| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263 |
- {
- "ammunition": "Sun Shot",
- "ammunition_markdown": "[Sun Shot](/Weapons.aspx?ID=250)",
- "breadcrumbs_spa": [],
- "bulk": 0.1,
- "bulk_raw": "L",
- "category": "weapon",
- "damage": "1d8 P",
- "damage_die": 8,
- "deity_markdown": "",
- "exclude_from_search": false,
- "favored_weapon_markdown": "",
- "hands": "1+",
- "id": "weapon-248",
- "item_category": "Weapons",
- "item_subcategory": "Base Weapons",
- "level": 0,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Limited\"\r\n>\r\n[Sun Sling](/Weapons.aspx?ID=248)\r\n</title>\r\n\r\n<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Propulsive\" url=\"/Traits.aspx?ID=191\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 78</row>\n\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1+\r\n\r\n**Range** 100 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n</row>\r\n\r\n**Ammunition** [Sun Shot](/Weapons.aspx?ID=250)\r\n\r\n</column>\r\n\r\n---\r\n\r\nA sun sling is a small staff with a head of woven netting. The staff is small enough to hold in a single hand, making it useful for hit-and-run tactics, but once loaded with ammunition, it requires two hands to properly swing and fire. This is a martial ranged weapon.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-13\" />",
- "name": "Sun Sling",
- "pfs": "Limited",
- "price": 300,
- "price_raw": "3 gp",
- "range": 100,
- "range_raw": "100 ft.",
- "rarity": "uncommon",
- "release_date": "2021-10-13",
- "reload": 1,
- "reload_raw": "1",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Propulsive\" url=\"/Traits.aspx?ID=191\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 78</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1+\r\n\r\n**Range** 100 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Sun Shot](/Weapons.aspx?ID=250)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA sun sling is a small staff with a head of woven netting. The staff is small enough to hold in a single hand, making it useful for hit-and-run …\r\n</summary>",
- "source": [
- "Pathfinder #172: Secrets of the Temple City"
- ],
- "source_raw": [
- "Pathfinder #172: Secrets of the Temple City pg. 78"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Strength of Thousands",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 78</row>",
- "speed": {},
- "spoilers": "Strength of Thousands",
- "summary": "A sun sling is a small staff with a head of woven netting. The staff is small enough to hold in a single hand, making it useful for hit-and-run …",
- "summary_markdown": "A sun sling is a small staff with a head of woven netting. The staff is small enough to hold in a single hand, making it useful for hit-and-run …",
- "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Sun Sling May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 78 Price 3 gp Damage 1d8 P Bulk L Hands 1+ Range 100 ft. Reload 1 Category Martial Group Sling Ammunition Sun Shot --- A sun sling is a small staff with a head of woven netting. The staff is small enough to hold in a single hand, making it useful for hit-and-run tactics, but once loaded with ammunition, it requires two hands to properly swing and fire. This is a martial ranged weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
- "trait": [
- "Concussive",
- "Propulsive",
- "Uncommon"
- ],
- "trait_markdown": "[Concussive](/Traits.aspx?ID=401), [Propulsive](/Traits.aspx?ID=191), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Concussive",
- "Propulsive",
- "Uncommon"
- ],
- "type": "Weapon",
- "url": "/Weapons.aspx?ID=248",
- "weakness": {},
- "weapon_category": "Martial",
- "weapon_group": "Sling",
- "weapon_group_markdown": "[Sling](/WeaponGroups.aspx?ID=13)",
- "weapon_type": "Ranged"
- }
|