanced Duplicator 2" "https://github.com/wiremod/advdupe2/archive/master.zip" "advdupe2-master.zip" "0" "LowercaseOn" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://www.wiremod.com" "Save your constructions" )
|
|
|
|
|
+ mod_info_darkrp=( MOD "darkrp" "DarkRP" "https://github.com/FPtje/DarkRP/archive/master.zip" "darkrp-master.zip" "0" "LowercaseOn" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://darkrp.com" "Most popular gamemode" )
|
|
|
|
|
+ mod_info_darkrpmodification=( MOD "darkrpmodification" "DarkRP Modification" "https://github.com/FPtje/darkrpmodification/archive/master.zip" "darkrpmodification-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "NOUPDATE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://darkrp.com" "Customize DarkRP settings" )
|
|
|
|
|
+ # Oxidemod
|
|
|
|
|
+ mod_info_rustoxide=( MOD "rustoxide" "Oxide for Rust" "https://raw.githubusercontent.com/OxideMod/Snapshots/master/Oxide-Rust.zip" "Oxide-Rust_Linux.zip" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "ENGINES" "Rust;" "NOTGAMES" "http://oxidemod.org/downloads/oxide-for-rust.1659" "Allows for the use of plugins" )
|
|
|
|
|
+ mod_info_hwoxide=( MOD "hwoxide" "Oxide for Hurtworld" "https://raw.githubusercontent.com/OxideMod/Snapshots/master/Oxide-Hurtworld.zip" "Oxide-Hurtworld_Linux.zip" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "ENGINES" "Hurtworld;" "NOTGAMES" "http://oxidemod.org/downloads/oxide-for-hurtworld.1332" "Allows for the use of plugins" )
|
|
|
|
|
+ mod_info_sdtdoxide=( MOD "sdtdoxide" "Oxide for 7 Days To Die" "https://raw.githubusercontent.com/OxideMod/Snapshots/master/Oxide-7DaysToDie.zip" "Oxide-7DaysToDie_Linux.zip" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "ENGINES" "7 Days To Die;" "NOTGAMES" "http://oxidemod.org/downloads/oxide-for-7-days-to-die.813" "Allows for the use of plugins" )
|
|
|
|
|
+
|
|
|
|
|
+ # REQUIRED: Set all mods info into one array for convenience
|
|
|
|
|
+ mods_global_array=( "${mod_info_metamod[@]}" "${mod_info_sourcemod[@]}" "${mod_info_ulib[@]}" "${mod_info_ulx[@]}" "${mod_info_utime[@]}" "${mod_info_uclip[@]}" "${mod_info_acf[@]}" "${mod_info_acf_missiles[@]}" "${mod_info_acf_sweps[@]}" "${mod_info_advdupe2[@]}" "${mod_info_darkrp[@]}" "${mod_info_darkrpmodification[@]}" "${mod_info_rustoxide[@]}" "${mod_info_hwoxide[@]}" "${mod_info_sdtdoxide[@]}" )
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+# Get a proper URL for mods that don't provide a good one (optional)
|
|
|
|
|
+fn_mods_scrape_urls(){
|
|
|
|
|
+ # Metamod
|
|
|
|
|
+ metamodscrapeurl="http://www.gsptalk.com/mirror/sourcemod"
|
|
|
|
|
+ metamodlatestfile="$(wget "${metamodscrapeurl}/?MD" -q -O -| grep "mmsource" | grep "\-linux" | head -n1 | awk -F '>' '{ print $3 }' | awk -F '<' '{ print $1}')"
|
|
|
|
|
+ metamodfasterurl="http://cdn.probablyaserver.com/sourcemod/"
|
|
|
|
|
+ metamodurl="${metamodfasterurl}/${metamodlatestfile}"
|
|
|
|
|
+ # Sourcemod
|
|
|
|
|
+ sourcemodmversion="1.8"
|
|
|
|
|
+ sourcemodscrapeurl="http://www.gsptalk.com/mirror/sourcemod"
|
|
|
|
|
+ sourcemodlatestfile="$(wget "${sourcemodscrapeurl}/?MD" -q -O -| grep "sourcemod-" | grep "\-linux" | head -n1 | awk -F '>' '{ print $3 }' | awk -F '<' '{ print $1}')"
|
|
|
|
|
+ sourcemodfasterurl="http://cdn.probablyaserver.com/sourcemod/"
|
|
|
|
|
+ sourcemodurl="${sourcemodfasterurl}/${sourcemodlatestfile}"
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+# Define all variables from a mod at once when index is set to a separator
|
|
|
|
|
+fn_mod_info(){
|
|
|
|
|
+# If for some reason no index is set, none of this can work
|
|
|
|
|
+if [ -z "$index" ]; then
|
|
|
|
|
+ fn_print_error "index variable not set. Please report an issue to LGSM Team."
