CONFIG_Vanilla.cfg 3.1 KB

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  1. //
  2. // server.cfg
  3. //
  4. // comments are written with "//" in front of them.
  5. // dont change any of the line numbers, the script *might* break
  6. // PORTS
  7. //default 2302, needs to be unique if multiple servers on same box
  8. //ignore how the line is commented, it is still interprited by the main script
  9. //serverport=2302
  10. //default 2304, needs to be unique if multiple servers on same box (master port)
  11. steamport=2304;
  12. //default 2303, needs to be unique if multiple servers on same box (query port)
  13. steamqueryport=2303;
  14. // GLOBAL SETTINGS
  15. // The name of the server that shall be displayed in the public server list
  16. hostname = "arma3server";
  17. // Password for joining, eg connecting to the server
  18. //password = "ServerAccessPassword";
  19. // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
  20. passwordAdmin = "AdminPassword";
  21. logFile = "arma3server.log";
  22. verifySignatures = 2;
  23. //kick if data/mods are not equal
  24. equalModRequired = 0;
  25. //was used to define type of secureID
  26. requiredSecureId = 2;
  27. // WELCOME MESSAGE ("message of the day")
  28. // It can be several lines, separated by comma
  29. // Empty messages "" will not be displayed at all but are only for increasing the interval
  30. motd[]={
  31. "Welcome to My Arma 3 Server",
  32. "TS3 Server: teamspeak.somewhere.com",
  33. "Web: www.example.com"
  34. };
  35. motdInterval = 30; // Time interval (in seconds) between each message
  36. // JOINING RULES
  37. maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
  38. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked
  39. //requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
  40. // VOTING
  41. voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
  42. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
  43. //voteMissionPlayers = 0;
  44. // INGAME SETTINGS
  45. disableVoN = 1; // If set to 1, Voice over Net will not be available
  46. vonCodecQuality = 0; // supports range 1-30 //8kHz is 0-10 (narrowband), 16kHz is 11-20 (wideband), 32kHz is 21-30 (ultrawideband)
  47. persistent = 1; // If 1, missions still run on even after the last player disconnected.
  48. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
  49. BattlEye = 1; // Server to use BattlEye system
  50. allowedLoadFileExtensions[] = {"hpp","txt"}; // only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216)
  51. // SCRIPTING ISSUES
  52. onUserConnected = ""; //
  53. onUserDisconnected = ""; //
  54. doubleIdDetected = ""; //
  55. // SIGNATURE VERIFICATION
  56. onUnsignedData = "kick (_this select 0)"; // unsigned data detected
  57. onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected
  58. onDifferentData = "";