Taw Launcher.json 5.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263
  1. {
  2. "ammunition": "Wooden Taws",
  3. "ammunition_markdown": "[Wooden Taws](/Weapons.aspx?ID=152)",
  4. "breadcrumbs_spa": [],
  5. "bulk": 1,
  6. "bulk_raw": "1",
  7. "category": "weapon",
  8. "damage": "1d10 modular",
  9. "damage_die": 10,
  10. "deity_markdown": "",
  11. "exclude_from_search": false,
  12. "favored_weapon_markdown": "",
  13. "hands": "2",
  14. "id": "weapon-342",
  15. "item_category": "Weapons",
  16. "item_subcategory": "Base Weapons",
  17. "level": 0,
  18. "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Taw Launcher](/Weapons.aspx?ID=342)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conrasu\" url=\"/Traits.aspx?ID=343\" />\r\n<trait label=\"Deadly d10\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Modular (B, P, or S)\" url=\"/Traits.aspx?ID=271\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup>, [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Damage** 1d10 modular\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 100 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n\r\n**Ammunition** [Wooden Taws](/Weapons.aspx?ID=152)\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis complex device is a crossbow and fires small wooden bullets known as taws. A system of blades within the launcher can rapidly reshape a taw as it's loaded, allowing the launcher to fire taws of different shapes, such as fléchettes.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />",
  19. "name": "Taw Launcher",
  20. "pfs": "Standard",
  21. "price": 1000,
  22. "price_raw": "10 gp",
  23. "range": 100,
  24. "range_raw": "100 ft.",
  25. "rarity": "uncommon",
  26. "release_date": "2023-02-22",
  27. "reload": 1,
  28. "reload_raw": "1",
  29. "resistance": {},
  30. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conrasu\" url=\"/Traits.aspx?ID=343\" />\r\n<trait label=\"Deadly d10\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Modular (B, P, or S)\" url=\"/Traits.aspx?ID=271\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup>, [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Damage** 1d10 modular\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 100 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Wooden Taws](/Weapons.aspx?ID=152)\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis complex device is a crossbow and fires small wooden bullets known as taws. A system of blades within the launcher can rapidly reshape a taw as …\r\n</summary>",
  31. "source": [
  32. "Treasure Vault"
  33. ],
  34. "source_raw": [
  35. "Treasure Vault pg. 31"
  36. ],
  37. "source_category": "Rulebooks",
  38. "source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup>, [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>",
  39. "speed": {},
  40. "summary": "This complex device is a crossbow and fires small wooden bullets known as taws. A system of blades within the launcher can rapidly reshape a taw as …",
  41. "summary_markdown": "This complex device is a crossbow and fires small wooden bullets known as taws. A system of blades within the launcher can rapidly reshape a taw as …",
  42. "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Taw Launcher Source Treasure Vault pg. 31 1.1 , Ancestry Guide pg. 138 2.0 Price 10 gp Damage 1d10 modular Bulk 1 Hands 2 Range 100 ft. Reload 1 Category Advanced Group Bow Ammunition Wooden Taws --- This complex device is a crossbow and fires small wooden bullets known as taws. A system of blades within the launcher can rapidly reshape a taw as it's loaded, allowing the launcher to fire taws of different shapes, such as fléchettes. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
  43. "trait": [
  44. "Conrasu",
  45. "Deadly",
  46. "Modular",
  47. "Uncommon"
  48. ],
  49. "trait_markdown": "[Conrasu](/Traits.aspx?ID=343), [Deadly d10](/Traits.aspx?ID=174), [Modular (B, P, or S)](/Traits.aspx?ID=271), [Uncommon](/Traits.aspx?ID=159)",
  50. "trait_raw": [
  51. "Conrasu",
  52. "Deadly d10",
  53. "Modular (B, P, or S)",
  54. "Uncommon"
  55. ],
  56. "type": "Weapon",
  57. "url": "/Weapons.aspx?ID=342",
  58. "weakness": {},
  59. "weapon_category": "Advanced",
  60. "weapon_group": "Bow",
  61. "weapon_group_markdown": "[Bow](/WeaponGroups.aspx?ID=3)",
  62. "weapon_type": "Ranged"
  63. }