|
|
|
|
|
+ echo "* https://github.com/GameServerManagers/LinuxGSM/issues"
|
|
|
|
|
+ core_exit.sh
|
|
|
|
|
+fi
|
|
|
|
|
+ modcommand="${mods_global_array[index+1]}"
|
|
|
|
|
+ modprettyname="${mods_global_array[index+2]}"
|
|
|
|
|
+ modurl="${mods_global_array[index+3]}"
|
|
|
|
|
+ modfilename="${mods_global_array[index+4]}"
|
|
|
|
|
+ modsubfolders="${mods_global_array[index+5]}"
|
|
|
|
|
+ modlowercase="${mods_global_array[index+6]}"
|
|
|
|
|
+ modinstalldir="${mods_global_array[index+7]}"
|
|
|
|
|
+ modkeepfiles="${mods_global_array[index+8]}"
|
|
|
|
|
+ modengines="${mods_global_array[index+9]}"
|
|
|
|
|
+ modgames="${mods_global_array[index+10]}"
|
|
|
|
|
+ modexcludegames="${mods_global_array[index+11]}"
|
|
|
|
|
+ modsite="${mods_global_array[index+12]}"
|
|
|
|
|
+ moddescription="${mods_global_array[index+13]}"
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+
|
|
|
|
|
+# Find out if a game is compatible with a mod from a modgames (list of games supported by a mod) variable
|
|
|
|
|
+fn_compatible_mod_games(){
|
|
|
|
|
+ # Reset test value
|
|
|
|
|
+ modcompatiblegame="0"
|
|
|
|
|
+ # If value is set to GAMES (ignore)
|
|
|
|
|
+ if [ "${modgames}" != "GAMES" ]; then
|
|
|
|
|
+ # How many games we need to test
|
|
|
|
|
+ gamesamount="$(echo "${modgames}" | awk -F ';' '{ print NF }')"
|
|
|
|
|
+ # Test all subvalue of "modgames" using the ";" separator
|
|
|
|
|
+ for ((gamevarindex=1; gamevarindex < ${gamesamount}; gamevarindex++)); do
|
|
|
|
|
+ # Put current game name into modtest variable
|
|
|
|
|
+ gamemodtest="$( echo "${modgames}" | awk -F ';' -v x=${gamevarindex} '{ print $x }' )"
|
|
|
|
|
+ # If game name matches
|
|
|
|
|
+ if [ "${gamemodtest}" == "${gamename}" ]; then
|
|
|
|
|
+ # Mod is compatible !
|
|
|
|
|
+ modcompatiblegame="1"
|
|
|
|
|
+ fi
|
|
|
|
|
+ done
|
|
|
|
|
+ fi
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+# Find out if an engine is compatible with a mod from a modengines (list of engines supported by a mod) variable
|
|
|
|
|
+fn_compatible_mod_engines(){
|
|
|
|
|
+ # Reset test value
|
|
|
|
|
+ modcompatibleengine="0"
|
|
|
|
|
+ # If value is set to ENGINES (ignore)
|
|
|
|
|
+ if [ "${modengines}" != "ENGINES" ]; then
|
|
|
|
|
+ # How many engines we need to test
|
|
|
|
|
+ enginesamount="$(echo "${modengines}" | awk -F ';' '{ print NF }')"
|
|
|
|
|
+ # Test all subvalue of "modengines" using the ";" separator
|
|
|
|
|
+ for ((gamevarindex=1; gamevarindex < ${enginesamount}; gamevarindex++)); do
|
|
|
|
|
+ # Put current engine name into modtest variable
|
|
|
|
|
+ enginemodtest="$( echo "${modengines}" | awk -F ';' -v x=${gamevarindex} '{ print $x }' )"
|
|
|
|
|
+ # If engine name matches
|
|
|
|
|
+ if [ "${enginemodtest}" == "${engine}" ]; then
|
|
|
|
|
+ # Mod is compatible !
