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- {
- "ammunition": "Spray Pellet",
- "ammunition_markdown": "[Spray Pellet](/Weapons.aspx?ID=353)",
- "breadcrumbs_spa": [],
- "bulk": 0.1,
- "bulk_raw": "L",
- "category": "weapon",
- "damage": "1d6 B",
- "damage_die": 6,
- "deity_markdown": "",
- "exclude_from_search": false,
- "favored_weapon_markdown": "",
- "hands": "1",
- "id": "weapon-340",
- "item_category": "Weapons",
- "item_subcategory": "Base Weapons",
- "level": 0,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Spraysling](/Weapons.aspx?ID=340)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Halfling\" url=\"/Traits.aspx?ID=87\" />\r\n<trait label=\"Propulsive\" url=\"/Traits.aspx?ID=191\" />\r\n<trait label=\"Scatter 5 ft.\" url=\"/Traits.aspx?ID=413\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 20 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n</row>\r\n\r\n**Ammunition** [Spray Pellet](/Weapons.aspx?ID=353)\r\n\r\n</column>\r\n\r\n---\r\n\r\nA spraysling is similar to a standard [sling](/Weapons.aspx?ID=72) but with a wider cup fitted with a thin blade affixed to the cup's edges. When used to make an attack with a specially prepared packet of spray pellets, the razor slices open the packet and the weapon launches a cluster of stinging pellets.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-13\" />",
- "name": "Spraysling",
- "pfs": "Standard",
- "price": 100,
- "price_raw": "1 gp",
- "range": 20,
- "range_raw": "20 ft.",
- "rarity": "uncommon",
- "release_date": "2023-02-22",
- "reload": 1,
- "reload_raw": "1",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Halfling\" url=\"/Traits.aspx?ID=87\" />\r\n<trait label=\"Propulsive\" url=\"/Traits.aspx?ID=191\" />\r\n<trait label=\"Scatter 5 ft.\" url=\"/Traits.aspx?ID=413\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 20 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Spray Pellet](/Weapons.aspx?ID=353)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA spraysling is similar to a standard sling but with a wider cup fitted with a thin blade affixed to the cup's edges. When used to make an attack …\r\n</summary>",
- "source": [
- "Treasure Vault"
- ],
- "source_raw": [
- "Treasure Vault pg. 31"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>",
- "speed": {},
- "summary": "A spraysling is similar to a standard sling but with a wider cup fitted with a thin blade affixed to the cup's edges. When used to make an attack …",
- "summary_markdown": "A spraysling is similar to a standard sling but with a wider cup fitted with a thin blade affixed to the cup's edges. When used to make an attack …",
- "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Spraysling Source Treasure Vault pg. 31 1.1 Price 1 gp Damage 1d6 B Bulk L Hands 1 Range 20 ft. Reload 1 Category Martial Group Sling Ammunition Spray Pellet --- A spraysling is similar to a standard sling but with a wider cup fitted with a thin blade affixed to the cup's edges. When used to make an attack with a specially prepared packet of spray pellets, the razor slices open the packet and the weapon launches a cluster of stinging pellets. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
- "trait": [
- "Halfling",
- "Propulsive",
- "Scatter",
- "Uncommon"
- ],
- "trait_markdown": "[Halfling](/Traits.aspx?ID=87), [Propulsive](/Traits.aspx?ID=191), [Scatter 5 ft.](/Traits.aspx?ID=413), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Halfling",
- "Propulsive",
- "Scatter 5 ft.",
- "Uncommon"
- ],
- "type": "Weapon",
- "url": "/Weapons.aspx?ID=340",
- "weakness": {},
- "weapon_category": "Martial",
- "weapon_group": "Sling",
- "weapon_group_markdown": "[Sling](/WeaponGroups.aspx?ID=13)",
- "weapon_type": "Ranged"
- }
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