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@@ -1,66 +0,0 @@
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-//
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-// server.cfg
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-//
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-// comments are written with "//" in front of them.
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-// dont change any of the line numbers, the script *might* break
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-
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-// PORTS
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-//default 2302, needs to be unique if multiple servers on same box
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-//ignore how the line is commented, it is still interprited by the main script
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-//serverport=2302
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-//default 2304, needs to be unique if multiple servers on same box (master port)
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-steamport=2304;
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-//default 2303, needs to be unique if multiple servers on same box (query port)
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-steamqueryport=2303;
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-
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-// GLOBAL SETTINGS
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-// The name of the server that shall be displayed in the public server list
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-hostname = "arma3server";
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-// Password for joining, eg connecting to the server
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-//password = "ServerAccessPassword";
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-// Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
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-passwordAdmin = "AdminPassword";
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-logFile = "arma3server.log";
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-verifySignatures = 2;
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-//kick if data/mods are not equal
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-equalModRequired = 0;
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-//was used to define type of secureID
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-requiredSecureId = 2;
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-
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-// WELCOME MESSAGE ("message of the day")
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-// It can be several lines, separated by comma
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-// Empty messages "" will not be displayed at all but are only for increasing the interval
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-motd[]={
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- "Welcome to My Arma 3 Server",
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- "TS3 Server: teamspeak.somewhere.com",
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- "Web: www.example.com"
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-};
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-motdInterval = 30; // Time interval (in seconds) between each message
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-
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-// JOINING RULES
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-maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
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-kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked
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-//requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
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-
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-// VOTING
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-voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
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-voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
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-//voteMissionPlayers = 0;
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-
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-// INGAME SETTINGS
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-disableVoN = 1; // If set to 1, Voice over Net will not be available
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-vonCodecQuality = 0; // supports range 1-30 //8kHz is 0-10 (narrowband), 16kHz is 11-20 (wideband), 32kHz is 21-30 (ultrawideband)
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-persistent = 1; // If 1, missions still run on even after the last player disconnected.
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-timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
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-BattlEye = 1; // Server to use BattlEye system
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-allowedLoadFileExtensions[] = {"hpp","txt"}; // only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216)
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-
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-// SCRIPTING ISSUES
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-onUserConnected = ""; //
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-onUserDisconnected = ""; //
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-doubleIdDetected = ""; //
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-
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-// SIGNATURE VERIFICATION
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-onUnsignedData = "kick (_this select 0)"; // unsigned data detected
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-onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected
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-onDifferentData = "";
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