Browse Source

Merge master into develop

Daniel Gibbs 1 month ago
parent
commit
58a005bbdd

+ 80 - 1
.github/ISSUE_TEMPLATE/bug_report.yml

@@ -8,6 +8,51 @@ body:
     attributes:
     attributes:
       value: |
       value: |
         Thanks for taking the time to fill out this bug report!
         Thanks for taking the time to fill out this bug report!
+  - type: dropdown
+    id: severity
+    attributes:
+      label: Severity
+      description: Triage metadata used for prioritization.
+      options:
+        - "severity: low"
+        - "severity: medium"
+        - "severity: high"
+        - "severity: critical"
+    validations:
+      required: true
+  - type: dropdown
+    id: reproducibility
+    attributes:
+      label: Reproducibility
+      description: Triage metadata used for prioritization.
+      options:
+        - "reproducible: always"
+        - "reproducible: sometimes"
+        - "reproducible: unable"
+    validations:
+      required: true
+  - type: dropdown
+    id: regression
+    attributes:
+      label: Regression
+      description: Triage metadata used for prioritization.
+      options:
+        - "regression: yes"
+        - "regression: no"
+        - "regression: unknown"
+    validations:
+      required: true
+  - type: dropdown
+    id: affects-latest
+    attributes:
+      label: Affects latest release
+      description: Triage metadata used for prioritization.
+      options:
+        - "latest-release: yes"
+        - "latest-release: no"
+        - "latest-release: unknown"
+    validations:
+      required: true
   - type: input
   - type: input
     id: user-story
     id: user-story
     attributes:
     attributes:
@@ -16,6 +61,14 @@ body:
       placeholder: As a [user description], I want [desired action] so that [desired outcome].
       placeholder: As a [user description], I want [desired action] so that [desired outcome].
     validations:
     validations:
       required: true
       required: true
+  - type: input
+    id: script-name
+    attributes:
+      label: Script name
+      description: LinuxGSM script name in use.
+      placeholder: vhserver
+    validations:
+      required: true
   - type: input
   - type: input
     id: game
     id: game
     attributes:
     attributes:
@@ -73,6 +126,22 @@ body:
         - "command: send"
         - "command: send"
     validations:
     validations:
       required: true
       required: true
+  - type: textarea
+    id: expected-behavior
+    attributes:
+      label: Expected behavior
+      description: What should happen?
+      placeholder: Describe the expected result.
+    validations:
+      required: true
+  - type: textarea
+    id: actual-behavior
+    attributes:
+      label: Actual behavior
+      description: What actually happens?
+      placeholder: Describe the observed result.
+    validations:
+      required: true
   - type: textarea
   - type: textarea
     id: further-info
     id: further-info
     attributes:
     attributes:
@@ -81,11 +150,19 @@ body:
       placeholder: Tell us what you see!
       placeholder: Tell us what you see!
     validations:
     validations:
       required: true
       required: true
+  - type: checkboxes
+    id: prechecks
+    attributes:
+      label: Pre-checks
+      description: Confirm standard troubleshooting has been completed.
+      options:
+        - label: I ran update and validate before reporting this issue.
+          required: true
   - type: textarea
   - type: textarea
     id: logs
     id: logs
     attributes:
     attributes:
       label: Relevant log output
       label: Relevant log output
-      description: Please copy and paste any relevant log output. This will be automatically formatted into code, so no need for backticks.
+      description: Include the exact command used and the full related output (debug/details if available). This will be automatically formatted into code.
       render: shell
       render: shell
   - type: textarea
   - type: textarea
     id: steps
     id: steps
@@ -97,3 +174,5 @@ body:
         2. Click on '....'
         2. Click on '....'
         3. Scroll down to '....'
         3. Scroll down to '....'
         4. See error
         4. See error
+    validations:
+      required: true

+ 3 - 0
.github/ISSUE_TEMPLATE/config.yml

@@ -6,3 +6,6 @@ contact_links:
   - name: Discord Server
   - name: Discord Server
     about: Join the LinuxGSM Discord community server. Discuss your LinuxGSM setup, get help and advice
     about: Join the LinuxGSM Discord community server. Discuss your LinuxGSM setup, get help and advice
     url: https://linuxgsm.com/discord
     url: https://linuxgsm.com/discord
+  - name: Report a security vulnerability
+    about: Please report security vulnerabilities privately, not in public issues.
+    url: https://github.com/GameServerManagers/LinuxGSM/security/advisories/new

+ 41 - 1
.github/ISSUE_TEMPLATE/feature_request.yml

@@ -8,6 +8,17 @@ body:
     attributes:
     attributes:
       value: |
       value: |
         Thanks for taking the time to fill out this feature request!
         Thanks for taking the time to fill out this feature request!
+  - type: dropdown
+    id: priority
+    attributes:
+      label: Priority
+      description: How important is this feature to you?
+      options:
+        - "priority: low"
+        - "priority: medium"
+        - "priority: high"
+    validations:
+      required: true
   - type: input
   - type: input
     id: user-story
     id: user-story
     attributes:
     attributes:
@@ -71,12 +82,41 @@ body:
         - "command: update-lgsm"
         - "command: update-lgsm"
         - "command: wipe"
         - "command: wipe"
         - "command: send"
         - "command: send"
+    validations:
+      required: false
+  - type: textarea
+    id: problem-statement
+    attributes:
+      label: Problem statement
+      description: What is painful today, and why is this needed?
+      placeholder: Describe the current limitation or pain point.
+    validations:
+      required: true
+  - type: dropdown
+    id: scope-impact
+    attributes:
+      label: Scope and impact
+      description: Which area would this change impact?
+      options:
+        - "scope: single game"
+        - "scope: multiple games"
+        - "scope: all servers"
+        - "scope: documentation only"
+        - "scope: ci/cd or automation"
+        - "scope: other"
     validations:
     validations:
       required: true
       required: true
   - type: textarea
   - type: textarea
     id: further-info
     id: further-info
     attributes:
     attributes:
       label: Further information
       label: Further information
-      description: A clear description of what the feature is and any ideas on how to achieve this.
+      description: A clear description of the proposed solution and any implementation ideas.
     validations:
     validations:
       required: true
       required: true
+  - type: textarea
+    id: alternatives
+    attributes:
+      label: Alternatives considered
+      description: Describe alternatives or workarounds you considered.
+    validations:
+      required: false

