Three Peaked Tree.json 8.7 KB

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  1. {
  2. "access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
  3. "breadcrumbs_spa": [],
  4. "bulk": 2,
  5. "bulk_raw": "2",
  6. "category": "weapon",
  7. "damage": "1d8 P",
  8. "damage_die": 8,
  9. "deity_markdown": "",
  10. "exclude_from_search": false,
  11. "favored_weapon_markdown": "",
  12. "hands": "2",
  13. "id": "weapon-223--melee",
  14. "item_category": "Weapons",
  15. "item_subcategory": "Base Weapons",
  16. "level": 1,
  17. "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Three Peaked Tree](/Weapons.aspx?ID=223)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._<br />_Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat)._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 12 gp\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n**Hands** 2\r\n\r\n**Category** Martial\r\n\r\n</column>\r\n\r\n---\r\n\r\nA recently developed weapon created for an [elven](/Ancestries.aspx?ID=2) champion from Jinin, the three-peaked tree can be used as both a [trident](/Weapons.aspx?ID=45) and a [mithral tree](/Weapons.aspx?ID=204). A three-peaked tree has a length of silken rope attached to the butt of its haft, allowing it to be quickly retrieved after thrown.\r\n\r\n<title level=\"2\">Melee</title>\r\n\r\n<traits>\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Elf\" url=\"/Traits.aspx?ID=58\" />\r\n<trait label=\"Tethered\" url=\"/Traits.aspx?ID=252\" />\r\n<trait label=\"Thrown 20 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d8 P\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Ranged</title>\r\n\r\n<traits>\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Elf\" url=\"/Traits.aspx?ID=58\" />\r\n<trait label=\"Fatal d8\" url=\"/Traits.aspx?ID=178\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d4 P\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />",
  18. "name": "Three Peaked Tree",
  19. "pfs": "Standard",
  20. "price": 1200,
  21. "price_raw": "12 gp",
  22. "rarity": "uncommon",
  23. "release_date": "2021-10-13",
  24. "resistance": {},
  25. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Elf\" url=\"/Traits.aspx?ID=58\" />\r\n<trait label=\"Tethered\" url=\"/Traits.aspx?ID=252\" />\r\n<trait label=\"Thrown 20 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 12 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n**Hands** 2\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA recently developed weapon created for an elven champion from Jinin, the three-peaked tree can be used as both a trident and a mithral tree . A …\r\n</summary>",
  26. "source": [
  27. "Guns & Gears"
  28. ],
  29. "source_raw": [
  30. "Guns & Gears pg. 159"
  31. ],
  32. "source_category": "Rulebooks",
  33. "source_markdown": "<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 159</row>",
  34. "speed": {},
  35. "summary": "A recently developed weapon created for an elven champion from Jinin, the three-peaked tree can be used as both a trident and a mithral tree . A …",
  36. "summary_markdown": "A recently developed weapon created for an elven champion from Jinin, the three-peaked tree can be used as both a trident and a mithral tree . A …",
  37. "text": "<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Three Peaked Tree Source Guns &amp; Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat). Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 12 gp Bulk 2 Hands 2 Category Martial --- A recently developed weapon created for an elven champion from Jinin, the three-peaked tree can be used as both a trident and a mithral tree. A three-peaked tree has a length of silken rope attached to the butt of its haft, allowing it to be quickly retrieved after thrown. Melee Damage 1d8 P Group Spear Ranged Damage 1d4 P Range 60 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
  38. "trait": [
  39. "Critical Fusion",
  40. "Elf",
  41. "Tethered",
  42. "Thrown",
  43. "Combination",
  44. "Uncommon"
  45. ],
  46. "trait_markdown": "[Critical Fusion](/Traits.aspx?ID=402), [Elf](/Traits.aspx?ID=58), [Tethered](/Traits.aspx?ID=252), [Thrown 20 ft.](/Traits.aspx?ID=195), [Combination](/Traits.aspx?ID=417), [Uncommon](/Traits.aspx?ID=159)",
  47. "trait_raw": [
  48. "Critical Fusion",
  49. "Elf",
  50. "Tethered",
  51. "Thrown 20 ft.",
  52. "Combination",
  53. "Uncommon"
  54. ],
  55. "type": "Weapon",
  56. "url": "/Weapons.aspx?ID=223",
  57. "weakness": {},
  58. "weapon_category": "Martial",
  59. "weapon_group": "Spear",
  60. "weapon_group_markdown": "[Spear](/WeaponGroups.aspx?ID=14)",
  61. "weapon_type": "Melee"
  62. }