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- package handlers
- import (
- "context"
- "log/slog"
- "net/http"
- "strings"
- "time"
- "github.com/mk6i/open-oscar-server/server/webapi/types"
- "github.com/mk6i/open-oscar-server/state"
- "github.com/mk6i/open-oscar-server/wire"
- )
- // PresenceHandler handles Web AIM API presence-related endpoints.
- type PresenceHandler struct {
- SessionManager *state.WebAPISessionManager
- SessionRetriever SessionRetriever
- FeedbagRetriever FeedbagRetriever
- BuddyBroadcaster BuddyBroadcaster
- ProfileManager ProfileManager
- RelationshipFetcher RelationshipFetcher
- Logger *slog.Logger
- }
- // BuddyBroadcaster broadcasts buddy presence updates
- type BuddyBroadcaster interface {
- BroadcastBuddyArrived(ctx context.Context, screenName state.IdentScreenName, userInfo wire.TLVUserInfo) error
- BroadcastBuddyDeparted(ctx context.Context, screenName state.IdentScreenName) error
- }
- // ProfileManager manages user profiles (uses types.ProfileManager)
- type ProfileManager interface {
- SetProfile(ctx context.Context, screenName state.IdentScreenName, profile state.UserProfile) error
- Profile(ctx context.Context, screenName state.IdentScreenName) (state.UserProfile, error)
- }
- // PresenceData contains presence information.
- type PresenceData struct {
- Groups []BuddyGroupInfo `json:"groups,omitempty" xml:"groups>group,omitempty"`
- Users []BuddyPresenceInfo `json:"users,omitempty" xml:"users>user,omitempty"`
- }
- // BuddyGroupInfo represents a buddy group with its members.
- type BuddyGroupInfo struct {
- Name string `json:"name" xml:"name"`
- Buddies []BuddyPresenceInfo `json:"buddies" xml:"buddies>buddy"`
- }
- // BuddyPresenceInfo represents presence information for a buddy.
- type BuddyPresenceInfo struct {
- AimID string `json:"aimId" xml:"aimId"`
- State string `json:"state" xml:"state"` // "online", "offline", "away", "idle"
- StatusMsg string `json:"statusMsg,omitempty" xml:"statusMsg,omitempty"`
- AwayMsg string `json:"awayMsg,omitempty" xml:"awayMsg,omitempty"`
- IdleTime int `json:"idleTime,omitempty" xml:"idleTime,omitempty"`
- OnlineTime int64 `json:"onlineTime,omitempty" xml:"onlineTime,omitempty"`
- UserType string `json:"userType" xml:"userType"` // "aim", "icq", "admin"
- }
- // GetPresence handles GET /presence/get requests.
- func (h *PresenceHandler) GetPresence(w http.ResponseWriter, r *http.Request) {
- ctx := r.Context()
- // Get session ID from parameters
- aimsid := r.URL.Query().Get("aimsid")
- if aimsid == "" {
- h.sendError(w, http.StatusBadRequest, "missing aimsid parameter")
- return
- }
- // Get session
- session, err := h.SessionManager.GetSession(r.Context(), aimsid)
- if err != nil {
- switch err {
- case state.ErrNoWebAPISession:
- h.sendError(w, http.StatusNotFound, "session not found")
- case state.ErrWebAPISessionExpired:
- h.sendError(w, http.StatusGone, "session expired")
- default:
- h.sendError(w, http.StatusInternalServerError, "internal server error")
- }
- return
- }
- // Touch the session
- if err := h.SessionManager.TouchSession(r.Context(), aimsid); err != nil {
- h.Logger.WarnContext(ctx, "failed to touch session", "aimsid", aimsid, "error", err)
- }
- // Check if buddy list is requested
- getBuddyList := r.URL.Query().Get("bl") == "1"
- // Get target users if specified
- targetUsers := r.URL.Query().Get("t")
- // Prepare response
- resp := BaseResponse{}
- resp.Response.StatusCode = 200
- resp.Response.StatusText = "OK"
- // Create PresenceData struct to hold the response data
- presenceData := PresenceData{}
- if getBuddyList {
- // Retrieve buddy list from feedbag
- groups, err := h.getBuddyListGroups(ctx, session.ScreenName.IdentScreenName())
- if err != nil {
- h.Logger.ErrorContext(ctx, "failed to get buddy list", "err", err.Error())
- // Return empty buddy list on error instead of failing
- groups = []BuddyGroupInfo{}
- }
- presenceData.Groups = groups
- } else if targetUsers != "" {
- // Get presence for specific users
- users := strings.Split(targetUsers, ",")