+ 33 - 5
.github/ISSUE_TEMPLATE/server_request.yml

@@ -7,7 +7,7 @@ body:
   - type: markdown
   - type: markdown
     attributes:
     attributes:
       value: |
       value: |
-        Thanks for taking the time to fill out this game server!
+        Thanks for taking the time to fill out this game server request!
   - type: input
   - type: input
     id: game-server
     id: game-server
     attributes:
     attributes:
@@ -15,11 +15,19 @@ body:
       description: What game server would you like to add?
       description: What game server would you like to add?
     validations:
     validations:
       required: true
       required: true
+  - type: checkboxes
+    id: dedicated-server
+    attributes:
+      label: Dedicated server
+      description: Confirm this is a dedicated server request and not client hosting.
+      options:
+        - label: "Yes, this is a dedicated server (not client hosting)."
+          required: true
   - type: checkboxes
   - type: checkboxes
     id: on-linux
     id: on-linux
     attributes:
     attributes:
       label: Linux support
       label: Linux support
-      description: Does this game server have Linux support? (not wine)
+      description: Does this game server have native Linux server support? (not wine)
       options:
       options:
         - label: "Yes"
         - label: "Yes"
     validations:
     validations:
@@ -38,20 +46,40 @@ body:
     id: steam-id
     id: steam-id
     attributes:
     attributes:
       label: Steam appid
       label: Steam appid
-      description: What is the Steam appid of the game server? Use SteamDB to get the appid. (https://steamdb.info).
+      description: What is the Steam appid of the dedicated server? Required when Steam is Yes. Use SteamDB to get the appid (https://steamdb.info).
       placeholder: "892970"
       placeholder: "892970"
     validations:
     validations:
       required: false
       required: false
+  - type: textarea
+    id: official-docs
+    attributes:
+      label: Official dedicated server documentation
+      description: Provide official documentation links for installing/running the dedicated server.
+      placeholder: |
+        https://example.com/docs/server-setup
+        https://example.com/docs/dedicated-server
+    validations:
+      required: true
+  - type: textarea
+    id: linux-binary-proof
+    attributes:
+      label: Linux binary proof
+      description: Provide evidence that Linux server binaries are available (official docs/download links/version notes).
+      placeholder: |
+        https://example.com/downloads/linux-dedicated-server
+        https://example.com/release-notes/linux-server
+    validations:
+      required: true
   - type: textarea
   - type: textarea
     id: guides
     id: guides
     attributes:
     attributes:
       label: Guides
       label: Guides
-      description: Links to guides on how to install the game server
+      description: Links to community or third-party guides on how to install the game server.
   - type: checkboxes
   - type: checkboxes
     id: terms
     id: terms
     attributes:
     attributes:
       label: Code of Conduct
       label: Code of Conduct
-      description: By submitting this issue, you agree to follow our [Code of Conduct](https://example.com)
+      description: By submitting this issue, you agree to follow our [Code of Conduct](https://github.com/GameServerManagers/LinuxGSM/blob/master/CODE_OF_CONDUCT.md)
       options:
       options:
         - label: I agree to follow this project's Code of Conduct
         - label: I agree to follow this project's Code of Conduct
           required: true
           required: true

+ 29 - 0
.github/instructions/pr-review.instructions.md

@@ -0,0 +1,29 @@
+---
+title: "LinuxGSM PR Review Guidance"
+applyTo: "**"
+description: "Use when reviewing pull requests in LinuxGSM; prioritize regressions, behavior changes, shell safety, and missing tests over style-only feedback."
+---
+
+Focus review effort on correctness and operational safety first.
+
+Primary priorities:
+
+- Identify behavior regressions and compatibility risks.
+- Flag unsafe shell patterns (`rm -rf`, unquoted vars, unchecked command failures).
+- Verify workflow changes do not weaken permissions or secret handling.
+- Check for missing tests/validation when logic changes.
+- Confirm labels, templates, and automation rules stay internally consistent.
+
+Feedback expectations:
+
+- Give concrete, actionable findings with file and reason.
+- Prefer high-signal issues over style nits.
+- If no defects are found, state that clearly and mention residual risk areas.
+- Suggest minimal, low-risk fixes before proposing broad refactors.
+
+LinuxGSM-specific checks:
+
+- Shell scripts should preserve robust defaults (`set -euo pipefail` where appropriate).
+- Label/workflow updates should avoid duplicate or stale taxonomy.
+- Automation should fail safe (log and continue for advisory AI; block on true CI errors).
+- Keep issue/PR automation rules aligned with templates and existing labels.