|
|
|
|
|
+ modcompatibleengine="1"
|
|
|
|
|
+ fi
|
|
|
|
|
+ done
|
|
|
|
|
+ fi
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+# Find out if a game is not compatible with a mod from a modnotgames (list of games not supported by a mod) variable
|
|
|
|
|
+fn_not_compatible_mod_games(){
|
|
|
|
|
+ # Reset test value
|
|
|
|
|
+ modeincompatiblegame="0"
|
|
|
|
|
+ # If value is set to NOTGAMES (ignore)
|
|
|
|
|
+ if [ "${modexcludegames}" != "NOTGAMES" ]; then
|
|
|
|
|
+ # How many engines we need to test
|
|
|
|
|
+ excludegamesamount="$(echo "${modexcludegames}" | awk -F ';' '{ print NF }')"
|
|
|
|
|
+ # Test all subvalue of "modexcludegames" using the ";" separator
|
|
|
|
|
+ for ((gamevarindex=1; gamevarindex < ${excludegamesamount}; gamevarindex++)); do
|
|
|
|
|
+ # Put current engine name into modtest variable
|
|
|
|
|
+ excludegamemodtest="$( echo "${modexcludegames}" | awk -F ';' -v x=${gamevarindex} '{ print $x }' )"
|
|
|
|
|
+ # If engine name matches
|
|
|
|
|
+ if [ "${excludegamemodtest}" == "${gamename}" ]; then
|
|
|
|
|
+ # Mod is compatible !
|
|
|
|
|
+ modeincompatiblegame="1"
|
|
|
|
|
+ fi
|
|
|
|
|
+ done
|
|
|
|
|
+ fi
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+# Sums up if a mod is compatible or not with modcompatibility=0/1
|
|
|
|
|
+fn_mod_compatible_test(){
|
|
|
|
|
+ # Test game and engine compatibility
|
|
|
|
|
+ fn_compatible_mod_games
|
|
|
|
|
+ fn_compatible_mod_engines
|
|
|
|
|
+ fn_not_compatible_mod_games
|
|
|
|
|
+ if [ "${modeincompatiblegame}" == "1" ]; then
|
|
|
|
|
+ modcompatibility="0"
|
|
|
|
|
+ elif [ "${modcompatibleengine}" == "1" ]||[ "${modcompatiblegame}" == "1" ]; then
|
|
|
|
|
+ modcompatibility="1"
|
|
|
|
|
+ else
|
|
|
|
|
+ modcompatibility="0"
|
|
|
|
|
+ fi
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+# Checks if a mod is compatibile for installation
|
|
|
|
|
+# Provides available mods for installation
|
|
|
|
|
+# Provides commands for mods installation
|
|
|
|
|
+fn_mods_available(){
|
|
|
|
|
+ # First, reset variables
|
|
|
|
|
+ compatiblemodslist=()
|
|
|
|
|
+ availablemodscommands=()
|
|
|
|
|
+ modprettynamemaxlength="0"
|
|
|
|
|
+ modsitemaxlength="0"
|
|
|
|
|
+ moddescriptionmaxlength="0"
|
|
|
|
|
+ modcommandmaxlength="0"
|
|
|
|
|
+ # Find compatible games
|
|
|
|
|
+ # Find separators through the global array
|
|
|
|
|
+ for ((index="0"; index <= ${#mods_global_array[@]}; index++)); do
|
|
|
|
|
+ # If current value is a separator; then
|
|
|
|
|
+ if [ "${mods_global_array[index]}" == "${modseparator}" ]; then
|
|
|
|
|
+ # Set mod variables
|
|
|
|
|
+ fn_mod_info
|
|
|
|
|
+ # Test if game is compatible
|
|
|
|
|
+ fn_mod_compatible_test
|
|
|
|
|
+ # If game is compatible
|
|
|
|
|
+ if [ "${modcompatibility}" == "1" ]; then
|
|
|
|
|
+ # Put it into the list to display to the user
|
|
|
|
|
+ compatiblemodslist+=( "${modprettyname}" "${modcommand}" "${modsite}" "${moddescription}" )
|
|
|
|
|
+ # Keep available commands in an array
|
|
|
|
|
+ availablemodscommands+=( "${modcommand}" )
|
|
|
|
|
+ fi
|
|
|
|
|
+ fi
|
|
|
|
|
+ done