- presenceList := make([]BuddyPresenceInfo, 0, len(users))
- for _, user := range users {
- user = strings.TrimSpace(user)
- if user == "" {
- continue
- }
- userScreenName := state.NewIdentScreenName(user)
- // Check blocking relationship (OSCAR compliant)
- rel, err := h.RelationshipFetcher.Relationship(ctx, session.ScreenName.IdentScreenName(), userScreenName)
- if err != nil {
- h.Logger.WarnContext(ctx, "failed to get relationship", "error", err)
- // On error, show as offline
- presence := BuddyPresenceInfo{
- AimID: user,
- State: "offline",
- UserType: "aim",
- }
- presenceList = append(presenceList, presence)
- continue
- }
- // OSCAR compliance: mutual invisibility when blocking
- if rel.YouBlock || rel.BlocksYou {
- presence := BuddyPresenceInfo{
- AimID: user,
- State: "offline",
- UserType: "aim",
- }
- presenceList = append(presenceList, presence)
- } else {
- presence := h.getUserPresence(userScreenName)
- presenceList = append(presenceList, presence)
- }
- }
- presenceData.Users = presenceList
- } else {
- // No specific request, return empty data
- presenceData.Groups = []BuddyGroupInfo{}
- }
- // Set the data to the response
- resp.Response.Data = presenceData
- // Send response in requested format
- SendResponse(w, r, resp, h.Logger)
- h.Logger.DebugContext(ctx, "presence retrieved",
- "aimsid", aimsid,
- "buddy_list", getBuddyList,
- "targets", targetUsers,
- )
- }
- // getBuddyListGroups retrieves the buddy list organized by groups.
- func (h *PresenceHandler) getBuddyListGroups(ctx context.Context, screenName state.IdentScreenName) ([]BuddyGroupInfo, error) {
- // Get feedbag items
- items, err := h.FeedbagRetriever.RetrieveFeedbag(ctx, screenName)
- if err != nil {
- return nil, err
- }
- // Organize items into groups
- groupMap := make(map[uint16]*BuddyGroupInfo)
- buddyToGroup := make(map[string]uint16)
- // First pass: identify groups
- for _, item := range items {
- if item.ClassID == wire.FeedbagClassIdGroup {
- name := item.Name
- if name == "" {
- name = "Buddies" // Default group name
- }
- groupMap[item.ItemID] = &BuddyGroupInfo{
- Name: name,
- Buddies: []BuddyPresenceInfo{},
- }
- }
- }
- // Second pass: add buddies to groups
- for _, item := range items {
- if item.ClassID == wire.FeedbagClassIdBuddy {
- // Get buddy screen name
- buddyName := item.Name
- if buddyName == "" {
- continue
- }
- // Find buddy's group
- groupID := item.GroupID
- buddyToGroup[buddyName] = groupID
- }
- }
- // If no groups exist, create a default one
- if len(groupMap) == 0 {
- groupMap[0] = &BuddyGroupInfo{
- Name: "Buddies",
- Buddies: []BuddyPresenceInfo{},
- }
- }
- // Add buddies to their groups with presence info
- for buddyName, groupID := range buddyToGroup {
- group, exists := groupMap[groupID]
- if !exists {
- // Put in first available group if group doesn't exist
- for _, g := range groupMap {
- group = g
- break
- }
- }
- buddyScreenName := state.NewIdentScreenName(buddyName)
- // Check blocking relationship (OSCAR compliant)
- rel, err := h.RelationshipFetcher.Relationship(ctx, screenName, buddyScreenName)
- if err != nil {
- h.Logger.WarnContext(ctx, "failed to get relationship", "error", err)
- // On error, include the buddy but they'll appear offline
- presence := BuddyPresenceInfo{
- AimID: buddyName,
- State: "offline",
- UserType: "aim",
- }
- group.Buddies = append(group.Buddies, presence)
- continue
- }
- // OSCAR compliance: mutual invisibility when blocking
- if rel.YouBlock || rel.BlocksYou {
- // Add them as offline to maintain buddy list structure
- presence := BuddyPresenceInfo{
- AimID: buddyName,
- State: "offline",
- UserType: "aim",
- }
- group.Buddies = append(group.Buddies, presence)
- } else {
- // Normal presence lookup
- presence := h.getUserPresence(buddyScreenName)
- group.Buddies = append(group.Buddies, presence)
- }
- }
- // Convert map to slice
- groups := make([]BuddyGroupInfo, 0, len(groupMap))
- for _, group := range groupMap {
- groups = append(groups, *group)
- }
- return groups, nil
- }
- // getUserPresence gets the current presence state for a user.