+ 73 - 13
.github/labeler.yml

@@ -69,7 +69,7 @@
 "game: Ballistic Overkill":
 "game: Ballistic Overkill":
   - "/(Ballistic Overkill)/i"
   - "/(Ballistic Overkill)/i"
 "game: BATTALION: Legacy":
 "game: BATTALION: Legacy":
-  - "/(BATTALION: Legacy)/i"
+  - "/(BATTALION: Legacy|Battalion 1944)/i"
 "game: Barotrauma":
 "game: Barotrauma":
   - "/(Barotrauma)/i"
   - "/(Barotrauma)/i"
 "game: Counter-Strike: Global Offensive":
 "game: Counter-Strike: Global Offensive":
@@ -77,21 +77,27 @@
 "game: Counter-Strike 2":
 "game: Counter-Strike 2":
   - "/(Counter-Strike 2|CS2)/i"
   - "/(Counter-Strike 2|CS2)/i"
 "game: Counter-Strike: Source":
 "game: Counter-Strike: Source":
-  - "/(Counter-Strike: Source|CS:S)/i"
+  - "/(Counter-Strike: Source|Counter Strike: Source|CS:S)/i"
 "game: Counter-Strike 1.6":
 "game: Counter-Strike 1.6":
   - "/(Counter-Strike 1.6|Counter Strike 1.6|CS 1.6|cs1.6)/i"
   - "/(Counter-Strike 1.6|Counter Strike 1.6|CS 1.6|cs1.6)/i"
-"game: Dayz":
-  - "/(Dayz)/i"
+"game: DayZ":
+  - "/(DayZ|Dayz)/i"
+"game: Deathmatch Classic":
+  - "/(Deathmatch Classic|Death Match Classic|DMC)/i"
 "game: Don't Starve Together":
 "game: Don't Starve Together":
   - "/(Don't Starve Together|Dont Starve Together|DST)/i"
   - "/(Don't Starve Together|Dont Starve Together|DST)/i"
 "game: Eco":
 "game: Eco":
   - "/(^Eco$)/i"
   - "/(^Eco$)/i"
 "game: Factorio":
 "game: Factorio":
   - "/(Factorio)/i"
   - "/(Factorio)/i"
-"game: Garry's Mod":
+"game: Garrys Mod":
   - "/(Garry's Mod|Garrys Mod|GMod)/i"
   - "/(Garry's Mod|Garrys Mod|GMod)/i"
+"game: Hurtworld":
+  - "/(Hurtworld|Hurtword)/i"
+"game: Insurgency":
+  - "/(^Insurgency$|Insurgecy)/i"
 "game: Insurgency: Sandstorm":
 "game: Insurgency: Sandstorm":
-  - "/(Insurgency: Sandstorm|Insurgency)/i"
+  - "/(Insurgency: Sandstorm)/i"
 "game: Killing Floor 2":
 "game: Killing Floor 2":
   - "/(Killing Floor 2|KF2)/i"
   - "/(Killing Floor 2|KF2)/i"
 "game: Left 4 Dead 2":
 "game: Left 4 Dead 2":
@@ -100,18 +106,20 @@
   - "/(Minecraft)((?!bedrock).)*$/i"
   - "/(Minecraft)((?!bedrock).)*$/i"
 "game: Minecraft Bedrock":
 "game: Minecraft Bedrock":
   - "/(Bedrock)/i"
   - "/(Bedrock)/i"
-"game: Mumble":
-  - "/(Mumble)/i"
 "game: Project Zomboid":
 "game: Project Zomboid":
   - "/(Project Zomboid|PZ)/i"
   - "/(Project Zomboid|PZ)/i"
-"game: Quake 3":
-  - "/(Quake 3|Q3A|q3)/i"
+"game: Quake 3: Arena":
+  - "/(Quake 3: Arena|Quake 3|Q3A|q3)/i"
+"game: Quake World":
+  - "/(Quake World|QuakeWorld)/i"
 "game: Rising World":
 "game: Rising World":
   - "/(Rising World)/i"
   - "/(Rising World)/i"
 "game: Satisfactory":
 "game: Satisfactory":
   - "/(Satisfactory)/i"
   - "/(Satisfactory)/i"
 "game: Squad":
 "game: Squad":
   - "/(Squad)/i"
   - "/(Squad)/i"
+"game: Squad 44":
+  - "/(Squad 44|Post Scriptum)/i"
 "game: Starbound":
 "game: Starbound":
   - "/(Starbound)/i"
   - "/(Starbound)/i"
 "game: Stationeers":
 "game: Stationeers":
@@ -120,6 +128,8 @@
   - "/(Teamspeak 3|ts3)/i"
   - "/(Teamspeak 3|ts3)/i"
 "game: Rust":
 "game: Rust":
   - "/(Rust)/i"
   - "/(Rust)/i"
+"game: Soldier Of Fortune 2: Gold Edition":
+  - "/(Soldier Of Fortune 2: Gold Edition|Soldier of Fortune 2)/i"
 "game: Unturned":
 "game: Unturned":
   - "/(Unturned)/i"
   - "/(Unturned)/i"
 "game: Unreal Tournament 99":
 "game: Unreal Tournament 99":
@@ -130,6 +140,8 @@
   - "/(Unreal Tournament 3|ut3)/i"
   - "/(Unreal Tournament 3|ut3)/i"
 "game: Valheim":
 "game: Valheim":
   - "/(Valheim)/i"
   - "/(Valheim)/i"
+"game: Zombie Master: Reborn":
+  - "/(Zombie Master: Reborn|Zombie Master Reborn)/i"
 
 
 # Info
 # Info
 "info: alerts":
 "info: alerts":
@@ -157,6 +169,54 @@
 "type: game server request":
 "type: game server request":
   - "/(Server Request)/i"
   - "/(Server Request)/i"
 "type: bug":
 "type: bug":
-  - "/(bug)/i"
-"type: feature request":
-  - "/(feature)/i"
+  - "/(\\[bug\\]|bug report|type: bug)/i"
+"type: bugfix":
+  - "/(^fix(\\(.+\\))?:|\\[x\\] Bug fix)/im"
+"type: feature":
+  - "/(feature request|new feature|^feat(\\(.+\\))?:|\\[x\\] New feature)/im"
+"type: docs":
+  - "/(^docs(\\(.+\\))?:|documentation|\\[x\\] Comment update)/im"
+"type: refactor":
+  - "/(^refactor(\\(.+\\))?:|\\[x\\] Refactor)/im"
+"type: chore":
+  - "/(^chore(\\(.+\\))?:|^ci(\\(.+\\))?:)/im"
+
+# Severity (bug reports)
+"severity: low":
+  - "/(severity: low)/i"
+"severity: medium":
+  - "/(severity: medium)/i"
+"severity: high":
+  - "/(severity: high)/i"
+"severity: critical":
+  - "/(severity: critical)/i"
+
+# Reproducibility (bug reports)
+"reproducible: always":
+  - "/(reproducible: always)/i"
+"reproducible: sometimes":
+  - "/(reproducible: sometimes)/i"
+"reproducible: unable":
+  - "/(reproducible: unable)/i"
+
+# Regression (bug reports)
+"regression: yes":
+  - "/(regression: yes)/i"
+
+# Priority (feature requests)
+"priority: low":
+  - "/(priority: low)/i"
+"priority: medium":
+  - "/(priority: medium)/i"
+"priority: high":
+  - "/(priority: high)/i"
+
+# Scope (feature requests)
+"scope: single game":
+  - "/(scope: single game)/i"
+"scope: multiple games":
+  - "/(scope: multiple games)/i"
+"scope: all servers":
+  - "/(scope: all servers)/i"
+"scope: documentation":
+  - "/(scope: documentation)/i"

+ 25 - 3
.github/pull_request_template.md

@@ -12,18 +12,40 @@ Fixes #[issue]
 - [ ] Refactor (restructures existing code).
 - [ ] Refactor (restructures existing code).
 - [ ] Comment update (typo, spelling, explanation, examples, etc).
 - [ ] Comment update (typo, spelling, explanation, examples, etc).
 
