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- {
- "access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
- "ammunition_markdown": "",
- "breadcrumbs_spa": [],
- "bulk": 1,
- "bulk_raw": "1",
- "category": "weapon",
- "damage": "1d6 modular",
- "damage_die": 6,
- "deity_markdown": "",
- "exclude_from_search": false,
- "favored_weapon_markdown": "",
- "hands": "1",
- "id": "weapon-225",
- "item_category": "Weapons",
- "item_subcategory": "Base Weapons",
- "level": 1,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Spoon Gun](/Weapons.aspx?ID=225)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cobbled\" url=\"/Traits.aspx?ID=400\" />\r\n<trait label=\"Goblin\" url=\"/Traits.aspx?ID=81\" />\r\n<trait label=\"Modular B, P, or S\" url=\"/Traits.aspx?ID=271\" />\r\n<trait label=\"Scatter 5 ft.\" url=\"/Traits.aspx?ID=413\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 157</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._<br />_Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat)._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Damage** 1d6 modular\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nNo one's entirely certain who developed the spoon gun, but all authorities agree that it was probably a goblin. Essentially a terrible idea in firearm form, the spoon gun is a spring-powered [hand cannon](/Weapons.aspx?ID=193) with a modified grip that uses miscellaneous knives, forks, chopsticks, and spoons as ammunition. Users typically upend the entire contents of their cutlery drawer into the gun, aim it in the general direction of the foe, and hope it hits something.\n\n This hand cannon is a martial weapon, instead of a simple weapon. It has the [scatter](/Traits.aspx?ID=413) (5 feet) trait and uses cutlery or similar-sized objects as ammunition instead of bullets (enough cheap cutlery to fire ten shots costs 1 sp). \n\nBig boom guns and spoon guns are modified versions of hand cannons with potential benefits and drawbacks alike, rather than separate weapons. If you have access to the spoon gun or big boom gun modifications, you can purchase them whenever you would purchase a hand cannon, and effects that depend upon and apply to hand cannons apply to both weapons.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />",
- "name": "Spoon Gun",
- "pfs": "Standard",
- "price": 1000,
- "price_raw": "10 gp",
- "range": 30,
- "range_raw": "30 ft.",
- "rarity": "uncommon",
- "release_date": "2021-10-13",
- "reload": 1,
- "reload_raw": "1",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cobbled\" url=\"/Traits.aspx?ID=400\" />\r\n<trait label=\"Goblin\" url=\"/Traits.aspx?ID=81\" />\r\n<trait label=\"Modular B, P, or S\" url=\"/Traits.aspx?ID=271\" />\r\n<trait label=\"Scatter 5 ft.\" url=\"/Traits.aspx?ID=413\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 157</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Damage** 1d6 modular\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nNo one's entirely certain who developed the spoon gun, but all authorities agree that it was probably a goblin. Essentially a terrible idea in …\r\n</summary>",
- "source": [
- "Guns & Gears"
- ],
- "source_raw": [
- "Guns & Gears pg. 157"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 157</row>",
- "speed": {},
- "summary": "No one's entirely certain who developed the spoon gun, but all authorities agree that it was probably a goblin. Essentially a terrible idea in …",
- "summary_markdown": "No one's entirely certain who developed the spoon gun, but all authorities agree that it was probably a goblin. Essentially a terrible idea in …",
- "text": "<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Spoon Gun Source Guns & Gears pg. 157 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat). Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Damage 1d6 modular Bulk 1 Hands 1 Range 30 ft. Reload 1 Category Martial Group Firearm --- No one's entirely certain who developed the spoon gun, but all authorities agree that it was probably a goblin. Essentially a terrible idea in firearm form, the spoon gun is a spring-powered hand cannon with a modified grip that uses miscellaneous knives, forks, chopsticks, and spoons as ammunition. Users typically upend the entire contents of their cutlery drawer into the gun, aim it in the general direction of the foe, and hope it hits something. This hand cannon is a martial weapon, instead of a simple weapon. It has the scatter (5 feet) trait and uses cutlery or similar-sized objects as ammunition instead of bullets (enough cheap cutlery to fire ten shots costs 1 sp). Big boom guns and spoon guns are modified versions of hand cannons with potential benefits and drawbacks alike, rather than separate weapons. If you have access to the spoon gun or big boom gun modifications, you can purchase them whenever you would purchase a hand cannon, and effects that depend upon and apply to hand cannons apply to both weapons. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
- "trait": [
- "Cobbled",
- "Goblin",
- "Modular",
- "Scatter",
- "Uncommon"
- ],
- "trait_markdown": "[Cobbled](/Traits.aspx?ID=400), [Goblin](/Traits.aspx?ID=81), [Modular B, P, or S](/Traits.aspx?ID=271), [Scatter 5 ft.](/Traits.aspx?ID=413), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Cobbled",
- "Goblin",
- "Modular B, P, or S",
- "Scatter 5 ft.",
- "Uncommon"
- ],
- "type": "Weapon",
- "url": "/Weapons.aspx?ID=225",
- "weakness": {},
- "weapon_category": "Martial",
- "weapon_group": "Firearm",
- "weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
- "weapon_type": "Ranged"
- }
|