- func (h *PresenceHandler) getUserPresence(screenName state.IdentScreenName) BuddyPresenceInfo {
- // Default offline presence
- presence := BuddyPresenceInfo{
- AimID: screenName.String(),
- State: "offline",
- UserType: "aim",
- }
- // Check if user is online by looking for their OSCAR session
- if session := h.SessionRetriever.RetrieveSession(screenName); session != nil {
- presence.State = "online"
- // Check user status
- if session.Away() {
- presence.State = "away"
- // TODO: Get away message from session
- } else if session.AllUserStatusBitmask(wire.OServiceUserStatusDND) {
- presence.State = "dnd"
- }
- // Check idle time
- if session.Idle() {
- presence.State = "idle"
- idleTime := time.Since(session.IdleTime())
- presence.IdleTime = int(idleTime.Minutes())
- }
- // Get online time
- presence.OnlineTime = session.SignonTime().Unix()
- // TODO: Get status message from profile
- }
- // Determine user type
- if strings.HasPrefix(screenName.String(), "admin") {
- presence.UserType = "admin"
- } else if isICQScreenName(screenName.String()) {
- presence.UserType = "icq"
- }
- return presence
- }
- // isICQScreenName checks if a screen name is an ICQ number.
- func isICQScreenName(screenName string) bool {
- if len(screenName) == 0 {
- return false
- }
- for _, r := range screenName {
- if r < '0' || r > '9' {
- return false
- }
- }
- return true
- }
- // sendError is a convenience method that wraps the common SendError function.
- func (h *PresenceHandler) sendError(w http.ResponseWriter, statusCode int, message string) {
- SendError(w, statusCode, message)
- }
- // SetState handles GET /presence/setState requests to update user's presence state.
- func (h *PresenceHandler) SetState(w http.ResponseWriter, r *http.Request) {
- ctx := r.Context()
- // Get session ID from parameters
- aimsid := r.URL.Query().Get("aimsid")
- if aimsid == "" {
- h.sendError(w, http.StatusBadRequest, "missing aimsid parameter")
- return
- }
- // Get session
- session, err := h.SessionManager.GetSession(r.Context(), aimsid)
- if err != nil {
- h.sendError(w, http.StatusUnauthorized, "invalid or expired session")
- return
- }
- // Update session activity
- if err := h.SessionManager.TouchSession(r.Context(), aimsid); err != nil {
- h.Logger.WarnContext(ctx, "failed to touch session", "aimsid", aimsid, "error", err)
- }
- // Get the requested state
- stateParam := r.URL.Query().Get("state")
- awayMsg := r.URL.Query().Get("awayMsg")
- // Get OSCAR session if available
- oscarSession := session.OSCARSession
- if oscarSession == nil {
- // For web-only sessions, we'll need to track state in the WebAPI session
- // For now, just store in event data
- h.Logger.WarnContext(ctx, "no OSCAR session for presence update", "aimsid", aimsid)
- // Still send success response
- response := BaseResponse{}
- response.Response.StatusCode = 200
- response.Response.StatusText = "OK"
- SendResponse(w, r, response, h.Logger)
- return
- }
- // Map web state to OSCAR status bits
- var statusBitmask uint32
- switch stateParam {
- case "online":
- statusBitmask = 0x0000 // Clear all status bits
- oscarSession.SetAwayMessage("")
- case "away":
- statusBitmask = wire.OServiceUserStatusAway
- if awayMsg != "" {
- oscarSession.SetAwayMessage(awayMsg)
- }
- case "invisible":
- statusBitmask = wire.OServiceUserStatusInvisible
- case "dnd":
- statusBitmask = wire.OServiceUserStatusDND
- default:
- h.sendError(w, http.StatusBadRequest, "invalid state parameter")
- return
- }
- // Update OSCAR session status
- oscarSession.SetUserStatusBitmask(statusBitmask)
- // Broadcast presence update
- if statusBitmask&wire.OServiceUserStatusInvisible != 0 {
- // User going invisible - broadcast departure
- if err := h.BuddyBroadcaster.BroadcastBuddyDeparted(ctx, oscarSession.IdentScreenName()); err != nil {
- h.Logger.ErrorContext(ctx, "failed to broadcast buddy departed", "err", err.Error())
- }
- } else {
- // User visible - broadcast arrival/update
- if err := h.BuddyBroadcaster.BroadcastBuddyArrived(ctx, oscarSession.IdentScreenName(), oscarSession.Session().TLVUserInfo()); err != nil {
- h.Logger.ErrorContext(ctx, "failed to broadcast buddy arrived", "err", err.Error())
- }
- }
- // Queue presence event for other WebAPI sessions watching this user
- h.broadcastPresenceEvent(session.ScreenName.IdentScreenName(), stateParam, awayMsg, "")
- h.Logger.InfoContext(ctx, "presence state updated",
- "screenName", session.ScreenName.String(),
- "state", stateParam,
- "hasAwayMsg", awayMsg != "",
- )
- // Send success response
- response := BaseResponse{}
- response.Response.StatusCode = 200
- response.Response.StatusText = "OK"
- SendResponse(w, r, response, h.Logger)
- }
- // SetStatus handles GET /presence/setStatus requests to update user's status message.
