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- {
- "ammunition_markdown": "",
- "breadcrumbs_spa": [],
- "bulk": 2,
- "bulk_raw": "2",
- "category": "weapon",
- "damage": "1d8 B",
- "damage_die": 8,
- "deity_markdown": "",
- "exclude_from_search": false,
- "favored_weapon_markdown": "",
- "hands": "2",
- "id": "weapon-293",
- "item_category": "Weapons",
- "item_subcategory": "Base Weapons",
- "level": 0,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Long Hammer](/Weapons.aspx?ID=293)\r\n</title>\n\n<traits>\r\n<trait label=\"Brace\" url=\"/Traits.aspx?ID=471\" />\r\n<trait label=\"Dwarf\" url=\"/Traits.aspx?ID=54\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d8 B\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Hammer](/WeaponGroups.aspx?ID=8)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThe long hammer features a pronged hammer head designed for damaging knees and ankles, counterbalanced by a stout spike and affixed to a reinforced shaft between 5 and 7 feet long.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-8\" />",
- "name": "Long Hammer",
- "pfs": "Standard",
- "price": 500,
- "price_raw": "5 gp",
- "rarity": "common",
- "release_date": "2023-02-22",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Brace\" url=\"/Traits.aspx?ID=471\" />\r\n<trait label=\"Dwarf\" url=\"/Traits.aspx?ID=54\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d8 B\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Hammer](/WeaponGroups.aspx?ID=8)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe long hammer features a pronged hammer head designed for damaging knees and ankles, counterbalanced by a stout spike and affixed to a reinforced …\r\n</summary>",
- "source": [
- "Treasure Vault"
- ],
- "source_raw": [
- "Treasure Vault pg. 27"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup></row>",
- "speed": {},
- "summary": "The long hammer features a pronged hammer head designed for damaging knees and ankles, counterbalanced by a stout spike and affixed to a reinforced …",
- "summary_markdown": "The long hammer features a pronged hammer head designed for damaging knees and ankles, counterbalanced by a stout spike and affixed to a reinforced …",
- "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Long Hammer Source Treasure Vault pg. 27 1.1 Price 5 gp Damage 1d8 B Bulk 2 Hands 2 Category Martial Group Hammer --- The long hammer features a pronged hammer head designed for damaging knees and ankles, counterbalanced by a stout spike and affixed to a reinforced shaft between 5 and 7 feet long. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
- "trait": [
- "Brace",
- "Dwarf",
- "Reach",
- "Trip",
- "Versatile"
- ],
- "trait_markdown": "[Brace](/Traits.aspx?ID=471), [Dwarf](/Traits.aspx?ID=54), [Reach](/Traits.aspx?ID=192), [Trip](/Traits.aspx?ID=196), [Versatile P](/Traits.aspx?ID=200)",
- "trait_raw": [
- "Brace",
- "Dwarf",
- "Reach",
- "Trip",
- "Versatile P"
- ],
- "type": "Weapon",
- "url": "/Weapons.aspx?ID=293",
- "weakness": {},
- "weapon_category": "Martial",
- "weapon_group": "Hammer",
- "weapon_group_markdown": "[Hammer](/WeaponGroups.aspx?ID=8)",
- "weapon_type": "Melee"
- }
|