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+# Output available mods in a nice way to the user
|
|
|
|
|
+fn_mods_show_available(){
|
|
|
|
|
+ # Set and reset vars
|
|
|
|
|
+ compatiblemodslistindex=0
|
|
|
|
|
+ spaces=" "
|
|
|
|
|
+ # As long as we're within index values
|
|
|
|
|
+ while [ "${compatiblemodslistindex}" -lt "${#compatiblemodslist[@]}" ]; do
|
|
|
|
|
+ # Set values for convenience
|
|
|
|
|
+ displayedmodname="${compatiblemodslist[compatiblemodslistindex]}"
|
|
|
|
|
+ displayedmodcommand="${compatiblemodslist[compatiblemodslistindex+1]}"
|
|
|
|
|
+ displayedmodsite="${compatiblemodslist[compatiblemodslistindex+2]}"
|
|
|
|
|
+ displayedmoddescription="${compatiblemodslist[compatiblemodslistindex+3]}"
|
|
|
|
|
+ # Output mods to the user
|
|
|
|
|
+ echo -e "\e[1m${displayedmodname}\e[0m"
|
|
|
|
|
+ echo -e " * ${displayedmoddescription} - ${displayedmodsite}"
|
|
|
|
|
+ echo -e " * \e[36m${displayedmodcommand}\e[0m"
|
|
|
|
|
+ # Increment index from the amount of values we just displayed
|
|
|
|
|
+ let "compatiblemodslistindex+=4"
|
|
|
|
|
+ done
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+# Get details of a mod any (relevant and unique, such as full mod name or install command) value
|
|
|
|
|
+fn_mod_get_info_from_command(){
|
|
|
|
|
+ # Variable to know when job is done
|
|
|
|
|
+ modinfocommand="0"
|
|
|
|
|
+ # Find entry in global array
|
|
|
|
|
+ for ((index=0; index <= ${#mods_global_array[@]}; index++)); do
|
|
|
|
|
+ # When entry is found
|
|
|
|
|
+ if [ "${mods_global_array[index]}" == "${currentmod}" ]; then
|
|
|
|
|
+ # Go back to the previous "MOD" separator
|
|
|
|
|
+ for ((index=index; index <= ${#mods_global_array[@]}; index--)); do
|
|
|
|
|
+ # When "MOD" is found
|
|
|
|
|
+ if [ "${mods_global_array[index]}" == "MOD" ]; then
|
|
|
|
|
+ # Get info
|
|
|
|
|
+ fn_mod_info
|
|
|
|
|
+ modinfocommand="1"
|
|
|
|
|
+ break
|
|
|
|
|
+ fi
|
|
|
|
|
+ done
|
|
|
|
|
+ fi
|
|
|
|
|
+ # Exit the loop if job is done
|
|
|
|
|
+ if [ "${modinfocommand}" == "1" ]; then
|
|
|
|
|
+ break
|
|
|
|
|
+ fi
|
|
|
|
|
+ done
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+# Requirements to install mods
|
|
|
|
|
+fn_mods_install_checks(){
|
|
|
|
|
+ # If no mods are found
|
|
|
|
|
+ if [ -z "${compatiblemodslist}" ]; then
|
|
|
|
|
+ fn_print_fail "No mods are currently available for ${gamename}."
|
|
|
|
|
+ core_exit.sh
|
|
|
|
|
+ # If systemdir doesn't exist, then the game isn't installed
|
|
|
|
|
+ elif [ ! -d "${systemdir}" ]; then
|
|
|
|
|
+ fn_print_fail "${gamename} needs to be installed first."
|
|
|
|
|
+ core_exit.sh
|
|
|
|
|
+ # If tompdir variable doesn't exist, LGSM is too old
|
|
|
|
|
+ elif [ -z "${tmpdir}" ]||[ -z "${lgsmdir}" ]; then
|
|
|
|
|
+ fn_print_fail "Your LGSM version is too old."
|
|
|
|
|
+ echo " * Please do a full update, including ${selfname} script."
|
|
|
|
|
+ core_exit.sh
|
|
|
|
|
+ fi
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+fn_mods_scrape_urls
|
|
|
|
|
+fn_mods_info
|
|
|
|
|
+fn_mods_available
|
|
|
|
|
+fn_mods_install_checks
|