Reinforced Stock.json 4.9 KB

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  1. {
  2. "ammunition_markdown": "",
  3. "breadcrumbs_spa": [],
  4. "bulk": 0.1,
  5. "bulk_raw": "L",
  6. "category": "weapon",
  7. "damage": "1d4 B",
  8. "damage_die": 4,
  9. "deity_markdown": "",
  10. "exclude_from_search": false,
  11. "favored_weapon_markdown": "",
  12. "hands": "1 or 2",
  13. "id": "weapon-187",
  14. "item_category": "Weapons",
  15. "item_subcategory": "Base Weapons",
  16. "level": 0,
  17. "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Reinforced Stock](/Weapons.aspx?ID=187)\r\n</title>\n\n<traits>\r\n<trait label=\"Attached to crossbow or firearm\" url=\"/Traits.aspx?ID=171\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Two-Hand d6\" url=\"/Traits.aspx?ID=198\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 152</row>\n\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1 or 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA reinforced stock is a weighted crossbow, firearm haft, or grip customized for striking in melee. An attached reinforced stock requires the same number of hands as the weapon it's attached to.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-5\" />",
  18. "name": "Reinforced Stock",
  19. "pfs": "Standard",
  20. "price": 20,
  21. "price_raw": "2 sp",
  22. "rarity": "common",
  23. "release_date": "2021-10-13",
  24. "resistance": {},
  25. "search_markdown": "<traits>\r\n<trait label=\"Attached to crossbow or firearm\" url=\"/Traits.aspx?ID=171\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Two-Hand d6\" url=\"/Traits.aspx?ID=198\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 152</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1 or 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA reinforced stock is a weighted crossbow, firearm haft, or grip customized for striking in melee. An attached reinforced stock requires the same …\r\n</summary>",
  26. "source": [
  27. "Guns & Gears"
  28. ],
  29. "source_raw": [
  30. "Guns & Gears pg. 152"
  31. ],
  32. "source_category": "Rulebooks",
  33. "source_markdown": "<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 152</row>",
  34. "speed": {},
  35. "summary": "A reinforced stock is a weighted crossbow, firearm haft, or grip customized for striking in melee. An attached reinforced stock requires the same …",
  36. "summary_markdown": "A reinforced stock is a weighted crossbow, firearm haft, or grip customized for striking in melee. An attached reinforced stock requires the same …",
  37. "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Reinforced Stock Source Guns &amp; Gears pg. 152 Price 2 sp Damage 1d4 B Bulk L Hands 1 or 2 Category Martial Group Club --- A reinforced stock is a weighted crossbow, firearm haft, or grip customized for striking in melee. An attached reinforced stock requires the same number of hands as the weapon it's attached to. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
  38. "trait": [
  39. "Attached",
  40. "Finesse",
  41. "Two-Hand"
  42. ],
  43. "trait_markdown": "[Attached to crossbow or firearm](/Traits.aspx?ID=171), [Finesse](/Traits.aspx?ID=179), [Two-Hand d6](/Traits.aspx?ID=198)",
  44. "trait_raw": [
  45. "Attached to crossbow or firearm",
  46. "Finesse",
  47. "Two-Hand d6"
  48. ],
  49. "type": "Weapon",
  50. "url": "/Weapons.aspx?ID=187",
  51. "weakness": {},
  52. "weapon_category": "Martial",
  53. "weapon_group": "Club",
  54. "weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)",
  55. "weapon_type": "Melee"
  56. }