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- package state
- import (
- "context"
- "log/slog"
- "sync"
- "github.com/mk6i/retro-aim-server/wire"
- )
- // InMemorySessionManager handles the lifecycle of a user session and provides
- // synchronized message relay between sessions in the session pool. An
- // InMemorySessionManager is safe for concurrent use by multiple goroutines.
- type InMemorySessionManager struct {
- store map[string]*Session
- mapMutex sync.RWMutex
- logger *slog.Logger
- }
- // NewInMemorySessionManager creates a new instance of InMemorySessionManager.
- func NewInMemorySessionManager(logger *slog.Logger) *InMemorySessionManager {
- return &InMemorySessionManager{
- logger: logger,
- store: make(map[string]*Session),
- }
- }
- // RelayToAll relays a message to all sessions in the session pool.
- func (s *InMemorySessionManager) RelayToAll(ctx context.Context, msg wire.SNACMessage) {
- s.mapMutex.RLock()
- defer s.mapMutex.RUnlock()
- for _, sess := range s.store {
- s.maybeRelayMessage(ctx, msg, sess)
- }
- }
- // RelayToAllExcept relays a message to all session in the pool except for one
- // particular session.
- func (s *InMemorySessionManager) RelayToAllExcept(ctx context.Context, except *Session, msg wire.SNACMessage) {
- s.mapMutex.RLock()
- defer s.mapMutex.RUnlock()
- for _, sess := range s.store {
- if sess == except {
- continue
- }
- s.maybeRelayMessage(ctx, msg, sess)
- }
- }
- // RelayToScreenName relays a message to a session with a matching screen name.
- func (s *InMemorySessionManager) RelayToScreenName(ctx context.Context, screenName string, msg wire.SNACMessage) {
- sess := s.RetrieveByScreenName(screenName)
- if sess == nil {
- s.logger.WarnContext(ctx, "can't send notification because user is not online", "recipient", screenName, "message", msg)
- return
- }
- s.maybeRelayMessage(ctx, msg, sess)
- }
- // RelayToScreenNames relays a message to sessions with matching screenNames.
- func (s *InMemorySessionManager) RelayToScreenNames(ctx context.Context, screenNames []string, msg wire.SNACMessage) {
- for _, sess := range s.retrieveByScreenNames(screenNames) {
- s.maybeRelayMessage(ctx, msg, sess)
- }
- }
- func (s *InMemorySessionManager) maybeRelayMessage(ctx context.Context, msg wire.SNACMessage, sess *Session) {
- switch sess.RelayMessage(msg) {
- case SessSendClosed:
- s.logger.WarnContext(ctx, "can't send notification because the user's session is closed", "recipient", sess.ScreenName(), "message", msg)
- case SessQueueFull:
- s.logger.WarnContext(ctx, "can't send notification because queue is full", "recipient", sess.ScreenName(), "message", msg)
- sess.Close()
- }
- }
- // AddSession adds a new session to the pool. It replaces an existing session
- // with a matching screen name, ensuring that each screen name is unique in the
- // pool.
- func (s *InMemorySessionManager) AddSession(sessID string, screenName string) *Session {
- s.mapMutex.Lock()
- defer s.mapMutex.Unlock()
- // Only allow one session at a time per screen name. A session may already
- // exist because:
- // 1) the user is signing on using an already logged-on screen name.
- // 2) the session might be orphaned due to an undetected client
- // disconnection.
- for _, sess := range s.store {
- if screenName == sess.ScreenName() {
- sess.Close()
- delete(s.store, sess.ID())
- break
- }
- }
- sess := NewSession()
- sess.SetID(sessID)
- sess.SetScreenName(screenName)
- s.store[sess.ID()] = sess
- return sess
- }
- // RemoveSession takes a session out of the session pool.
- func (s *InMemorySessionManager) RemoveSession(sess *Session) {
- s.mapMutex.Lock()
- defer s.mapMutex.Unlock()
- delete(s.store, sess.ID())
- }
- // RetrieveSession finds a session with a matching sessionID. Returns nil if
- // session is not found.
- func (s *InMemorySessionManager) RetrieveSession(sessionID string) *Session {
- s.mapMutex.RLock()
- defer s.mapMutex.RUnlock()
- return s.store[sessionID]
- }
- // RetrieveByScreenName find a session with a matching screen name. Returns nil
- // if session is not found.
- func (s *InMemorySessionManager) RetrieveByScreenName(screenName string) *Session {
- s.mapMutex.RLock()
- defer s.mapMutex.RUnlock()
- for _, sess := range s.store {
- if screenName == sess.ScreenName() {
- return sess
- }
- }
- return nil
- }
- func (s *InMemorySessionManager) retrieveByScreenNames(screenNames []string) []*Session {
- s.mapMutex.RLock()
- defer s.mapMutex.RUnlock()
- var ret []*Session
- for _, sn := range screenNames {
- for _, sess := range s.store {
- if sn == sess.ScreenName() {
- ret = append(ret, sess)
- }
- }
- }
- return ret
- }
- // Empty returns true if the session pool contains 0 sessions.
- func (s *InMemorySessionManager) Empty() bool {
- s.mapMutex.RLock()
- defer s.mapMutex.RUnlock()
- return len(s.store) == 0
- }
- // AllSessions returns all sessions in the session pool.
- func (s *InMemorySessionManager) AllSessions() []*Session {
- s.mapMutex.RLock()
- defer s.mapMutex.RUnlock()
- var sessions []*Session
- for _, sess := range s.store {
- sessions = append(sessions, sess)
- }
- return sessions
- }
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