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- {
- "breadcrumbs_spa": [],
- "bulk": 2,
- "bulk_raw": "2",
- "category": "weapon",
- "damage": "1d8 B",
- "damage_die": 8,
- "deity_markdown": "",
- "exclude_from_search": false,
- "favored_weapon_markdown": "",
- "hands": "2",
- "id": "weapon-348--melee",
- "item_category": "Weapons",
- "item_subcategory": "Base Weapons",
- "level": 0,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Wrecker](/Weapons.aspx?ID=348)\r\n</title>\n\n<traits>\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n**Hands** 2\r\n\r\n**Category** Advanced\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe wrecker combines a [dwarven dorn-dergar](/Weapons.aspx?ID=280) with a heavy, gear-reinforced arm cover that allows it to be fired like an oversized sling, then retrieved and reloaded by manually activating a clockwork spool. A wrecker must be loaded to be switched from its ranged configuration to its melee configuration.\r\n\r\n<title level=\"2\">Melee</title>\r\n\r\n<traits>\r\n<trait label=\"Dwarf\" url=\"/Traits.aspx?ID=54\" />\r\n<trait label=\"Razing\" url=\"/Traits.aspx?ID=488\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d8 B\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Ranged</title>\r\n\r\n<traits>\r\n<trait label=\"Dwarf\" url=\"/Traits.aspx?ID=54\" />\r\n<trait label=\"Ranged Trip\" url=\"/Traits.aspx?ID=251\" />\r\n<trait label=\"Razing\" url=\"/Traits.aspx?ID=488\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d6 B\r\n\r\n<row gap=\"medium\">\r\n**Range** 20 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\n\n</column>\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-13\" />",
- "name": "Wrecker",
- "pfs": "Standard",
- "price": 800,
- "price_raw": "8 gp",
- "rarity": "common",
- "release_date": "2023-02-22",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n<trait label=\"Dwarf\" url=\"/Traits.aspx?ID=54\" />\r\n<trait label=\"Razing\" url=\"/Traits.aspx?ID=488\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Damage** 1d8 B\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n**Hands** 2\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe wrecker combines a dwarven dorn-dergar with a heavy, gear-reinforced arm cover that allows it to be fired like an oversized sling, then …\r\n</summary>",
- "source": [
- "Treasure Vault"
- ],
- "source_raw": [
- "Treasure Vault pg. 31"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>",
- "speed": {},
- "summary": "The wrecker combines a dwarven dorn-dergar with a heavy, gear-reinforced arm cover that allows it to be fired like an oversized sling, then …",
- "summary_markdown": "The wrecker combines a dwarven dorn-dergar with a heavy, gear-reinforced arm cover that allows it to be fired like an oversized sling, then …",
- "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Wrecker Source Treasure Vault pg. 31 1.1 Price 8 gp Bulk 2 Hands 2 Category Advanced --- The wrecker combines a dwarven dorn-dergar with a heavy, gear-reinforced arm cover that allows it to be fired like an oversized sling, then retrieved and reloaded by manually activating a clockwork spool. A wrecker must be loaded to be switched from its ranged configuration to its melee configuration. Melee Damage 1d8 B Group Flail Ranged Damage 1d6 B Range 20 ft. Reload 1 Group Sling Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
- "trait": [
- "Dwarf",
- "Razing",
- "Reach",
- "Combination"
- ],
- "trait_markdown": "[Dwarf](/Traits.aspx?ID=54), [Razing](/Traits.aspx?ID=488), [Reach](/Traits.aspx?ID=192), [Combination](/Traits.aspx?ID=417)",
- "trait_raw": [
- "Dwarf",
- "Razing",
- "Reach",
- "Combination"
- ],
- "type": "Weapon",
- "url": "/Weapons.aspx?ID=348",
- "weakness": {},
- "weapon_category": "Advanced",
- "weapon_group": "Flail",
- "weapon_group_markdown": "[Flail](/WeaponGroups.aspx?ID=7)",
- "weapon_type": "Melee"
- }
|