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- package state
- import (
- "context"
- "log/slog"
- "sync"
- "github.com/mk6i/retro-aim-server/wire"
- )
- // InMemorySessionManager handles the lifecycle of a user session and provides
- // synchronized message relay between sessions in the session pool. An
- // InMemorySessionManager is safe for concurrent use by multiple goroutines.
- type InMemorySessionManager struct {
- store map[IdentScreenName]*Session
- mapMutex sync.RWMutex
- logger *slog.Logger
- }
- // NewInMemorySessionManager creates a new instance of InMemorySessionManager.
- func NewInMemorySessionManager(logger *slog.Logger) *InMemorySessionManager {
- return &InMemorySessionManager{
- logger: logger,
- store: make(map[IdentScreenName]*Session),
- }
- }
- // RelayToAll relays a message to all sessions in the session pool.
- func (s *InMemorySessionManager) RelayToAll(ctx context.Context, msg wire.SNACMessage) {
- s.mapMutex.RLock()
- defer s.mapMutex.RUnlock()
- for _, sess := range s.store {
- s.maybeRelayMessage(ctx, msg, sess)
- }
- }
- // RelayToScreenName relays a message to a session with a matching screen name.
- func (s *InMemorySessionManager) RelayToScreenName(ctx context.Context, screenName IdentScreenName, msg wire.SNACMessage) {
- sess := s.RetrieveSession(screenName)
- if sess == nil {
- s.logger.WarnContext(ctx, "can't send notification because user is not online", "recipient", screenName, "message", msg)
- return
- }
- s.maybeRelayMessage(ctx, msg, sess)
- }
- // RelayToScreenNames relays a message to sessions with matching screenNames.
- func (s *InMemorySessionManager) RelayToScreenNames(ctx context.Context, screenNames []IdentScreenName, msg wire.SNACMessage) {
- for _, sess := range s.retrieveByScreenNames(screenNames) {
- s.maybeRelayMessage(ctx, msg, sess)
- }
- }
- func (s *InMemorySessionManager) maybeRelayMessage(ctx context.Context, msg wire.SNACMessage, sess *Session) {
- switch sess.RelayMessage(msg) {
- case SessSendClosed:
- s.logger.WarnContext(ctx, "can't send notification because the user's session is closed", "recipient", sess.IdentScreenName(), "message", msg)
- case SessQueueFull:
- s.logger.WarnContext(ctx, "can't send notification because queue is full", "recipient", sess.IdentScreenName(), "message", msg)
- sess.Close()
- }
- }
- // AddSession adds a new session to the pool. It replaces an existing session
- // with a matching screen name, ensuring that each screen name is unique in the
- // pool. This method does not return a nil session value. It's possible to add
- // a non-existent user to the session. Callers should ensure that the account
- // represented by displayScreenName is valid.
- func (s *InMemorySessionManager) AddSession(displayScreenName DisplayScreenName) *Session {
- s.mapMutex.Lock()
- defer s.mapMutex.Unlock()
- identScreenName := NewIdentScreenName(string(displayScreenName))
- // Only allow one session at a time per screen name. A session may already
- // exist because:
- // 1) the user is signing on using an already logged-on screen name.
- // 2) the session might be orphaned due to an undetected client
- // disconnection.
- for _, sess := range s.store {
- if identScreenName == sess.IdentScreenName() {
- sess.Close()
- delete(s.store, identScreenName)
- break
- }
- }
- sess := NewSession()
- sess.SetIdentScreenName(identScreenName)
- sess.SetDisplayScreenName(displayScreenName)
- s.store[identScreenName] = sess
- return sess
- }
- // RemoveSession takes a session out of the session pool.
- func (s *InMemorySessionManager) RemoveSession(sess *Session) {
- s.mapMutex.Lock()
- defer s.mapMutex.Unlock()
- if sess == s.store[sess.IdentScreenName()] {
- delete(s.store, sess.IdentScreenName())
- }
- }
- // RetrieveSession finds a session with a matching sessionID. Returns nil if
- // session is not found.
- func (s *InMemorySessionManager) RetrieveSession(screenName IdentScreenName) *Session {
- s.mapMutex.RLock()
- defer s.mapMutex.RUnlock()
- return s.store[screenName]
- }
- func (s *InMemorySessionManager) retrieveByScreenNames(screenNames []IdentScreenName) []*Session {
- s.mapMutex.RLock()
- defer s.mapMutex.RUnlock()
- var ret []*Session
- for _, sn := range screenNames {
- for _, sess := range s.store {
- if sn == sess.IdentScreenName() {
- ret = append(ret, sess)
- }
- }
- }
- return ret
- }
- // Empty returns true if the session pool contains 0 sessions.
