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- #!/bin/bash
- # LGSM mods_list.sh function
- # Author: Daniel Gibbs
- # Contributor: UltimateByte
- # Website: https://gameservermanagers.com
- # Description: Lists and defines available mods for LGSM supported servers.
- # Usage: To add a mod, you just need to add an array variable into fn_mods_info following the guide to set proper values.
- # Usage: Then add this array to the mods_global_array.
- # Usage: If needed, you can scrape to define the download URL inside the fn_mods_scrape_urls function.
- local commandname="MODS"
- local commandaction="List Mods"
- local function_selfname="$(basename $(readlink -f "${BASH_SOURCE[0]}"))"
- check.sh
- ## Useful variables
- # Files and Directories
- modstmpdir="${tmpdir}/mods"
- modsdatadir="${lgsmdir}/data/mods"
- modslockfile="installed-mods-listing"
- modslockfilefullpath="${modsdatadir}/${modslockfile}"
- # Separator name
- modseparator="MOD"
- # Define mods information (required)
- fn_mods_info(){
- # REQUIRED: mod_info_name=( MOD "modcommand" "Pretty Name" "URL" "filename" "modsubfolders" "LowercaseOn/Off" "/files/to/keep;" "/install/path" "ENGINES" "GAMES" "NOTGAMES" "AUTHOR_URL" "Short Description" )
- # Example 1) Well made mod: mod_info_name=( MOD "awesomemod" "This is an Awesome Mod" "https://awesomemod.com/latest.zip" "awesomemod.zip" "0" "LowercaseOff" "OVERWRITE" "${systemdir}/addons" "source;unity3d;" "GAMES" "NOTGAMES" "https://awesomemod.com/" "This mod knows that 42 is the answer" )
- # Example 2) Poorly made mod: mod_info_name=( MOD "stupidmod" "This is a stupid mod" "${crappymodurl}" "StupidMod.zip" "2" "LowercaseOn" "cfg;data/crappymod;" "${systemdir}" "source;" "GAMES" "Garry's mod;Counter-Strike: Source;" "This mod is dumber than dumb" )
- # None of those values can be empty
- # [index] | Usage
- # [0] | MOD: separator, all mods must begin with it
- # [1] | "modcommand": the LGSM name and command to install the mod (must be unique and lowercase)
- # [2] | "Pretty Name": the common name people use to call the mod that will be displayed to the user
- # [3] | "URL": link to the file; can be a variable defined in fn_mods_nasty_urls (make sure curl can download it)
- # [4] | "filename": the output filename
- # [5] | "modsubfolders": in how many subfolders is the mod (none is 1)
- # [6] | "LowercaseOn/Off": LowercaseOff or LowercaseOn: enable/disable converting extracted files and directories to lowercase (some games require it)
- # [7] | "modinstalldir": the directory in which to install the mode ( use LGSM dir variables such as ${systemdir})
- # [8] | "/files/to/keep;", files & directories that should not be overwritten upon update, separated and ended with a semicolon; you can also use "OVERWRITE" to ignore the value or "NOUPDATE" to disallow updating
- # [9] | "Supported Engines;": list them according to LGSM ${engine} variables, separated and ended with a semicolon, or use ENGINES to ignore the value
- # [10] | "Supported Games;": list them according to LGSM ${gamename} variables, separated and ended with a semicolon, or use GAMES to ignore the value
- # [11] | "Unsupported Games;": list them according to LGSM ${gamename} variables, separated and ended with a semicolon, or use NOTGAMES to ignore the value (useful to exclude a game when using Supported Engines)
- # [12] | "AUTHOR_URL" is the author's website, displayed to the user when chosing mods to install
- # [13] | "Short Description" a description showed to the user upon installation
- # Source mods
- mod_info_metamod=( MOD "metamod" "MetaMod" "${metamodurl}" "${metamodlatestfile}" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "source;" "GAMES" "Garry's Mod;" "https://www.sourcemm.net" "Plugins Framework" )
- mod_info_sourcemod=( MOD "sourcemod" "SourceMod" "${sourcemodurl}" "${sourcemodlatestfile}" "0" "LowercaseOff" "${systemdir}" "cfg;" "source;" "GAMES" "Garry's Mod;" "http://www.sourcemod.net" "Admin Features (requires MetaMod)" )
- # Garry's Mod Addons
- mod_info_ulib=( MOD "ulib" "ULib" "https://codeload.github.com/TeamUlysses/ulib/zip/master" "ulib-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://ulyssesmod.net" "Complete Framework" )
- mod_info_ulx=( MOD "ulx" "ULX" "https://codeload.github.com/TeamUlysses/ulx/zip/master" "ulx-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://ulyssesmod.net" "Admin Panel (requires ULib)" )
