Scorpion Whip.json 5.5 KB

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  1. {
  2. "ammunition_markdown": "",
  3. "breadcrumbs_spa": [],
  4. "bulk": 0.1,
  5. "bulk_raw": "L",
  6. "category": "weapon",
  7. "damage": "1d4 S",
  8. "damage_die": 4,
  9. "deity_markdown": "",
  10. "exclude_from_search": false,
  11. "favored_weapon_markdown": "",
  12. "hands": "1",
  13. "id": "weapon-114",
  14. "item_category": "Weapons",
  15. "item_subcategory": "Base Weapons",
  16. "level": 0,
  17. "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Limited\"\r\n>\r\n[Scorpion Whip](/Weapons.aspx?ID=114)\r\n</title>\r\n\r\n<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77</row>\n\n<row gap=\"medium\">\r\n**Price** 5 sp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA scorpion whip has a series of razor-sharp blades set along its tip. Unlike ordinary whips, a scorpion whip doesn’t have the nonlethal trait, making it deadlier in combat but less effective when the wielder seeks to bring in foes alive.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-7\" />",
  18. "name": "Scorpion Whip",
  19. "pfs": "Limited",
  20. "price": 50,
  21. "price_raw": "5 sp",
  22. "rarity": "uncommon",
  23. "release_date": "2020-01-30",
  24. "resistance": {},
  25. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 sp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA scorpion whip has a series of razor-sharp blades set along its tip. Unlike ordinary whips, a scorpion whip doesn’t have the nonlethal trait, making …\r\n</summary>",
  26. "source": [
  27. "Pathfinder #151: The Show Must Go On"
  28. ],
  29. "source_raw": [
  30. "Pathfinder #151: The Show Must Go On pg. 77"
  31. ],
  32. "source_category": "Adventure Paths",
  33. "source_group": "Extinction Curse",
  34. "source_markdown": "<row gap=\"tiny\">[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77</row>",
  35. "speed": {},
  36. "spoilers": "Extinction Curse",
  37. "summary": "A scorpion whip has a series of razor-sharp blades set along its tip. Unlike ordinary whips, a scorpion whip doesn’t have the nonlethal trait, making …",
  38. "summary_markdown": "A scorpion whip has a series of razor-sharp blades set along its tip. Unlike ordinary whips, a scorpion whip doesn’t have the nonlethal trait, making …",
  39. "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Scorpion Whip May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 77 Price 5 sp Damage 1d4 S Bulk L Hands 1 Category Martial Group Flail --- A scorpion whip has a series of razor-sharp blades set along its tip. Unlike ordinary whips, a scorpion whip doesn’t have the nonlethal trait, making it deadlier in combat but less effective when the wielder seeks to bring in foes alive. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
  40. "trait": [
  41. "Disarm",
  42. "Finesse",
  43. "Reach",
  44. "Trip",
  45. "Uncommon"
  46. ],
  47. "trait_markdown": "[Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Reach](/Traits.aspx?ID=192), [Trip](/Traits.aspx?ID=196), [Uncommon](/Traits.aspx?ID=159)",
  48. "trait_raw": [
  49. "Disarm",
  50. "Finesse",
  51. "Reach",
  52. "Trip",
  53. "Uncommon"
  54. ],
  55. "type": "Weapon",
  56. "url": "/Weapons.aspx?ID=114",
  57. "weakness": {},
  58. "weapon_category": "Martial",
  59. "weapon_group": "Flail",
  60. "weapon_group_markdown": "[Flail](/WeaponGroups.aspx?ID=7)",
  61. "weapon_type": "Melee"
  62. }