 
+## Testing
+
+Please list the exact validation you performed and the outcome.
+
+- Commands/tests run:
+- Result:
+- Environment used (distro/version):
+
+## Risk and rollback
+
+- Risk level: low / medium / high
+- Rollback plan:
+
+## Breaking changes
+
+- [ ] No breaking changes.
+- [ ] Breaking changes included (describe below).
+
+## Documentation impact
+
+- [ ] No documentation update required.
+- [ ] User documentation update required.
+- [ ] Developer documentation update required.
+
 ## Checklist
 ## Checklist
 
 
 PR will not be merged until all steps are complete.
 PR will not be merged until all steps are complete.
 
 
 - [ ] This pull request links to an issue.
 - [ ] This pull request links to an issue.
-- [ ] This pull request uses the `develop` branch as its base.
+- [ ] This pull request uses the develop branch as its base.
 - [ ] This pull request subject follows the Conventional Commits standard.
 - [ ] This pull request subject follows the Conventional Commits standard.
 - [ ] This code follows the style guidelines of this project.
 - [ ] This code follows the style guidelines of this project.
 - [ ] I have performed a self-review of my code.
 - [ ] I have performed a self-review of my code.
-- [ ] I have checked that this code is commented where required.
 - [ ] I have provided a detailed enough description of this PR.
 - [ ] I have provided a detailed enough description of this PR.
-- [ ] I have checked if documentation needs updating.
 
 
 ## Documentation
 ## Documentation
 
 

+ 87 - 0
.github/scripts/sync-game-labels.sh

@@ -0,0 +1,87 @@
+#!/usr/bin/env bash
+# sync-game-labels.sh
+# Reads lgsm/data/serverlist.csv and ensures a "game: <name>" label exists in
+# the GitHub repo for every unique game name. Safe to run multiple times.
+#
+# Requires: gh CLI authenticated with issues:write scope.
+# Usage:    .github/scripts/sync-game-labels.sh [OWNER/REPO]
+#
+# The OWNER/REPO argument is optional; if omitted gh uses the current repo.
+
+set -euo pipefail
+
+REPO="${1:-}"
+SERVERLIST="lgsm/data/serverlist.csv"
+LABEL_COLOR="5b21b6"
+LABEL_PREFIX="game: "
+
+normalize_label() {
+	printf '%s' "$1" | tr '[:upper:]' '[:lower:]'
+}
+
+if [[ ! -f "${SERVERLIST}" ]]; then
+  echo "ERROR: ${SERVERLIST} not found. Run from the repository root."
+  exit 1
+fi
+
+declare -A EXISTING_COLORS=()
+declare -A EXISTING_DESCRIPTIONS=()
+declare -A EXISTING_NAMES=()
+
+# Fetch all existing game label metadata once (up to 1000) and cache locally.
+echo "Fetching existing labels..."
+while IFS=$'\t' read -r NAME COLOR DESCRIPTION; do
+  [[ -n "${NAME}" ]] || continue
+  EXISTING_COLORS["${NAME}"]="${COLOR}"
+  EXISTING_DESCRIPTIONS["${NAME}"]="${DESCRIPTION}"
+  EXISTING_NAMES["$(normalize_label "${NAME}")"]="${NAME}"
+done < <(
+  gh label list --limit 1000 --json name,color,description ${REPO:+--repo "$REPO"} \
+    | jq -r '.[] | select(.name | startswith("game: ")) | [.name, .color, (.description // "")] | @tsv'
+)
+
+# Parse unique game names from the CSV (column 3, skip header).
+mapfile -t GAMES < <(
+  tail -n +2 "${SERVERLIST}" \
+    | cut -d',' -f3 \
+    | sort -u
+)
+
+CREATED=0
+UPDATED=0
+UNCHANGED=0
+
+for GAME in "${GAMES[@]}"; do
+  LABEL="${LABEL_PREFIX}${GAME}"
+  DESCRIPTION="Issues related to ${GAME}"
+  NORMALIZED_LABEL="$(normalize_label "${LABEL}")"
+
+  if [[ -v EXISTING_NAMES["${NORMALIZED_LABEL}"] ]]; then
+    CURRENT_LABEL="${EXISTING_NAMES["${NORMALIZED_LABEL}"]}"
+    CURRENT_COLOR="${EXISTING_COLORS["${CURRENT_LABEL}"]}"
+    CURRENT_DESCRIPTION="${EXISTING_DESCRIPTIONS["${CURRENT_LABEL}"]}"
+
+    if [[ "${CURRENT_LABEL}" != "${LABEL}" || "${CURRENT_COLOR}" != "${LABEL_COLOR}" || "${CURRENT_DESCRIPTION}" != "${DESCRIPTION}" ]]; then
+      echo "  update  ${LABEL}"
+      gh label edit "${CURRENT_LABEL}" \
+        --name "${LABEL}" \
+        --color "${LABEL_COLOR}" \
+        --description "${DESCRIPTION}" \
+        ${REPO:+--repo "$REPO"}
+      (( UPDATED++ )) || true
+    else
+      echo "  ok      ${LABEL}"
+      (( UNCHANGED++ )) || true
+    fi
+  else
+    echo "  create  ${LABEL}"
+    gh label create "${LABEL}" \
+      --color "${LABEL_COLOR}" \
+      --description "${DESCRIPTION}" \
+      ${REPO:+--repo "$REPO"}
+    (( CREATED++ )) || true
+  fi
+done
+
+echo ""
+echo "Done. Created: ${CREATED}  Updated: ${UPDATED}  Unchanged: ${UNCHANGED}"

