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- {
- "ammunition_markdown": "",
- "breadcrumbs_spa": [],
- "category": "weapon",
- "damage": "1d4 P",
- "damage_die": 4,
- "deity_markdown": "",
- "exclude_from_search": false,
- "favored_weapon_markdown": "",
- "hands": "1",
- "id": "weapon-232",
- "item_category": "Weapons",
- "item_subcategory": "Base Weapons",
- "level": 0,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Wheel Spikes](/Weapons.aspx?ID=232)\r\n</title>\n\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Attached\" url=\"/Traits.aspx?ID=171\" />\r\n<trait label=\"Free-Hand\" url=\"/Traits.aspx?ID=181\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 72</row>\n\n<row gap=\"medium\">\r\n**Price** 5 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA set of thick, sharp spikes have been added to the chair's wheels, granting you a piercing attack. While in the chair, you gain a wheel spike Strike. Your wheel spike deals 1d4 piercing damage and has the [agile](/Traits.aspx?ID=170), [attached](/Traits.aspx?ID=171), and [free-hand](/Traits.aspx?ID=181) traits. A wheel spike is a simple melee weapon in the [knife](/WeaponGroups.aspx?ID=9) weapon group. You can etch weapon runes onto wheel spikes. A wheelchair can only have one attached weapon\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-9\" />",
- "name": "Wheel Spikes",
- "pfs": "Standard",
- "price": 50,
- "price_raw": "5 sp",
- "rarity": "common",
- "release_date": "2021-10-13",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Attached\" url=\"/Traits.aspx?ID=171\" />\r\n<trait label=\"Free-Hand\" url=\"/Traits.aspx?ID=181\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 72</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA set of thick, sharp spikes have been added to the chair's wheels, granting you a piercing attack. While in the chair, you gain a wheel spike …\r\n</summary>",
- "source": [
- "Grand Bazaar"
- ],
- "source_raw": [
- "Grand Bazaar pg. 72"
- ],
- "source_category": "Lost Omens",
- "source_markdown": "<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 72</row>",
- "speed": {},
- "summary": "A set of thick, sharp spikes have been added to the chair's wheels, granting you a piercing attack. While in the chair, you gain a wheel spike …",
- "summary_markdown": "A set of thick, sharp spikes have been added to the chair's wheels, granting you a piercing attack. While in the chair, you gain a wheel spike …",
- "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Wheel Spikes Source Grand Bazaar pg. 72 Price 5 sp Damage 1d4 P Bulk — Hands 1 Category Simple Group Knife --- A set of thick, sharp spikes have been added to the chair's wheels, granting you a piercing attack. While in the chair, you gain a wheel spike Strike. Your wheel spike deals 1d4 piercing damage and has the agile, attached, and free-hand traits. A wheel spike is a simple melee weapon in the knife weapon group. You can etch weapon runes onto wheel spikes. A wheelchair can only have one attached weapon Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
- "trait": [
- "Agile",
- "Attached",
- "Free-Hand"
- ],
- "trait_markdown": "[Agile](/Traits.aspx?ID=170), [Attached](/Traits.aspx?ID=171), [Free-Hand](/Traits.aspx?ID=181)",
- "trait_raw": [
- "Agile",
- "Attached",
- "Free-Hand"
- ],
- "type": "Weapon",
- "url": "/Weapons.aspx?ID=232",
- "weakness": {},
- "weapon_category": "Simple",
- "weapon_group": "Knife",
- "weapon_group_markdown": "[Knife](/WeaponGroups.aspx?ID=9)",
- "weapon_type": "Melee"
- }
|