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- {
- "ammunition_markdown": "",
- "breadcrumbs_spa": [],
- "bulk": 0.1,
- "bulk_raw": "L",
- "category": "weapon",
- "deity_markdown": "",
- "exclude_from_search": false,
- "favored_weapon_markdown": "",
- "id": "weapon-353",
- "item_category": "Weapons",
- "item_subcategory": "Base Weapons",
- "level": 0,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Spray Pellet](/Weapons.aspx?ID=353)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 1 sp (price for 10)\n\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** \n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Ammunition\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nSpecially prepared packet of spray pellets.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-13\" />",
- "name": "Spray Pellet",
- "pfs": "Standard",
- "price": 10,
- "price_raw": "1 sp (price for 10)",
- "rarity": "common",
- "release_date": "2023-02-22",
- "resistance": {},
- "search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 sp (price for 10)\r\n\r\n \r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Ammunition\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSpecially prepared packet of spray pellets.\r\n</summary>",
- "source": [
- "Treasure Vault"
- ],
- "source_raw": [
- "Treasure Vault pg. 30"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup></row>",
- "speed": {},
- "summary": "Specially prepared packet of spray pellets.",
- "summary_markdown": "Specially prepared packet of spray pellets.",
- "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Spray Pellet Source Treasure Vault pg. 30 1.1 Price 1 sp (price for 10) Bulk L Hands Category Ammunition Group Sling --- Specially prepared packet of spray pellets. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
- "trait_markdown": "",
- "type": "Weapon",
- "url": "/Weapons.aspx?ID=353",
- "weakness": {},
- "weapon_category": "Ammunition",
- "weapon_group": "Sling",
- "weapon_group_markdown": "[Sling](/WeaponGroups.aspx?ID=13)",
- "weapon_type": "Ranged"
- }
|