- func (h *PresenceHandler) SetStatus(w http.ResponseWriter, r *http.Request) {
- ctx := r.Context()
- // Get session ID from parameters
- aimsid := r.URL.Query().Get("aimsid")
- if aimsid == "" {
- h.sendError(w, http.StatusBadRequest, "missing aimsid parameter")
- return
- }
- // Get session
- session, err := h.SessionManager.GetSession(r.Context(), aimsid)
- if err != nil {
- h.sendError(w, http.StatusUnauthorized, "invalid or expired session")
- return
- }
- // Update session activity
- if err := h.SessionManager.TouchSession(r.Context(), aimsid); err != nil {
- h.Logger.WarnContext(ctx, "failed to touch session", "aimsid", aimsid, "error", err)
- }
- // Get the status message
- statusMsg := r.URL.Query().Get("statusMsg")
- statusCode := r.URL.Query().Get("statusCode")
- // Store status message in session (this would normally be stored in a profile/status service)
- // For now, we'll broadcast it as part of presence
- // Get OSCAR session if available
- if oscarSession := session.OSCARSession; oscarSession != nil {
- // In OSCAR, status messages are typically part of the profile
- // We'll need to extend this based on the actual implementation
- // Broadcast presence update with new status
- if err := h.BuddyBroadcaster.BroadcastBuddyArrived(ctx, oscarSession.IdentScreenName(), oscarSession.Session().TLVUserInfo()); err != nil {
- h.Logger.ErrorContext(ctx, "failed to broadcast status update", "err", err.Error())
- }
- }
- // Queue status event for other WebAPI sessions
- h.broadcastPresenceEvent(session.ScreenName.IdentScreenName(), "", "", statusMsg)
- h.Logger.InfoContext(ctx, "status message updated",
- "screenName", session.ScreenName.String(),
- "statusMsg", statusMsg,
- "statusCode", statusCode,
- )
- // Send success response
- response := BaseResponse{}
- response.Response.StatusCode = 200
- response.Response.StatusText = "OK"
- SendResponse(w, r, response, h.Logger)
- }
- // SetProfile handles GET /presence/setProfile requests to update user's profile.
- func (h *PresenceHandler) SetProfile(w http.ResponseWriter, r *http.Request) {
- ctx := r.Context()
- // Get session ID from parameters
- aimsid := r.URL.Query().Get("aimsid")
- if aimsid == "" {
- h.sendError(w, http.StatusBadRequest, "missing aimsid parameter")
- return
- }
- // Get session
- session, err := h.SessionManager.GetSession(r.Context(), aimsid)
- if err != nil {
- h.sendError(w, http.StatusUnauthorized, "invalid or expired session")
- return
- }
- // Update session activity
- if err := h.SessionManager.TouchSession(r.Context(), aimsid); err != nil {
- h.Logger.WarnContext(ctx, "failed to touch session", "aimsid", aimsid, "error", err)
- }
- // Get the profile content
- profileText := r.URL.Query().Get("profile")
- // Limit profile size (4KB max)
- if len(profileText) > 4096 {
- h.sendError(w, http.StatusBadRequest, "profile too large (max 4KB)")
- return
- }
- // Save profile using ProfileManager
- profile := state.UserProfile{
- ProfileText: profileText,
- UpdateTime: time.Now().UTC(),
- }
- if err := h.ProfileManager.SetProfile(ctx, session.ScreenName.IdentScreenName(), profile); err != nil {
- h.Logger.ErrorContext(ctx, "failed to set profile", "err", err.Error())
- h.sendError(w, http.StatusInternalServerError, "failed to save profile")
- return
- }
- h.Logger.InfoContext(ctx, "profile updated",
- "screenName", session.ScreenName.String(),
- "profileSize", len(profileText),
- )
- // Send success response
- response := BaseResponse{}
- response.Response.StatusCode = 200
- response.Response.StatusText = "OK"
- SendResponse(w, r, response, h.Logger)
- }
- // GetProfile handles GET /presence/getProfile requests to retrieve user's profile.
