Nightstick.json 6.1 KB

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  1. {
  2. "ammunition_markdown": "",
  3. "breadcrumbs_spa": [],
  4. "bulk": 0.1,
  5. "bulk_raw": "L",
  6. "category": "weapon",
  7. "damage": "1d4 B",
  8. "damage_die": 4,
  9. "deity_markdown": "",
  10. "exclude_from_search": false,
  11. "favored_weapon_markdown": "",
  12. "hands": "1",
  13. "id": "weapon-131",
  14. "item_category": "Weapons",
  15. "item_subcategory": "Base Weapons",
  16. "level": 0,
  17. "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"\"\r\n>\r\n[Nightstick](/Weapons.aspx?ID=131)\r\n</title>\r\n\r\n<spoilers>May contain spoilers from Agents of Edgewatch</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 78</row>\n\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis collapsible baton consists of several nested, telescoping metal shafts that can be extended as a free action by flicking the wrist. Once extended to its full length (usually around 2 feet), the baton locks into shape until the wielder uses an Interact action to collapse it—a collapsed nightstick is 8 inches long, making it easily concealed. Lighter and more maneuverable than an ordinary club or truncheon, nightsticks are designed to subdue foes without causing permanent injury. A nightstick is an uncommon simple melee weapon.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-5\" />",
  18. "name": "Nightstick",
  19. "price": 100,
  20. "price_raw": "1 gp",
  21. "rarity": "uncommon",
  22. "release_date": "2020-07-30",
  23. "resistance": {},
  24. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 78</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis collapsible baton consists of several nested, telescoping metal shafts that can be extended as a free action by flicking the wrist. Once …\r\n</summary>",
  25. "source": [
  26. "Pathfinder #157: Devil at the Dreaming Palace"
  27. ],
  28. "source_raw": [
  29. "Pathfinder #157: Devil at the Dreaming Palace pg. 78"
  30. ],
  31. "source_category": "Adventure Paths",
  32. "source_group": "Agents of Edgewatch",
  33. "source_markdown": "<row gap=\"tiny\">[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 78</row>",
  34. "speed": {},
  35. "spoilers": "Agents of Edgewatch",
  36. "summary": "This collapsible baton consists of several nested, telescoping metal shafts that can be extended as a free action by flicking the wrist. Once …",
  37. "summary_markdown": "This collapsible baton consists of several nested, telescoping metal shafts that can be extended as a free action by flicking the wrist. Once …",
  38. "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"\" > Nightstick May contain spoilers from Agents of Edgewatch Source Pathfinder #157: Devil at the Dreaming Palace pg. 78 Price 1 gp Damage 1d4 B Bulk L Hands 1 Category Simple Group Club --- This collapsible baton consists of several nested, telescoping metal shafts that can be extended as a free action by flicking the wrist. Once extended to its full length (usually around 2 feet), the baton locks into shape until the wielder uses an Interact action to collapse it—a collapsed nightstick is 8 inches long, making it easily concealed. Lighter and more maneuverable than an ordinary club or truncheon, nightsticks are designed to subdue foes without causing permanent injury. A nightstick is an uncommon simple melee weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
  39. "trait": [
  40. "Agile",
  41. "Finesse",
  42. "Nonlethal",
  43. "Parry",
  44. "Uncommon"
  45. ],
  46. "trait_markdown": "[Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Nonlethal](/Traits.aspx?ID=188), [Parry](/Traits.aspx?ID=190), [Uncommon](/Traits.aspx?ID=159)",
  47. "trait_raw": [
  48. "Agile",
  49. "Finesse",
  50. "Nonlethal",
  51. "Parry",
  52. "Uncommon"
  53. ],
  54. "type": "Weapon",
  55. "url": "/Weapons.aspx?ID=131",
  56. "weakness": {},
  57. "weapon_category": "Simple",
  58. "weapon_group": "Club",
  59. "weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)",
  60. "weapon_type": "Melee"
  61. }