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- {
- "ammunition_markdown": "",
- "breadcrumbs_spa": [],
- "bulk": 1,
- "bulk_raw": "1",
- "category": "weapon",
- "damage": "1d4 P",
- "damage_die": 4,
- "deity_markdown": "",
- "exclude_from_search": false,
- "favored_weapon_markdown": "",
- "hands": "1",
- "id": "weapon-171",
- "item_category": "Weapons",
- "item_subcategory": "Base Weapons",
- "level": 0,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Umbrella Injector](/Weapons.aspx?ID=171)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concealable\" url=\"/Traits.aspx?ID=327\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Injection\" url=\"/Traits.aspx?ID=407\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64</row>\n\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis umbrella's ferrule is a hollow-tipped blade three to four inches in length and often overlooked as decorative. A receptacle inside the umbrella's shaft can be loaded with a single dose of [injury](/Traits.aspx?ID=97) [poison](/Traits.aspx?ID=126) and injected into a damaged target with the pull of a sliding trigger. Reinforced ribs enable you to parry and deflect blows with the umbrella's tear-resistant canopy.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />",
- "name": "Umbrella Injector",
- "pfs": "Standard",
- "price": 400,
- "price_raw": "4 gp",
- "rarity": "uncommon",
- "release_date": "2021-10-13",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concealable\" url=\"/Traits.aspx?ID=327\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Injection\" url=\"/Traits.aspx?ID=407\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis umbrella's ferrule is a hollow-tipped blade three to four inches in length and often overlooked as decorative. A receptacle inside the …\r\n</summary>",
- "source": [
- "Guns & Gears"
- ],
- "source_raw": [
- "Guns & Gears pg. 64"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 64</row>",
- "speed": {},
- "summary": "This umbrella's ferrule is a hollow-tipped blade three to four inches in length and often overlooked as decorative. A receptacle inside the …",
- "summary_markdown": "This umbrella's ferrule is a hollow-tipped blade three to four inches in length and often overlooked as decorative. A receptacle inside the …",
- "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Umbrella Injector Source Guns & Gears pg. 64 Price 4 gp Damage 1d4 P Bulk 1 Hands 1 Category Martial Group Sword --- This umbrella's ferrule is a hollow-tipped blade three to four inches in length and often overlooked as decorative. A receptacle inside the umbrella's shaft can be loaded with a single dose of injury poison and injected into a damaged target with the pull of a sliding trigger. Reinforced ribs enable you to parry and deflect blows with the umbrella's tear-resistant canopy. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
- "trait": [
- "Concealable",
- "Finesse",
- "Injection",
- "Parry",
- "Uncommon"
- ],
- "trait_markdown": "[Concealable](/Traits.aspx?ID=327), [Finesse](/Traits.aspx?ID=179), [Injection](/Traits.aspx?ID=407), [Parry](/Traits.aspx?ID=190), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Concealable",
- "Finesse",
- "Injection",
- "Parry",
- "Uncommon"
- ],
- "type": "Weapon",
- "url": "/Weapons.aspx?ID=171",
- "weakness": {},
- "weapon_category": "Martial",
- "weapon_group": "Sword",
- "weapon_group_markdown": "[Sword](/WeaponGroups.aspx?ID=15)",
- "weapon_type": "Melee"
- }
|