Talwar.json 4.6 KB

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  1. {
  2. "ammunition_markdown": "",
  3. "breadcrumbs_spa": [],
  4. "bulk": 1,
  5. "bulk_raw": "1",
  6. "category": "weapon",
  7. "damage": "1d6 S",
  8. "damage_die": 6,
  9. "deity_markdown": "",
  10. "exclude_from_search": false,
  11. "favored_weapon_markdown": "",
  12. "hands": "1",
  13. "id": "weapon-266",
  14. "item_category": "Weapons",
  15. "item_subcategory": "Base Weapons",
  16. "level": 0,
  17. "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Talwar](/Weapons.aspx?ID=266)\r\n</title>\n\n<traits>\r\n<trait label=\"Forceful\" url=\"/Traits.aspx?ID=180\" />\r\n<trait label=\"Two-Hand d10\" url=\"/Traits.aspx?ID=198\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 221</row>\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nLonger, and with less curve than a [scimitar](/Weapons.aspx?ID=38), this blade is ubiquitous in guard and mercenary groups throughout Casmaron.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />",
  18. "name": "Talwar",
  19. "pfs": "Standard",
  20. "price": 200,
  21. "price_raw": "2 gp",
  22. "rarity": "common",
  23. "release_date": "2022-11-16",
  24. "resistance": {},
  25. "search_markdown": "<traits>\r\n<trait label=\"Forceful\" url=\"/Traits.aspx?ID=180\" />\r\n<trait label=\"Two-Hand d10\" url=\"/Traits.aspx?ID=198\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 221</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLonger, and with less curve than a scimitar , this blade is ubiquitous in guard and mercenary groups throughout Casmaron.\r\n</summary>",
  26. "source": [
  27. "Impossible Lands"
  28. ],
  29. "source_raw": [
  30. "Impossible Lands pg. 221"
  31. ],
  32. "source_category": "Lost Omens",
  33. "source_markdown": "<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 221</row>",
  34. "speed": {},
  35. "summary": "Longer, and with less curve than a scimitar , this blade is ubiquitous in guard and mercenary groups throughout Casmaron.",
  36. "summary_markdown": "Longer, and with less curve than a scimitar , this blade is ubiquitous in guard and mercenary groups throughout Casmaron.",
  37. "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Talwar Source Impossible Lands pg. 221 Price 2 gp Damage 1d6 S Bulk 1 Hands 1 Category Martial Group Sword --- Longer, and with less curve than a scimitar, this blade is ubiquitous in guard and mercenary groups throughout Casmaron. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
  38. "trait": [
  39. "Forceful",
  40. "Two-Hand",
  41. "Versatile"
  42. ],
  43. "trait_markdown": "[Forceful](/Traits.aspx?ID=180), [Two-Hand d10](/Traits.aspx?ID=198), [Versatile P](/Traits.aspx?ID=200)",
  44. "trait_raw": [
  45. "Forceful",
  46. "Two-Hand d10",
  47. "Versatile P"
  48. ],
  49. "type": "Weapon",
  50. "url": "/Weapons.aspx?ID=266",
  51. "weakness": {},
  52. "weapon_category": "Martial",
  53. "weapon_group": "Sword",
  54. "weapon_group_markdown": "[Sword](/WeaponGroups.aspx?ID=15)",
  55. "weapon_type": "Melee"
  56. }