- func (h *PresenceHandler) GetProfile(w http.ResponseWriter, r *http.Request) {
- ctx := r.Context()
- // Get session ID from parameters
- aimsid := r.URL.Query().Get("aimsid")
- if aimsid == "" {
- h.sendError(w, http.StatusBadRequest, "missing aimsid parameter")
- return
- }
- // Get session
- session, err := h.SessionManager.GetSession(r.Context(), aimsid)
- if err != nil {
- h.sendError(w, http.StatusUnauthorized, "invalid or expired session")
- return
- }
- // Update session activity
- if err := h.SessionManager.TouchSession(r.Context(), aimsid); err != nil {
- h.Logger.WarnContext(ctx, "failed to touch session", "aimsid", aimsid, "error", err)
- }
- // Get target screen name (optional - defaults to self)
- targetSN := r.URL.Query().Get("sn")
- if targetSN == "" {
- targetSN = session.ScreenName.String()
- }
- // Retrieve profile using ProfileManager
- profile, err := h.ProfileManager.Profile(ctx, state.NewIdentScreenName(targetSN))
- if err != nil {
- h.Logger.WarnContext(ctx, "failed to get profile", "err", err.Error())
- // Return empty profile on error
- profile = state.UserProfile{}
- }
- // Send response
- lastUpdated := int64(0)
- if !profile.UpdateTime.IsZero() {
- lastUpdated = profile.UpdateTime.Unix()
- }
- responseData := map[string]interface{}{
- "screenName": targetSN,
- "profile": profile.ProfileText,
- "lastUpdated": lastUpdated,
- }
- response := BaseResponse{}
- response.Response.StatusCode = 200
- response.Response.StatusText = "OK"
- response.Response.Data = responseData
- SendResponse(w, r, response, h.Logger)
- }
- // Icon handles GET /presence/icon requests for presence icons.
- func (h *PresenceHandler) Icon(w http.ResponseWriter, r *http.Request) {
- // Get parameters
- name := r.URL.Query().Get("name")
- size := r.URL.Query().Get("size")
- iconType := r.URL.Query().Get("type")
- if name == "" {
- h.sendError(w, http.StatusBadRequest, "missing name parameter")
- return
- }
- // Default values
- if size == "" {
- size = "32"
- }
- if iconType == "" {
- iconType = "aim"
- }
- // For now, redirect to a placeholder icon
- // In production, this would redirect to actual icon storage/CDN
- var iconURL string
- // If it's an email lookup, extract username
- if strings.Contains(name, "@") {
- parts := strings.Split(name, "@")
- if len(parts) > 0 {
- name = parts[0]
- }
- }
- // Check if user is online and get their state
- screenName := state.NewIdentScreenName(name)
- if session := h.SessionRetriever.RetrieveSession(screenName); session != nil {
- if session.Away() {
- iconURL = "/static/icons/away_" + iconType + "_" + size + ".png"
- } else if session.Idle() {
- iconURL = "/static/icons/idle_" + iconType + "_" + size + ".png"
- } else {
- iconURL = "/static/icons/online_" + iconType + "_" + size + ".png"
- }
- } else {
- iconURL = "/static/icons/offline_" + iconType + "_" + size + ".png"
- }
- // Redirect to icon URL
- http.Redirect(w, r, iconURL, http.StatusFound)
- }
- // broadcastPresenceEvent sends presence updates to all WebAPI sessions watching this user
- func (h *PresenceHandler) broadcastPresenceEvent(screenName state.IdentScreenName, stateStr, awayMsg, statusMsg string) {
- // Get all sessions that have this user in their buddy list
- // For now, we'll broadcast to all sessions (this should be optimized)
- // Using background context as this is an async broadcast operation
- for _, sess := range h.SessionManager.GetAllSessions(context.Background()) {
- if sess.EventQueue != nil && sess.Events != nil {
- // Check if session is subscribed to presence events
- for _, event := range sess.Events {
- if event == "presence" || event == "myInfo" {
- eventData := types.PresenceEvent{
- AimID: screenName.String(),
- State: stateStr,
- AwayMsg: awayMsg,
- StatusMsg: statusMsg,
- }
- sess.EventQueue.Push(types.EventTypePresence, eventData)
- break
- }
- }
- }
- }
- }
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