- mod_info_utime=( MOD "utime" "UTime" "https://github.com/TeamUlysses/utime/archive/master.zip" "utime-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://ulyssesmod.net" "Keep track of players play time" )
- mod_info_uclip=( MOD "uclip" "UClib" "https://github.com/TeamUlysses/uclip/archive/master.zip" "uclip-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://ulyssesmod.net" "An alternative to noclip" )
- mod_info_acf=( MOD "acf" "Armoured Combat Framework" "https://github.com/nrlulz/ACF/archive/master.zip" "acf-master.zip" "0" "LowercaseOn" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "https://github.com/nrlulz/ACF" "Realistic Wepons & Engines" )
- mod_info_acf_missiles=( MOD "acfmissiles" "ACF Missiles" "https://github.com/Bubbus/ACF-Missiles/archive/master.zip" "acf-missiles-master.zip" "0" "LowercaseOn" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "https://github.com/Bubbus/ACF-Missiles" "More missiles for ACF" )
- mod_info_acf_advdupe2=( MOD "advdupe2" "Advanced Duplicator 2" "https://github.com/wiremod/advdupe2/archive/master.zip" "advdupe2-master.zip" "0" "LowercaseOn" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://www.wiremod.com" "Save your constructions" )
- mod_info_darkrp=( MOD "darkrp" "DarkRP" "https://github.com/FPtje/DarkRP/archive/master.zip" "darkrp-master.zip" "0" "LowercaseOn" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://darkrp.com" "Most popular gamemode" )
- mod_info_darkrpmodification=( MOD "darkrpmodification" "DarkRP Modification" "https://github.com/FPtje/darkrpmodification/archive/master.zip" "darkrpmodification-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "NOUPDATE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://darkrp.com" "Customize DarkRP settings" )
- # Oxidemod
- mod_info_rustoxide=( MOD "rustoxide" "Oxide for Rust" "https://raw.githubusercontent.com/OxideMod/Snapshots/master/Oxide-Rust.zip" "Oxide-Rust_Linux.zip" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "ENGINES" "Rust;" "NOTGAMES" "http://oxidemod.org/downloads/oxide-for-rust.1659" "Allows for the use of plugins" )
- mod_info_hwoxide=( MOD "hwoxide" "Oxide for Hurtworld" "https://raw.githubusercontent.com/OxideMod/Snapshots/master/Oxide-Hurtworld.zip" "Oxide-Hurtworld_Linux.zip" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "ENGINES" "Hurtworld;" "NOTGAMES" "http://oxidemod.org/downloads/oxide-for-hurtworld.1332" "Allows for the use of plugins" )
- mod_info_sdtdoxide=( MOD "sdtdoxide" "Oxide for 7 Days To Die" "https://raw.githubusercontent.com/OxideMod/Snapshots/master/Oxide-7DaysToDie.zip" "Oxide-7DaysToDie_Linux.zip" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "ENGINES" "7 Days To Die;" "NOTGAMES" "http://oxidemod.org/downloads/oxide-for-7-days-to-die.813" "Allows for the use of plugins" )
- # REQUIRED: Set all mods info into one array for convenience
- mods_global_array=( "${mod_info_metamod[@]}" "${mod_info_sourcemod[@]}" "${mod_info_ulib[@]}" "${mod_info_ulx[@]}" "${mod_info_utime[@]}" "${mod_info_uclip[@]}" "${mod_info_acf[@]}" "${mod_info_acf_missiles[@]}" "${mod_info_acf_sweps[@]}" "${mod_info_advdupe2[@]}" "${mod_info_darkrp[@]}" "${mod_info_darkrpmodification[@]}" "${mod_info_rustoxide[@]}" "${mod_info_hwoxide[@]}" "${mod_info_sdtdoxide[@]}" )
- }
- # Get a proper URL for mods that don't provide a good one (optional)
- fn_mods_scrape_urls(){
- # Metamod
- metamodscrapeurl="http://www.gsptalk.com/mirror/sourcemod"
- metamodlatestfile="$(wget "${metamodscrapeurl}/?MD" -q -O -| grep "mmsource" | grep "\-linux" | head -n1 | awk -F '>' '{ print $3 }' | awk -F '<' '{ print $1}')"
- metamodfasterurl="http://cdn.probablyaserver.com/sourcemod/"
- metamodurl="${metamodfasterurl}/${metamodlatestfile}"
- # Sourcemod
- sourcemodmversion="1.8"
- sourcemodscrapeurl="http://www.gsptalk.com/mirror/sourcemod"
- sourcemodlatestfile="$(wget "${sourcemodscrapeurl}/?MD" -q -O -| grep "sourcemod-" | grep "\-linux" | head -n1 | awk -F '>' '{ print $3 }' | awk -F '<' '{ print $1}')"
- sourcemodfasterurl="http://cdn.probablyaserver.com/sourcemod/"
- sourcemodurl="${sourcemodfasterurl}/${sourcemodlatestfile}"
- }
- # Define all variables from a mod at once when index is set to a separator
- fn_mod_info(){
- # If for some reason no index is set, none of this can work
- if [ -z "$index" ]; then
- fn_print_error "index variable not set. Please report an issue to LGSM Team."