+ 243 - 0
.github/workflows/ai-triage.yml

@@ -0,0 +1,243 @@
+name: AI Issue Triage
+on:
+  issues:
+    types:
+      - opened
+      - edited
+
+# Note: This workflow uses GitHub Models which may not be available
+# in all environments. If GitHub Models API returns 401 or is unavailable,
+# the workflow will skip gracefully and the issue will still be processed
+# by other automation (labeler, etc.)
+
+permissions:
+  issues: write
+  contents: read
+  models: read
+
+jobs:
+  ai-triage:
+    if: github.repository_owner == 'GameServerManagers'
+    runs-on: ubuntu-latest
+    steps:
+      - name: Triage issue with GitHub Models
+        uses: actions/github-script@v7
+        env:
+          GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
+        with:
+          script: |
+            const title  = context.payload.issue.title  || '';
+            const body   = context.payload.issue.body   || '';
+            const number = context.payload.issue.number;
+            const owner  = context.repo.owner;
+            const repo   = context.repo.repo;
+            const AI_MARKER = '<!-- ai-triage -->';
+
+            function parseTriageResponse(raw) {
+              const input = (raw || '').trim();
+              if (!input) return {};
+
+              const candidates = [input];
+              const fenced = input.match(/```(?:json)?\s*([\s\S]*?)```/i);
+              if (fenced?.[1]) candidates.push(fenced[1].trim());
+
+              const firstBrace = input.indexOf('{');
+              const lastBrace = input.lastIndexOf('}');
+              if (firstBrace !== -1 && lastBrace > firstBrace) {
+                candidates.push(input.slice(firstBrace, lastBrace + 1));
+              }
+
+              for (const candidate of candidates) {
+                try {
+                  return JSON.parse(candidate);
+                } catch (_err) {
+                  // Continue trying fallbacks.
+                }
+              }
+
+              return {};
+            }
+
+            // For short bodies, apply "needs: more info" label directly.
+            // Skip the AI call but still label the issue.
+            const isShortBody = body.trim().length < 80;
+            if (isShortBody) {
+              try {
+                await github.rest.issues.addLabels({
+                  owner, repo, issue_number: number,
+                  labels: ['needs: more info'],
+                });
+              } catch (err) {
+                console.log('Could not apply label for short body:', err.message);
+              }
+              return;
+            }
+
+            // ── Call GitHub Models ────────────────────────────────────────
+            // Note: GitHub Models access may not be available in all environments.
+            // If the API returns 401 (Unauthorized), it means GitHub Models is not
+            // enabled for this repository or the current token lacks access.
+            // The workflow will gracefully skip AI triage and continue.
+            let triage;
+            try {
+              const res = await fetch(
+                `https://models.github.ai/orgs/${owner}/inference/chat/completions`,
+                {
+                  method: 'POST',
+                  headers: {
+                    'Accept': 'application/vnd.github+json',
+                    'Authorization': `Bearer ${process.env.GITHUB_TOKEN}`,
+                    'X-GitHub-Api-Version': '2026-03-10',
+                    'Content-Type': 'application/json',
+                  },
+                  body: JSON.stringify({
+                    model: 'openai/gpt-4.1-mini',
+                    temperature: 0.1,
+                    max_tokens: 400,
+                    messages: [
+                      {
+                        role: 'system',
+                        content:
+                          'You are a triage assistant for LinuxGSM, an open-source ' +
+                          'Linux game server manager. Your role is to:\n' +
+                          '1. Analyze issue quality (completeness, clarity)\n' +
+                          '2. Extract game names mentioned in the issue, even if misspelled or abbreviated\n' +
+                          '3. Suggest corrections for likely typos using fuzzy matching\n' +
+                          '4. Respond ONLY with a valid JSON object — no markdown fences.\n\n' +
+                          'Common game name variations and typos you should recognize:\n' +
+                          '- "Valhiem" → "Valheim"\n' +
+                          '- "Rrust" → "Rust"\n' +
+                          '- "Conterstrike" / "CS" / "CSGO" → "Counter-Strike: Global Offensive"\n' +
+                          '- "Garrys" / "GMod" → "Garrys Mod"\n' +
+                          '- "ARK" / "Ark" → "ARK: Survival Evolved"\n' +
+                          '- "DayZ" / "Dayz" → "DayZ"\n' +
+                          '- "Insurgency Sandstorm" / "Insurgency 2" → "Insurgency: Sandstorm"',
+                      },
+                      {
+                        role: 'user',
+                        content:
+                          `Title: ${title}\n\nBody:\n${body.slice(0, 3000)}\n\n` +
+                          'Respond with this JSON schema:\n' +
+                          '{\n' +
+                          '  "quality": "good" | "ok" | "poor",\n' +
+                          '  "missing_info": ["list of specific missing fields"],\n' +
+                          '  "detected_game": "canonical game name if one is mentioned, or null",\n' +
+                          '  "game_confidence": "high" | "medium" | "low" | null,\n' +
+                          '  "game_note": "correction suggestion if the user misspelled a game name, or empty string",\n' +
+                          '  "comment": "one or two sentence note to the reporter, or empty string"\n' +
+                          '}',
+                      },
+                    ],
+                  }),
+                }
+              );
+
+              // GitHub Models may return 401 if not available for this repository.
+              // This is expected and not an error — the workflow simply skips AI triage.
+              if (!res.ok) {
+                console.log(`GitHub Models returned ${res.status} — skipping AI triage.`);
+                return;
+              }
+
+              const data = await res.json();
+              const raw  = data.choices?.[0]?.message?.content || '{}';
+              triage = parseTriageResponse(raw);
+            } catch (err) {
+              // Never fail the workflow if the AI call errors — it's advisory only.
+              console.log('AI triage skipped:', err.message);
+              return;
+            }
+
+            if (!triage || typeof triage !== 'object') {
+              triage = {};
+            }
+
+            // ── Act on the result ────────────────────────────────────────
+            const isPoor    = triage.quality === 'poor';
+            const missing   = Array.isArray(triage.missing_info) ? triage.missing_info : [];
+            const hasIssues = isPoor || missing.length > 0;
+
+            // Prepare labels to apply
+            const labelsToApply = [];
+
+            // Check if a game was detected with high confidence
+            const detectedGame = triage.detected_game;
+            const gameConfidence = triage.game_confidence;
+
+            if (detectedGame && gameConfidence === 'high') {
+              labelsToApply.push(`game: ${detectedGame}`);
+            }
+
+            // Apply "needs: more info" label if quality issues detected
+            if (hasIssues) {
+              labelsToApply.push('needs: more info');
+            }
+
+            // Apply labels one-by-one so a single failure does not block all labels.
+            const uniqueLabels = [...new Set(labelsToApply)];
+            for (const label of uniqueLabels) {
+              try {
+                await github.rest.issues.addLabels({
+                  owner,
+                  repo,
+                  issue_number: number,
+                  labels: [label],
+                });
+              } catch (err) {
+                console.log(`Could not apply label "${label}":`, err.message);
+              }
+            }
+
+            // Post a comment only when there is something specific to say
+            const gameNote = triage.game_note || '';
+            const reporterComment = triage.comment || '';
+
+            if (!hasIssues && !gameNote) return;
+
+            const missingBlock = missing.length > 0
+              ? `\n\n**Missing information:**\n${missing.map(m => `- ${m}`).join('\n')}`
+              : '';
+
+            const gameBlock = gameNote
+              ? `\n\n**Game name note:** ${gameNote}`
+              : '';
+
+            const triageCommentBody =
+              `${AI_MARKER}\n` +
+              `Thanks for opening this issue! 👋\n\n` +
+              `${reporterComment}` +
+              `${missingBlock}` +
+              `${gameBlock}\n\n` +
+              `_This note was generated automatically by AI triage and may not be perfect. ` +
+              `A maintainer will review shortly._`;
+
+            try {
+              const comments = await github.rest.issues.listComments({
+                owner,
+                repo,
+                issue_number: number,
+                per_page: 100,
+              });
+
+              const existingAiComment = comments.data.find(
+                (comment) => comment.user?.type === 'Bot' && comment.body?.includes(AI_MARKER)
+              );
+
+              if (existingAiComment) {
+                await github.rest.issues.updateComment({
+                  owner,
+                  repo,
+                  comment_id: existingAiComment.id,
+                  body: triageCommentBody,
+                });
+              } else {
+                await github.rest.issues.createComment({
+                  owner,
+                  repo,
+                  issue_number: number,
+                  body: triageCommentBody,
+                });
+              }
+            } catch (err) {
+              console.log('Could not post comment:', err.message);
+            }

