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Update CONFIG_Vanilla.cfg

Scarsz 11 anni fa
parent
commit
9bdf467a80
1 ha cambiato i file con 23 aggiunte e 18 eliminazioni
  1. 23 18
      Arma3/CONFIG_Vanilla.cfg

+ 23 - 18
Arma3/CONFIG_Vanilla.cfg

@@ -2,27 +2,34 @@
 // server.cfg
 //
 // comments are written with "//" in front of them.
+// dont change any of the line numbers, the script *might* break
 
-// STEAM
-
-steamport		=8766;  //default 8766, needs to be unique if multiple serves on same box
-steamqueryport        	=27016; //default 27016, needs to be unique if multiple servers on same box
+// PORTS
+//default 2302, needs to be unique if multiple servers on same box
+//ignore how the line is commented, it is still interprited by the main script
+//serverport=2302
+//default 2304, needs to be unique if multiple servers on same box (master port)
+steamport=2304;
+//default 2303, needs to be unique if multiple servers on same box (query port)
+steamqueryport=2303;
 
 // GLOBAL SETTINGS
-
-hostname        	= "arma3server";        // The name of the server that shall be displayed in the public server list
-//password         	= "ServerAccessPassword";            		// Password for joining, eg connecting to the server
-passwordAdmin         	= "AdminPassword";                		// Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
-reportingIP         	= "arma3pc.master.gamespy.com";            	// This is the default setting. Leave empty for private servers if you do not want your server listed publicly
-logFile            	= "arma3server.log";
-verifySignatures     	= 2;
-equalModRequired = 0;            		// kick if data/mods aren't equal
-requiredSecureId = 2;            		// was used to define type of secureID
+// The name of the server that shall be displayed in the public server list
+hostname = "arma3server";
+// Password for joining, eg connecting to the server
+//password = "ServerAccessPassword";
+// Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
+passwordAdmin = "AdminPassword";
+logFile = "arma3server.log";
+verifySignatures = 2;
+//kick if data/mods are not equal
+equalModRequired = 0;
+//was used to define type of secureID
+requiredSecureId = 2;
 
 // WELCOME MESSAGE ("message of the day")
 // It can be several lines, separated by comma
 // Empty messages "" will not be displayed at all but are only for increasing the interval
-
 motd[]={
     "Welcome to My Arma 3 Server",
     "TS3 Server:     teamspeak.somewhere.com",
@@ -35,7 +42,6 @@ maxPlayers		= 40;				// Maximum amount of players. Civilians and watchers, behol
 kickDuplicate = 1;					// Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked 
 //requiredBuild = 12345					// Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
 
-
 // VOTING
 voteMissionPlayers	= 1;        			// Tells the server how many people must connect so that it displays the mission selection screen.
 voteThreshold		= 0.33;     			// 33% or more players need to vote for something, for example an admin or a new map, to become effective
@@ -47,8 +53,7 @@ vonCodecQuality = 0;					// supports range 1-30 //8kHz is 0-10 (narrowband), 16k
 persistent = 1;						// If 1, missions still run on even after the last player disconnected.
 timeStampFormat = "short";				// Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
 BattlEye = 1;                                           // Server to use BattlEye system
-allowedLoadFileExtensions[] = {"txt","hpp"};            // only allow files with ".txt" and ".hpp" extension to be loaded via loadFile command (since Arma 3 1.19.124216)
-
+allowedLoadFileExtensions[] = {"hpp","txt"}; // only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216) 
 
 // SCRIPTING ISSUES
 onUserConnected = "";					//
@@ -58,4 +63,4 @@ doubleIdDetected = "";					//
 // SIGNATURE VERIFICATION
 onUnsignedData = "kick (_this select 0)";		// unsigned data detected
 onHackedData = 	"kick (_this select 0)";	//"ban (_this select 0)";			// tampering of the signature detected
-onDifferentData = "";
+onDifferentData = "";