- echo "* https://github.com/GameServerManagers/LinuxGSM/issues"
- core_exit.sh
- fi
- modcommand="${mods_global_array[index+1]}"
- modprettyname="${mods_global_array[index+2]}"
- modurl="${mods_global_array[index+3]}"
- modfilename="${mods_global_array[index+4]}"
- modsubfolders="${mods_global_array[index+5]}"
- modlowercase="${mods_global_array[index+6]}"
- modinstalldir="${mods_global_array[index+7]}"
- modkeepfiles="${mods_global_array[index+8]}"
- modengines="${mods_global_array[index+9]}"
- modgames="${mods_global_array[index+10]}"
- modexcludegames="${mods_global_array[index+11]}"
- modsite="${mods_global_array[index+12]}"
- moddescription="${mods_global_array[index+13]}"
- }
- # Find out if a game is compatible with a mod from a modgames (list of games supported by a mod) variable
- fn_compatible_mod_games(){
- # Reset test value
- modcompatiblegame="0"
- # If value is set to GAMES (ignore)
- if [ "${modgames}" != "GAMES" ]; then
- # How many games we need to test
- gamesamount="$(echo "${modgames}" | awk -F ';' '{ print NF }')"
- # Test all subvalue of "modgames" using the ";" separator
- for ((gamevarindex=1; gamevarindex < ${gamesamount}; gamevarindex++)); do
- # Put current game name into modtest variable
- gamemodtest="$( echo "${modgames}" | awk -F ';' -v x=${gamevarindex} '{ print $x }' )"
- # If game name matches
- if [ "${gamemodtest}" == "${gamename}" ]; then
- # Mod is compatible !
- modcompatiblegame="1"
- fi
- done
- fi
- }
- # Find out if an engine is compatible with a mod from a modengines (list of engines supported by a mod) variable
- fn_compatible_mod_engines(){
- # Reset test value
- modcompatibleengine="0"
- # If value is set to ENGINES (ignore)
- if [ "${modengines}" != "ENGINES" ]; then
- # How many engines we need to test
- enginesamount="$(echo "${modengines}" | awk -F ';' '{ print NF }')"
- # Test all subvalue of "modengines" using the ";" separator
- for ((gamevarindex=1; gamevarindex < ${enginesamount}; gamevarindex++)); do
- # Put current engine name into modtest variable
- enginemodtest="$( echo "${modengines}" | awk -F ';' -v x=${gamevarindex} '{ print $x }' )"
- # If engine name matches
- if [ "${enginemodtest}" == "${engine}" ]; then
- # Mod is compatible !
- modcompatibleengine="1"
- fi
- done
- fi
- }
- # Find out if a game is not compatible with a mod from a modnotgames (list of games not supported by a mod) variable
- fn_not_compatible_mod_games(){
- # Reset test value
- modeincompatiblegame="0"
- # If value is set to NOTGAMES (ignore)
- if [ "${modexcludegames}" != "NOTGAMES" ]; then
- # How many engines we need to test
- excludegamesamount="$(echo "${modexcludegames}" | awk -F ';' '{ print NF }')"
- # Test all subvalue of "modexcludegames" using the ";" separator
- for ((gamevarindex=1; gamevarindex < ${excludegamesamount}; gamevarindex++)); do
- # Put current engine name into modtest variable
- excludegamemodtest="$( echo "${modexcludegames}" | awk -F ';' -v x=${gamevarindex} '{ print $x }' )"
- # If engine name matches
- if [ "${excludegamemodtest}" == "${gamename}" ]; then
- # Mod is compatible !