+ 28 - 2
.github/workflows/labeler.yml

@@ -4,14 +4,24 @@ on:
     types:
     types:
       - opened
       - opened
       - edited
       - edited
+  pull_request:
+    types:
+      - opened
+      - edited
+      - synchronize
+      - reopened
 
 
 permissions:
 permissions:
   issues: write
   issues: write
+  pull-requests: write
   contents: read
   contents: read
 
 
+env:
+  FORCE_JAVASCRIPT_ACTIONS_TO_NODE24: "true"
+
 jobs:
 jobs:
   issue-labeler:
   issue-labeler:
-    if: github.repository_owner == 'GameServerManagers'
+    if: github.repository_owner == 'GameServerManagers' && github.event_name == 'issues'
     runs-on: ubuntu-latest
     runs-on: ubuntu-latest
     steps:
     steps:
       - name: Issue Labeler
       - name: Issue Labeler
@@ -21,12 +31,28 @@ jobs:
           configuration-path: .github/labeler.yml
           configuration-path: .github/labeler.yml
           enable-versioned-regex: 0
           enable-versioned-regex: 0
           include-title: 1
           include-title: 1
+          sync-labels: 1
+
+  pr-labeler:
+    if: github.repository_owner == 'GameServerManagers' && github.event_name == 'pull_request'
+    runs-on: ubuntu-latest
+    steps:
+      - name: PR Labeler
+        uses: github/issue-labeler@v3.4
+        with:
+          repo-token: "${{ secrets.GITHUB_TOKEN }}"
+          configuration-path: .github/labeler.yml
+          enable-versioned-regex: 0
+          include-title: 1
+          include-body: 0
+          sync-labels: 1
 
 
   is-sponsor-label:
   is-sponsor-label:
-    if: github.repository_owner == 'GameServerManagers'
+    if: github.repository_owner == 'GameServerManagers' && github.event_name == 'issues'
     runs-on: ubuntu-latest
     runs-on: ubuntu-latest
     steps:
     steps:
       - name: Is Sponsor Label
       - name: Is Sponsor Label
+        if: github.event.action == 'opened'
         uses: JasonEtco/is-sponsor-label-action@v2
         uses: JasonEtco/is-sponsor-label-action@v2
         env:
         env:
           GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
           GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

+ 28 - 0
.github/workflows/sync-game-labels.yml

@@ -0,0 +1,28 @@
+name: Sync Game Labels
+on:
+  push:
+    branches:
+      - master
+      - develop
+    paths:
+      - "lgsm/data/serverlist.csv"
+  workflow_dispatch: {}
+
+permissions:
+  issues: write
+  contents: read
+
+jobs:
+  sync-game-labels:
+    if: github.repository_owner == 'GameServerManagers'
+    runs-on: ubuntu-latest
+    steps:
+      - name: Checkout
+        uses: actions/checkout@v5
+
+      - name: Sync game labels from serverlist
+        env:
+          GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
+        run: |
+          chmod +x .github/scripts/sync-game-labels.sh
+          .github/scripts/sync-game-labels.sh