- func (s *InMemorySessionManager) Empty() bool {
- s.mapMutex.RLock()
- defer s.mapMutex.RUnlock()
- return len(s.store) == 0
- }
- // AllSessions returns all sessions in the session pool.
- func (s *InMemorySessionManager) AllSessions() []*Session {
- s.mapMutex.RLock()
- defer s.mapMutex.RUnlock()
- var sessions []*Session
- for _, sess := range s.store {
- sessions = append(sessions, sess)
- }
- return sessions
- }
- // NewInMemoryChatSessionManager creates a new instance of
- // InMemoryChatSessionManager.
- func NewInMemoryChatSessionManager(logger *slog.Logger) *InMemoryChatSessionManager {
- return &InMemoryChatSessionManager{
- store: make(map[string]*InMemorySessionManager),
- logger: logger,
- }
- }
- // InMemoryChatSessionManager manages chat sessions for multiple chat rooms
- // stored in memory. It provides thread-safe operations to add, remove, and
- // manipulate sessions as well as relay messages to participants.
- type InMemoryChatSessionManager struct {
- logger *slog.Logger
- mapMutex sync.RWMutex
- store map[string]*InMemorySessionManager
- }
- // AddSession adds a user to a chat room. If screenName already exists, the old
- // session is closed replaced by a new one.
- func (s *InMemoryChatSessionManager) AddSession(chatCookie string, screenName DisplayScreenName) *Session {
- s.mapMutex.Lock()
- defer s.mapMutex.Unlock()
- if _, ok := s.store[chatCookie]; !ok {
- s.store[chatCookie] = NewInMemorySessionManager(s.logger)
- }
- sessionManager := s.store[chatCookie]
- sess := sessionManager.AddSession(screenName)
- sess.SetChatRoomCookie(chatCookie)
- return sess
- }
- // RemoveSession removes a user session from a chat room. It panics if you
- // attempt to remove the session twice.
- func (s *InMemoryChatSessionManager) RemoveSession(sess *Session) {
- s.mapMutex.Lock()
- defer s.mapMutex.Unlock()
- sessionManager, ok := s.store[sess.ChatRoomCookie()]
- if !ok {
- panic("attempting to remove a session after its room has been deleted")
- }
- sessionManager.RemoveSession(sess)
- if sessionManager.Empty() {
- delete(s.store, sess.ChatRoomCookie())
- }
- }
- // AllSessions returns all chat room participants. Returns
- // ErrChatRoomNotFound if the room does not exist.
- func (s *InMemoryChatSessionManager) AllSessions(cookie string) []*Session {
- s.mapMutex.RLock()
- defer s.mapMutex.RUnlock()
- sessionManager, ok := s.store[cookie]
- if !ok {
- s.logger.Debug("trying to get sessions for non-existent room", "cookie", cookie)
- return nil
- }
- return sessionManager.AllSessions()
- }
- // RelayToAllExcept sends a message to all chat room participants except for
- // the participant with a particular screen name. Returns ErrChatRoomNotFound
- // if the room does not exist for cookie.
- func (s *InMemoryChatSessionManager) RelayToAllExcept(ctx context.Context, cookie string, except IdentScreenName, msg wire.SNACMessage) {
- s.mapMutex.RLock()
- defer s.mapMutex.RUnlock()
- sessionManager, ok := s.store[cookie]
- if !ok {
- s.logger.Error("trying to relay message to all for non-existent room", "cookie", cookie)
- return
- }
- for _, sess := range sessionManager.AllSessions() {
- if sess.IdentScreenName() == except {
- continue
- }
- sessionManager.maybeRelayMessage(ctx, msg, sess)
- }
- }
- // RelayToScreenName sends a message to a chat room user. Returns
- // ErrChatRoomNotFound if the room does not exist for cookie.
- func (s *InMemoryChatSessionManager) RelayToScreenName(ctx context.Context, cookie string, recipient IdentScreenName, msg wire.SNACMessage) {
- s.mapMutex.RLock()
- defer s.mapMutex.RUnlock()
- sessionManager, ok := s.store[cookie]
- if !ok {
- s.logger.Error("trying to relay message to screen name for non-existent room", "cookie", cookie)
- return
- }
- sessionManager.RelayToScreenName(ctx, recipient, msg)
- }
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