- modeincompatiblegame="1"
- fi
- done
- fi
- }
- # Sums up if a mod is compatible or not with modcompatibility=0/1
- fn_mod_compatible_test(){
- # Test game and engine compatibility
- fn_compatible_mod_games
- fn_compatible_mod_engines
- fn_not_compatible_mod_games
- if [ "${modeincompatiblegame}" == "1" ]; then
- modcompatibility="0"
- elif [ "${modcompatibleengine}" == "1" ]||[ "${modcompatiblegame}" == "1" ]; then
- modcompatibility="1"
- else
- modcompatibility="0"
- fi
- }
- # Checks if a mod is compatibile for installation
- # Provides available mods for installation
- # Provides commands for mods installation
- fn_mods_available(){
- # First, reset variables
- compatiblemodslist=()
- availablemodscommands=()
- modprettynamemaxlength="0"
- modsitemaxlength="0"
- moddescriptionmaxlength="0"
- modcommandmaxlength="0"
- # Find compatible games
- # Find separators through the global array
- for ((index="0"; index <= ${#mods_global_array[@]}; index++)); do
- # If current value is a separator; then
- if [ "${mods_global_array[index]}" == "${modseparator}" ]; then
- # Set mod variables
- fn_mod_info
- # Test if game is compatible
- fn_mod_compatible_test
- # If game is compatible
- if [ "${modcompatibility}" == "1" ]; then
- # Put it into the list to display to the user
- compatiblemodslist+=( "${modprettyname}" "${modcommand}" "${modsite}" "${moddescription}" )
- # Keep available commands in an array
- availablemodscommands+=( "${modcommand}" )
- fi
- fi
- done
- }
- # Output available mods in a nice way to the user
- fn_mods_show_available(){
- # Set and reset vars
- compatiblemodslistindex=0
- spaces=" "
- # As long as we're within index values
- while [ "${compatiblemodslistindex}" -lt "${#compatiblemodslist[@]}" ]; do
- # Set values for convenience
- displayedmodname="${compatiblemodslist[compatiblemodslistindex]}"
- displayedmodcommand="${compatiblemodslist[compatiblemodslistindex+1]}"
- displayedmodsite="${compatiblemodslist[compatiblemodslistindex+2]}"
- displayedmoddescription="${compatiblemodslist[compatiblemodslistindex+3]}"
- # Output mods to the user
- echo -e "\e[1m${displayedmodname}\e[0m"
- echo -e " * ${displayedmoddescription} - ${displayedmodsite}"
- echo -e " * \e[36m${displayedmodcommand}\e[0m"
- # Increment index from the amount of values we just displayed
- let "compatiblemodslistindex+=4"
- done
- }
- # Get details of a mod any (relevant and unique, such as full mod name or install command) value
- fn_mod_get_info_from_command(){
- # Variable to know when job is done
- modinfocommand="0"
- # Find entry in global array
- for ((index=0; index <= ${#mods_global_array[@]}; index++)); do
- # When entry is found
- if [ "${mods_global_array[index]}" == "${currentmod}" ]; then
- # Go back to the previous "MOD" separator
- for ((index=index; index <= ${#mods_global_array[@]}; index--)); do
- # When "MOD" is found
- if [ "${mods_global_array[index]}" == "MOD" ]; then
- # Get info
- fn_mod_info
- modinfocommand="1"
- break
- fi
- done
- fi
- # Exit the loop if job is done
- if [ "${modinfocommand}" == "1" ]; then
- break
- fi
- done
- }
- # Requirements to install mods
- fn_mods_install_checks(){
- # If no mods are found
- if [ -z "${compatiblemodslist}" ]; then
- fn_print_fail "No mods are currently available for ${gamename}."
- core_exit.sh
- # If systemdir doesn't exist, then the game isn't installed
- elif [ ! -d "${systemdir}" ]; then
- fn_print_fail "${gamename} needs to be installed first."
- core_exit.sh
- # If tompdir variable doesn't exist, LGSM is too old
- elif [ -z "${tmpdir}" ]||[ -z "${lgsmdir}" ]; then
- fn_print_fail "Your LGSM version is too old."
- echo " * Please do a full update, including ${selfname} script."
- core_exit.sh
- fi
- }
- fn_mods_scrape_urls
- fn_mods_info
- fn_mods_available
- fn_mods_install_checks
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