+ 145 - 118
CODE_OF_CONDUCT.md

@@ -2,131 +2,158 @@
 
 
 ## Our Pledge
 ## Our Pledge
 
 
-We as members, contributors, and leaders pledge to make participation in our
-community a harassment-free experience for everyone, regardless of age, body
-size, visible or invisible disability, ethnicity, sex characteristics, gender
-identity and expression, level of experience, education, socio-economic status,
-nationality, personal appearance, race, caste, color, religion, or sexual identity
-and orientation.
-
-We pledge to act and interact in ways that contribute to an open, welcoming,
-diverse, inclusive, and healthy community.
-
-## Our Standards
-
-Examples of behavior that contributes to a positive environment for our
-community include:
-
-- Demonstrating empathy and kindness toward other people
-- Being respectful of differing opinions, viewpoints, and experiences
-- Giving and gracefully accepting constructive feedback
-- Accepting responsibility and apologizing to those affected by our mistakes,
-  and learning from the experience
-- Focusing on what is best not just for us as individuals, but for the
-  overall community
-
-Examples of unacceptable behavior include:
-
-- The use of sexualized language or imagery, and sexual attention or
-  advances of any kind
-- Trolling, insulting or derogatory comments, and personal or political attacks
-- Public or private harassment
-- Publishing others' private information, such as a physical or email
-  address, without their explicit permission
-- Other conduct which could reasonably be considered inappropriate in a
-  professional setting
-
-## Enforcement Responsibilities
-
-Community leaders are responsible for clarifying and enforcing our standards of
-acceptable behavior and will take appropriate and fair corrective action in
-response to any behavior that they deem inappropriate, threatening, offensive,
-or harmful.
-
-Community leaders have the right and responsibility to remove, edit, or reject
-comments, commits, code, wiki edits, issues, and other contributions that are
-not aligned to this Code of Conduct, and will communicate reasons for moderation
-decisions when appropriate.
+We pledge to make our community welcoming, safe, and equitable for all.
+
+We are committed to fostering an environment that respects and promotes the
+dignity, rights, and contributions of all individuals, regardless of characteristics
+including race, ethnicity, caste, color, age, physical characteristics,
+neurodiversity, disability, sex or gender, gender identity or expression, sexual
+orientation, language, philosophy or religion, national or social origin,
+socio-economic position, level of education, or other status. The same privileges of
+participation are extended to everyone who participates in good faith and in
+accordance with this Covenant.
+
+## Encouraged Behaviors
+
+While acknowledging differences in social norms, we all strive to meet our
+community's expectations for positive behavior. We also understand that our words
+and actions may be interpreted differently than we intend based on culture,
+background, or native language.
+
+With these considerations in mind, we agree to behave mindfully toward each other
+and act in ways that center our shared values, including:
+
+1. Respecting the **purpose of our community**, our activities, and our ways of gathering.
+2. Engaging **kindly and honestly** with others.
+3. Respecting **different viewpoints** and experiences.
+4. **Taking responsibility** for our actions and contributions.
+5. Gracefully giving and accepting **constructive feedback**.
+6. Committing to **repairing harm** when it occurs.
+7. Behaving in other ways that promote and sustain the **well-being of our community**.
+
+## Restricted Behaviors
+
+We agree to restrict the following behaviors in our community. Instances,
+threats, and promotion of these behaviors are violations of this Code of Conduct.
+
+1. **Harassment.** Violating explicitly expressed boundaries or engaging in
+   unnecessary personal attention after any clear request to stop.
+2. **Character attacks.** Making insulting, demeaning, or pejorative comments
+   directed at a community member or group of people.
+3. **Stereotyping or discrimination.** Characterizing anyone's personality or
+   behavior on the basis of immutable identities or traits.
+4. **Sexualization.** Behaving in a way that would generally be considered
+   inappropriately intimate in the context or purpose of the community.
+5. **Violating confidentiality.** Sharing or acting on someone's personal or
+   private information without their permission.
+6. **Endangerment.** Causing, encouraging, or threatening violence or other harm
+   toward any person or group.
+7. Behaving in other ways that **threaten the well-being** of our community.
+
+### Other Restrictions
+
+1. **Misleading identity.** Impersonating someone else for any reason, or
+   pretending to be someone else to evade enforcement actions.
+2. **Failing to credit sources.** Not properly crediting the sources of content
+   you contribute.
+3. **Promotional materials.** Sharing marketing or other commercial content in a
+   way that is outside the norms of the community.
+4. **Irresponsible communication.** Failing to responsibly present content which
+   includes, links or describes any other restricted behaviors.
+
+## Reporting an Issue
+
+Tensions can occur between community members even when they are trying their best
+to collaborate. Not every conflict represents a code of conduct violation, and this
+Code of Conduct reinforces encouraged behaviors and norms that can help avoid
+conflicts and minimize harm.
+
+When an incident does occur, it is important to report it promptly. To report a
+possible violation, please use one of the following methods:
+
+- **GitHub (private):** [Submit a private security advisory](https://github.com/GameServerManagers/LinuxGSM/security/advisories/new)
+- **Discord:** Contact a moderator via the [LinuxGSM Discord server](https://linuxgsm.com/discord)
+
+Community Moderators take reports of violations seriously and will make every
+effort to respond in a timely manner. They will investigate all reports of code of
+conduct violations, reviewing messages, logs, and recordings, or interviewing
+witnesses and other participants. Community Moderators will keep investigation and
+enforcement actions as transparent as possible while prioritizing safety and
+confidentiality. In order to honor these values, enforcement actions are carried out
+in private with the involved parties, but communicating to the whole community may
+be part of a mutually agreed upon resolution.
+
+## Addressing and Repairing Harm
+
+If an investigation by the Community Moderators finds that this Code of Conduct
+has been violated, the following enforcement ladder may be used to determine how
+best to repair harm, based on the incident's impact on the individuals involved
+and the community as a whole. Depending on the severity of a violation, lower
+rungs on the ladder may be skipped.
+
+1. **Warning**
+   1. Event: A violation involving a single incident or series of incidents.
+   2. Consequence: A private, written warning from the Community Moderators.
+   3. Repair: Examples of repair include a private written apology, acknowledgement
+      of responsibility, and seeking clarification on expectations.
+
+2. **Temporarily Limited Activities**
+   1. Event: A repeated incidence of a violation that previously resulted in a
+      warning, or the first incidence of a more serious violation.
+   2. Consequence: A private, written warning with a time-limited cooldown period
+      designed to underscore the seriousness of the situation and give the community
+      members involved time to process the incident. The cooldown period may be
+      limited to particular communication channels or interactions with particular
+      community members.
+   3. Repair: Examples of repair may include making an apology, using the cooldown
+      period to reflect on actions and impact, and being thoughtful about
+      re-entering community spaces after the period is over.
+
+3. **Temporary Suspension**
+   1. Event: A pattern of repeated violation which the Community Moderators have
+      tried to address with warnings, or a single serious violation.
+   2. Consequence: A private written warning with conditions for return from
+      suspension. In general, temporary suspensions give the person being suspended
+      time to reflect upon their behavior and possible corrective actions.
+   3. Repair: Examples of repair include respecting the spirit of the suspension,
+      meeting the specified conditions for return, and being thoughtful about how to
+      reintegrate with the community when the suspension is lifted.
+
+4. **Permanent Ban**
+   1. Event: A pattern of repeated code of conduct violations that other steps on
+      the ladder have failed to resolve, or a violation so serious that the Community
+      Moderators determine there is no way to keep the community safe with this
+      person as a member.
+   2. Consequence: Access to all community spaces, tools, and communication channels
+      is removed. In general, permanent bans should be rarely used, should have
+      strong reasoning behind them, and should only be resorted to if working through
+      other remedies has failed to change the behavior.
+   3. Repair: There is no possible repair in cases of this severity.
+
+This enforcement ladder is intended as a guideline. It does not limit the ability
+of Community Moderators to use their discretion and judgment, in keeping with the
+best interests of our community.
 
