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- {
- "ammunition": "Repeating Heavy Crossbow Magazine",
- "ammunition_markdown": "[Repeating Heavy Crossbow Magazine](/Weapons.aspx?ID=183)",
- "breadcrumbs_spa": [],
- "bulk": 2,
- "bulk_raw": "2",
- "category": "weapon",
- "damage": "1d10 P",
- "damage_die": 10,
- "deity_markdown": "",
- "exclude_from_search": false,
- "favored_weapon_markdown": "",
- "hands": "2",
- "id": "weapon-178",
- "item_category": "Weapons",
- "item_subcategory": "Base Weapons",
- "level": 1,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Repeating Heavy Crossbow](/Weapons.aspx?ID=178)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Repeating\" url=\"/Traits.aspx?ID=374\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64</row>\n\n<row gap=\"medium\">\r\n**Price** 20 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 180 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n\r\n**Ammunition** [Repeating Heavy Crossbow Magazine](/Weapons.aspx?ID=183)\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis large crossbow has an internal chamber that can be loaded with up to five bolts. While it uses the same automated catch mechanism as other repeating crossbows, a repeating heavy crossbow's design has significant trade-offs. It has increased range and damage and is easier to learn how to use, but requires a small amount of effort to reload.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />",
- "name": "Repeating Heavy Crossbow",
- "pfs": "Standard",
- "price": 2000,
- "price_raw": "20 gp",
- "range": 180,
- "range_raw": "180 ft.",
- "rarity": "uncommon",
- "release_date": "2021-10-13",
- "reload": 1,
- "reload_raw": "1",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Repeating\" url=\"/Traits.aspx?ID=374\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 20 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 180 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Repeating Heavy Crossbow Magazine](/Weapons.aspx?ID=183)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis large crossbow has an internal chamber that can be loaded with up to five bolts. While it uses the same automated catch mechanism as other …\r\n</summary>",
- "source": [
- "Guns & Gears"
- ],
- "source_raw": [
- "Guns & Gears pg. 64"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 64</row>",
- "speed": {},
- "summary": "This large crossbow has an internal chamber that can be loaded with up to five bolts. While it uses the same automated catch mechanism as other …",
- "summary_markdown": "This large crossbow has an internal chamber that can be loaded with up to five bolts. While it uses the same automated catch mechanism as other …",
- "text": "<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Repeating Heavy Crossbow Source Guns & Gears pg. 64 Price 20 gp Damage 1d10 P Bulk 2 Hands 2 Range 180 ft. Reload 1 Category Martial Group Bow Ammunition Repeating Heavy Crossbow Magazine --- This large crossbow has an internal chamber that can be loaded with up to five bolts. While it uses the same automated catch mechanism as other repeating crossbows, a repeating heavy crossbow's design has significant trade-offs. It has increased range and damage and is easier to learn how to use, but requires a small amount of effort to reload. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
- "trait": [
- "Repeating",
- "Uncommon"
- ],
- "trait_markdown": "[Repeating](/Traits.aspx?ID=374), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Repeating",
- "Uncommon"
- ],
- "type": "Weapon",
- "url": "/Weapons.aspx?ID=178",
- "weakness": {},
- "weapon_category": "Martial",
- "weapon_group": "Bow",
- "weapon_group_markdown": "[Bow](/WeaponGroups.aspx?ID=3)",
- "weapon_type": "Ranged"
- }
|