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@@ -1,15 +1,176 @@
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-// Server Name
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+//*********************************************************************************
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+// *
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+// No More Room in Hell - Community Developed Server.cfg *
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+// Version 1.3 - March 7, 2015 *
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+// Version 1.0: http://avidblur.com/nmrih/server.cfg *
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+// Version 1.2: http://fastdl.zombiegaming.net/nmrih/cfg/server.cfg *
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+// Version 1.3: http://gameservermanagers.com/nmrih/server.cfg *
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+// *
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+// ********************************************************************************
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+
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+// ............................ Basic Server Settings ............................. //
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+
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+// The name of your server as you want it to show up on NMRiH's Server Browser
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hostname "hostname"
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hostname "hostname"
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-// RCON Password
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+// The contact email for your main server admin
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+sv_contact "email@example.com"
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+
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+// Password for rcon (remote connection), can be left blank for no RCon, it's recommended that you make a secure password.
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+// Need a secure password? Check out https://www.grc.com/passwords.htm for automatically generated ones
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rcon_password "rconpassword"
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rcon_password "rconpassword"
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-// Server Password
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+// Makes your server private so only people with the password can play on it
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sv_password ""
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sv_password ""
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-// Server Logging
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+// The region of the world this server will report as being located in
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+// -1 = World
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+// 0 = US East Coast
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+// 1 = US West Coast
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+// 2 = South America
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+// 3 = Europe
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+// 4 = Asia
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+// 5 = Australia
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+// 6 = Middle East
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+// 7 = Africa
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+sv_region -1
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+
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+// Is this server running on LAN or is it accessable to the world wide web?
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+// 0 = Internet
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+// 1 = Local Area Network
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+sv_lan 0
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+
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+// Enable communication over voice via microphone
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+sv_voiceenable 1
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+
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+// Players can hear all other players, no team restrictions 0=off 1=on
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+sv_alltalk 1
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+
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+//Gameplay can be chosen between classic/normal, sv_difficulty casual is casual, sv_difficulty normal is normal
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+sv_difficulty casual
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+
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+// Time spend on a single map (in minutes) before switching to a new one automatically
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+mp_timelimit 45
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+
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+// Maximum number of rounds to spend on a map before moving to the next one
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+//mp_maxrounds 0
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+
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+// Name of the .txt file containing a list of maps the server should cycle through
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+// mapcycle.txt - All maps
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+// mapcycle_objective.txt - Objective maps only
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+// mapcycle_survival.txt - Survival maps only
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+mapcyclefile "mapcycle.txt"
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+
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+// A comma seperated list of tags that will show up in the server browser & make it easier for users to find the server they're looking for
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+// "Official" tags:
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+// custom - If your server is running custom gameplay settings/configs
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+// objective - If your server only cycles through objective maps
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+// survival - If your server only cycles through survival maps
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+// IE: sv_tags "example1, example2, example3"
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+sv_tags "objective, survival, vanilla"
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+
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+// ............................ Download Settings .................................. //
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+
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+// Allow clients to upload sprays etc (NMRiH has sprays disabled by default, so 0 might be the best option)
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+sv_allowupload 0
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+
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+// Allow clients to download files
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+sv_allowdownload 1
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+
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+// Maximum file size allowed for downloading individual maps/textures etc (Calculated in MB)
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+net_maxfilesize 64
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+
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+// Allow downloading of maps/textures/etc from a website for faster download speeds!
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+// NOTE: If left blank (sv_downloadurl "") connecting clients will download custom maps etc directly from your Gameserver.
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+//
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+// Example: 1 - Game server has a map called "nmo_example.bsp" located in the map folder
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+// 2 - Web server has the exact same "nmo_example.bsp" file located at "http://www.yourwebsite.com/nmrih/maps/nmo_example.bsp"
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+// 3 - Therefore, sv_downloadurl should be set to "http://www.yourwebsite.com/nmrih/"
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+//
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+sv_downloadurl ""
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+
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+
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+// ............................ Performance Settings .............................. //
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+
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+// Sets a limit to the frame rate that the server runs at (Set a framerate your server can consistently manage)
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+fps_max 66
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+
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+// Min bandwidth rate allowed on server, 0 = Unlimited
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+sv_minrate 0
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+
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+// Max bandwidth rate allowed on server, 0 = Unlimited
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+sv_maxrate 60000
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+
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+//
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+net_splitpacket_maxrate 60000
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+
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+sv_parallel_packentities 1
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+
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+sv_parallel_sendsnapshot 1
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+
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+// Use a high priority thread to send queued packets out instead of sending them each frame.
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+net_queued_packet_thread 1
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+
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+// Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
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+net_maxcleartime 0.01
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+
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+// Minimum updates per second that the server will allow
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+sv_minupdaterate 66
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+
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+// Maximum updates per second that the server will allow
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+sv_maxupdaterate 66
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+
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+// Minimum commands per second that the server will allow
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+sv_mincmdrate 66
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+
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+// Maximum commands per second that the server will allow
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+sv_maxcmdrate 66
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+
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+sv_client_min_interp_ratio 0
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+
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+sv_client_max_interp_ratio 4
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+
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+sv_client_cmdrate_difference 0
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+
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+// This can be used to force the value of cl_predict for connected clients (only while they are connected).
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+// -1 = let clients set cl_predict to anything
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+// 0 = force cl_predict to 0
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+// 1 = force cl_predict to 1
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+sv_client_predict 1
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+
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+// .............................. Additional Settings .............................. //
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+
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+// Allow the use of the "wait" command by clients? (Best left disabled to prevent the abuse of scripts - 0)
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+sv_allow_wait_command 0
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+
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+// Enable logging? (off/on)
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log on
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log on
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sv_logbans 1
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sv_logbans 1
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sv_logecho 1
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sv_logecho 1
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sv_logfile 1
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sv_logfile 1
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-sv_log_onefile 0
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+sv_log_onefile 0
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+
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+// ............................... Sourcemod Settings .............................. //
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+
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+
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+// ********************************************************************************
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+// *
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+// Advanced Server Settings (Best left untouched!) *
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+// *
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+// ********************************************************************************
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+
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+exec banned_user.cfg
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+exec banned_ip.cfg
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+
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+//These commands will run on map change, sometimes a crash may wipe a recent ban from your banlist, this minimises that issue
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+writeid
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+writeip
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+
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+//**********************************************************************************************************
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+// Master Server Settings
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+//**********************************************************************************************************
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+sv_master_legacy_mode 0 // Disable legacy mode, since steam master servers won't support it anymore
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+heartbeat // Send heartbeat that this server is ready. Should be the last line of the config
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+//**********************************************************************************************************
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+
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+//-----End of Server.cfg-----
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