 
 ## Scope
 ## Scope
 
 
-This Code of Conduct applies within all community spaces, and also applies when
-an individual is officially representing the community in public spaces.
-Examples of representing our community include using an official e-mail address,
+This Code of Conduct applies within all community spaces, and also applies when an
+individual is officially representing the community in public or other spaces.
+Examples of representing our community include using an official email address,
 posting via an official social media account, or acting as an appointed
 posting via an official social media account, or acting as an appointed
 representative at an online or offline event.
 representative at an online or offline event.
 
 
-## Enforcement
-
-Instances of abusive, harassing, or otherwise unacceptable behavior may be
-reported to the community leaders responsible for enforcement at
-[INSERT CONTACT METHOD].
-All complaints will be reviewed and investigated promptly and fairly.
-
-All community leaders are obligated to respect the privacy and security of the
-reporter of any incident.
-
-## Enforcement Guidelines
-
-Community leaders will follow these Community Impact Guidelines in determining
-the consequences for any action they deem in violation of this Code of Conduct:
-
-### 1. Correction
-
-**Community Impact**: Use of inappropriate language or other behavior deemed
-unprofessional or unwelcome in the community.
-
-**Consequence**: A private, written warning from community leaders, providing
-clarity around the nature of the violation and an explanation of why the
-behavior was inappropriate. A public apology may be requested.
-
-### 2. Warning
-
-**Community Impact**: A violation through a single incident or series
-of actions.
-
-**Consequence**: A warning with consequences for continued behavior. No
-interaction with the people involved, including unsolicited interaction with
-those enforcing the Code of Conduct, for a specified period of time. This
-includes avoiding interactions in community spaces as well as external channels
-like social media. Violating these terms may lead to a temporary or
-permanent ban.
-
-### 3. Temporary Ban
-
-**Community Impact**: A serious violation of community standards, including
-sustained inappropriate behavior.
-
-**Consequence**: A temporary ban from any sort of interaction or public
-communication with the community for a specified period of time. No public or
-private interaction with the people involved, including unsolicited interaction
-with those enforcing the Code of Conduct, is allowed during this period.
-Violating these terms may lead to a permanent ban.
-
-### 4. Permanent Ban
-
-**Community Impact**: Demonstrating a pattern of violation of community
-standards, including sustained inappropriate behavior, harassment of an
-individual, or aggression toward or disparagement of classes of individuals.
-
-**Consequence**: A permanent ban from any sort of public interaction within
-the community.
-
 ## Attribution
 ## Attribution
 
 
-This Code of Conduct is adapted from the [Contributor Covenant][homepage],
-version 2.1, available at
-[https://www.contributor-covenant.org/version/2/1/code_of_conduct.html][v2.1].
-
-Community Impact Guidelines were inspired by
-[Mozilla's code of conduct enforcement ladder][mozilla coc].
+This Code of Conduct is adapted from the Contributor Covenant, version 3.0,
+permanently available at <https://www.contributor-covenant.org/version/3/0/>.
 
 
-For answers to common questions about this code of conduct, see the FAQ at
-[https://www.contributor-covenant.org/faq][faq]. Translations are available
-at [https://www.contributor-covenant.org/translations][translations].
+Contributor Covenant is stewarded by the Organization for Ethical Source and
+licensed under CC BY-SA 4.0. To view a copy of this license, visit
+<https://creativecommons.org/licenses/by-sa/4.0/>.
 
 
-[homepage]: https://www.contributor-covenant.org
-[v2.1]: https://www.contributor-covenant.org/version/2/1/code_of_conduct.html
-[mozilla coc]: https://github.com/mozilla/diversity
-[faq]: https://www.contributor-covenant.org/faq
-[translations]: https://www.contributor-covenant.org/translations
+For answers to common questions about Contributor Covenant, see the FAQ at
+<https://www.contributor-covenant.org/faq>. Translations are provided at
+<https://www.contributor-covenant.org/translations>. Additional enforcement and
+community guideline resources can be found at
+<https://www.contributor-covenant.org/resources>. The enforcement ladder was
+inspired by the work of [Mozilla's code of conduct team](https://github.com/mozilla/inclusion).