Thunder Sling.json 5.6 KB

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  1. {
  2. "ammunition_markdown": "",
  3. "breadcrumbs_spa": [],
  4. "bulk": 0.1,
  5. "bulk_raw": "L",
  6. "category": "weapon",
  7. "damage": "1d6 P",
  8. "damage_die": 6,
  9. "deity_markdown": "",
  10. "exclude_from_search": false,
  11. "favored_weapon_markdown": "",
  12. "hands": "1",
  13. "id": "weapon-343",
  14. "item_category": "Weapons",
  15. "item_subcategory": "Base Weapons",
  16. "level": 0,
  17. "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Thunder Sling](/Weapons.aspx?ID=343)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Propulsive\" url=\"/Traits.aspx?ID=191\" />\r\n<trait label=\"Tengu\" url=\"/Traits.aspx?ID=240\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup>, [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 50 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n[Tengu](/Ancestries.aspx?ID=21) use these specialized slings to fire darts further and with greater force than when thrown by hand. A thunder sling uses darts as ammunition. It can also hurl [blowgun darts](/Weapons.aspx?ID=80) as ammunition but deals 1d4 piercing damage instead of 1d6 when used this way.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-13\" />",
  18. "name": "Thunder Sling",
  19. "pfs": "Standard",
  20. "price": 500,
  21. "price_raw": "5 gp",
  22. "range": 50,
  23. "range_raw": "50 ft.",
  24. "rarity": "uncommon",
  25. "release_date": "2023-02-22",
  26. "reload": 1,
  27. "reload_raw": "1",
  28. "resistance": {},
  29. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Propulsive\" url=\"/Traits.aspx?ID=191\" />\r\n<trait label=\"Tengu\" url=\"/Traits.aspx?ID=240\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup>, [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 50 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Tengu use these specialized slings to fire darts further and with greater force than when thrown by hand. A thunder sling uses darts as ammunition. …\r\n</summary>",
  30. "source": [
  31. "Treasure Vault"
  32. ],
  33. "source_raw": [
  34. "Treasure Vault pg. 31"
  35. ],
  36. "source_category": "Rulebooks",
  37. "source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup>, [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>",
  38. "speed": {},
  39. "summary": " Tengu use these specialized slings to fire darts further and with greater force than when thrown by hand. A thunder sling uses darts as ammunition. …",
  40. "summary_markdown": " Tengu use these specialized slings to fire darts further and with greater force than when thrown by hand. A thunder sling uses darts as ammunition. …",
  41. "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Thunder Sling Source Treasure Vault pg. 31 1.1 , Ancestry Guide pg. 138 2.0 Price 5 gp Damage 1d6 P Bulk L Hands 1 Range 50 ft. Reload 1 Category Martial Group Sling --- Tengu use these specialized slings to fire darts further and with greater force than when thrown by hand. A thunder sling uses darts as ammunition. It can also hurl blowgun darts as ammunition but deals 1d4 piercing damage instead of 1d6 when used this way. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
  42. "trait": [
  43. "Agile",
  44. "Propulsive",
  45. "Tengu",
  46. "Uncommon"
  47. ],
  48. "trait_markdown": "[Agile](/Traits.aspx?ID=170), [Propulsive](/Traits.aspx?ID=191), [Tengu](/Traits.aspx?ID=240), [Uncommon](/Traits.aspx?ID=159)",
  49. "trait_raw": [
  50. "Agile",
  51. "Propulsive",
  52. "Tengu",
  53. "Uncommon"
  54. ],
  55. "type": "Weapon",
  56. "url": "/Weapons.aspx?ID=343",
  57. "weakness": {},
  58. "weapon_category": "Martial",
  59. "weapon_group": "Sling",
  60. "weapon_group_markdown": "[Sling](/WeaponGroups.aspx?ID=13)",
  61. "weapon_type": "Ranged"
  62. }