Scourge.json 5.4 KB

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  1. {
  2. "ammunition_markdown": "",
  3. "breadcrumbs_spa": [],
  4. "bulk": 1,
  5. "bulk_raw": "1",
  6. "category": "weapon",
  7. "damage": "1d4 S",
  8. "damage_die": 4,
  9. "deity_markdown": "",
  10. "exclude_from_search": false,
  11. "favored_weapon_markdown": "",
  12. "hands": "1",
  13. "id": "weapon-89",
  14. "item_category": "Weapons",
  15. "item_subcategory": "Base Weapons",
  16. "level": 0,
  17. "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Scourge](/Weapons.aspx?ID=89)\r\n</title>\n\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 80 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 1 sp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA scourge—also known as a cat-o’-nine-tails—is a set of several knotted cords made from cotton or leather and attached to a handle. While most scourges are more suitable for torture than combat, the weapons used by the Order of the Scourge have metal barbs woven in to pierce clothing and armor. The scourge is a martial melee weapon.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-7\" />",
  18. "name": "Scourge",
  19. "pfs": "Standard",
  20. "price": 10,
  21. "price_raw": "1 sp",
  22. "rarity": "common",
  23. "release_date": "2019-10-16",
  24. "resistance": {},
  25. "search_markdown": "<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 80 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 sp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA scourge—also known as a cat-o’-nine-tails—is a set of several knotted cords made from cotton or leather and attached to a handle. While most …\r\n</summary>",
  26. "source": [
  27. "Character Guide"
  28. ],
  29. "source_raw": [
  30. "Character Guide pg. 80"
  31. ],
  32. "source_category": "Lost Omens",
  33. "source_markdown": "<row gap=\"tiny\">[Character Guide](/Sources.aspx?ID=12) pg. 80 <sup>2.0</sup></row>",
  34. "speed": {},
  35. "summary": "A scourge—also known as a cat-o’-nine-tails—is a set of several knotted cords made from cotton or leather and attached to a handle. While most …",
  36. "summary_markdown": "A scourge—also known as a cat-o’-nine-tails—is a set of several knotted cords made from cotton or leather and attached to a handle. While most …",
  37. "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Scourge Source Character Guide pg. 80 2.0 Price 1 sp Damage 1d4 S Bulk 1 Hands 1 Category Martial Group Flail --- A scourge—also known as a cat-o’-nine-tails—is a set of several knotted cords made from cotton or leather and attached to a handle. While most scourges are more suitable for torture than combat, the weapons used by the Order of the Scourge have metal barbs woven in to pierce clothing and armor. The scourge is a martial melee weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
  38. "trait": [
  39. "Agile",
  40. "Disarm",
  41. "Finesse",
  42. "Nonlethal",
  43. "Sweep"
  44. ],
  45. "trait_markdown": "[Agile](/Traits.aspx?ID=170), [Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Nonlethal](/Traits.aspx?ID=188), [Sweep](/Traits.aspx?ID=194)",
  46. "trait_raw": [
  47. "Agile",
  48. "Disarm",
  49. "Finesse",
  50. "Nonlethal",
  51. "Sweep"
  52. ],
  53. "type": "Weapon",
  54. "url": "/Weapons.aspx?ID=89",
  55. "weakness": {},
  56. "weapon_category": "Martial",
  57. "weapon_group": "Flail",
  58. "weapon_group_markdown": "[Flail](/WeaponGroups.aspx?ID=7)",
  59. "weapon_type": "Melee"
  60. }