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- {
- "ammunition_markdown": "",
- "breadcrumbs_spa": [],
- "bulk": 0.1,
- "bulk_raw": "L",
- "category": "weapon",
- "damage": "1d4 P",
- "damage_die": 4,
- "deity": [
- "Marishi",
- "The Divine Dare",
- "Trelmarixian",
- "Zevgavizeb"
- ],
- "deity_markdown": "[Marishi](/Deities.aspx?ID=265), [The Divine Dare](/Deities.aspx?ID=269), [Trelmarixian](/Deities.aspx?ID=137), [Zevgavizeb](/Deities.aspx?ID=82)",
- "exclude_from_search": false,
- "favored_weapon": [
- "Marishi",
- "The Divine Dare",
- "Trelmarixian",
- "Zevgavizeb"
- ],
- "favored_weapon_markdown": "[Marishi](/Deities.aspx?ID=265), [The Divine Dare](/Deities.aspx?ID=269), [Trelmarixian](/Deities.aspx?ID=137), [Zevgavizeb](/Deities.aspx?ID=82)",
- "hands": "1",
- "id": "weapon-11",
- "item_category": "Weapons",
- "item_subcategory": "Base Weapons",
- "level": 0,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Spiked Gauntlet](/Weapons.aspx?ID=11)\r\n</title>\n\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Free-Hand\" url=\"/Traits.aspx?ID=181\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\n\n**Favored Weapon** [Marishi](/Deities.aspx?ID=265), [The Divine Dare](/Deities.aspx?ID=269), [Trelmarixian](/Deities.aspx?ID=137), [Zevgavizeb](/Deities.aspx?ID=82)\n\n<row gap=\"medium\">\r\n**Price** 3 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nProviding the same defensive function as a standard gauntlet, this version has a group of spikes protruding from the knuckles to deliver piercing damage with a punch.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-4\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Cinderclaw Gauntlet](/Equipment.aspx?ID=482)",
- "name": "Spiked Gauntlet",
- "pfs": "Standard",
- "price": 30,
- "price_raw": "3 sp",
- "rarity": "common",
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Free-Hand\" url=\"/Traits.aspx?ID=181\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nProviding the same defensive function as a standard gauntlet, this version has a group of spikes protruding from the knuckles to deliver piercing …\r\n</summary>",
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 280"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>",
- "speed": {},
- "summary": "Providing the same defensive function as a standard gauntlet, this version has a group of spikes protruding from the knuckles to deliver piercing …",
- "summary_markdown": "Providing the same defensive function as a standard gauntlet, this version has a group of spikes protruding from the knuckles to deliver piercing …",
- "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Spiked Gauntlet Source Core Rulebook pg. 280 4.0 Favored Weapon Marishi, The Divine Dare, Trelmarixian, Zevgavizeb Price 3 sp Damage 1d4 P Bulk L Hands 1 Category Simple Group Brawling --- Providing the same defensive function as a standard gauntlet, this version has a group of spikes protruding from the knuckles to deliver piercing damage with a punch. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Cinderclaw Gauntlet",
- "trait": [
- "Agile",
- "Free-Hand"
- ],
- "trait_markdown": "[Agile](/Traits.aspx?ID=170), [Free-Hand](/Traits.aspx?ID=181)",
- "trait_raw": [
- "Agile",
- "Free-Hand"
- ],
- "type": "Weapon",
- "url": "/Weapons.aspx?ID=11",
- "weakness": {},
- "weapon_category": "Simple",
- "weapon_group": "Brawling",
- "weapon_group_markdown": "[Brawling](/WeaponGroups.aspx?ID=4)",
- "weapon_type": "Melee"
- }
|