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Delete old ARMA3 vanilla config, not needed

Scarsz il y a 11 ans
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commit
7d93c394c6
1 fichiers modifiés avec 0 ajouts et 66 suppressions
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      Arma3/CONFIG_Vanilla.cfg

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Arma3/CONFIG_Vanilla.cfg

@@ -1,66 +0,0 @@
-//
-// server.cfg
-//
-// comments are written with "//" in front of them.
-// dont change any of the line numbers, the script *might* break
-
-// PORTS
-//default 2302, needs to be unique if multiple servers on same box
-//ignore how the line is commented, it is still interprited by the main script
-//serverport=2302
-//default 2304, needs to be unique if multiple servers on same box (master port)
-steamport=2304;
-//default 2303, needs to be unique if multiple servers on same box (query port)
-steamqueryport=2303;
-
-// GLOBAL SETTINGS
-// The name of the server that shall be displayed in the public server list
-hostname = "arma3server";
-// Password for joining, eg connecting to the server
-//password = "ServerAccessPassword";
-// Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
-passwordAdmin = "AdminPassword";
-logFile = "arma3server.log";
-verifySignatures = 2;
-//kick if data/mods are not equal
-equalModRequired = 0;
-//was used to define type of secureID
-requiredSecureId = 2;
-
-// WELCOME MESSAGE ("message of the day")
-// It can be several lines, separated by comma
-// Empty messages "" will not be displayed at all but are only for increasing the interval
-motd[]={
-    "Welcome to My Arma 3 Server",
-    "TS3 Server:     teamspeak.somewhere.com",
-    "Web:            www.example.com"
-};
-motdInterval 		= 30;            		// Time interval (in seconds) between each message
-
-// JOINING RULES
-maxPlayers		= 40;				// Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
-kickDuplicate = 1;					// Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked 
-//requiredBuild = 12345					// Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
-
-// VOTING
-voteMissionPlayers	= 1;        			// Tells the server how many people must connect so that it displays the mission selection screen.
-voteThreshold		= 0.33;     			// 33% or more players need to vote for something, for example an admin or a new map, to become effective
-//voteMissionPlayers	= 0;
-
-// INGAME SETTINGS
-disableVoN = 1;						// If set to 1, Voice over Net will not be available
-vonCodecQuality = 0;					// supports range 1-30 //8kHz is 0-10 (narrowband), 16kHz is 11-20 (wideband), 32kHz is 21-30 (ultrawideband)
-persistent = 1;						// If 1, missions still run on even after the last player disconnected.
-timeStampFormat = "short";				// Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
-BattlEye = 1;                                           // Server to use BattlEye system
-allowedLoadFileExtensions[] = {"hpp","txt"}; // only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216) 
-
-// SCRIPTING ISSUES
-onUserConnected = "";					//
-onUserDisconnected = "";				//
-doubleIdDetected = "";					//
-
-// SIGNATURE VERIFICATION
-onUnsignedData = "kick (_this select 0)";		// unsigned data detected
-onHackedData = 	"kick (_this select 0)";	//"ban (_this select 0)";			// tampering of the signature detected
-onDifferentData = "";