Light Pick.json 4.7 KB

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  1. {
  2. "ammunition_markdown": "",
  3. "breadcrumbs_spa": [],
  4. "bulk": 0.1,
  5. "bulk_raw": "L",
  6. "category": "weapon",
  7. "damage": "1d4 P",
  8. "damage_die": 4,
  9. "deity": [
  10. "Dranngvit"
  11. ],
  12. "deity_markdown": "[Dranngvit](/Deities.aspx?ID=86)",
  13. "exclude_from_search": false,
  14. "favored_weapon": [
  15. "Dranngvit"
  16. ],
  17. "favored_weapon_markdown": "[Dranngvit](/Deities.aspx?ID=86)",
  18. "hands": "1",
  19. "id": "weapon-30",
  20. "item_category": "Weapons",
  21. "item_subcategory": "Base Weapons",
  22. "level": 0,
  23. "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Light Pick](/Weapons.aspx?ID=30)\r\n</title>\n\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Fatal 1d8\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n**Favored Weapon** [Dranngvit](/Deities.aspx?ID=86)\n\n<row gap=\"medium\">\r\n**Price** 4 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Pick](/WeaponGroups.aspx?ID=10)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA light pick is a modified mining implement with a wooden shaft ending in a pick head crafted more to pierce armor and flesh than chip rocks.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-10\" />",
  24. "name": "Light Pick",
  25. "pfs": "Standard",
  26. "price": 40,
  27. "price_raw": "4 sp",
  28. "rarity": "common",
  29. "release_date": "2019-08-01",
  30. "resistance": {},
  31. "search_markdown": "<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Fatal 1d8\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 4 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Pick](/WeaponGroups.aspx?ID=10)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA light pick is a modified mining implement with a wooden shaft ending in a pick head crafted more to pierce armor and flesh than chip rocks.\r\n</summary>",
  32. "source": [
  33. "Core Rulebook"
  34. ],
  35. "source_raw": [
  36. "Core Rulebook pg. 281"
  37. ],
  38. "source_category": "Rulebooks",
  39. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>",
  40. "speed": {},
  41. "summary": "A light pick is a modified mining implement with a wooden shaft ending in a pick head crafted more to pierce armor and flesh than chip rocks.",
  42. "summary_markdown": "A light pick is a modified mining implement with a wooden shaft ending in a pick head crafted more to pierce armor and flesh than chip rocks.",
  43. "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Light Pick Source Core Rulebook pg. 281 4.0 Favored Weapon Dranngvit Price 4 sp Damage 1d4 P Bulk L Hands 1 Category Martial Group Pick --- A light pick is a modified mining implement with a wooden shaft ending in a pick head crafted more to pierce armor and flesh than chip rocks. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
  44. "trait": [
  45. "Agile",
  46. "Fatal"
  47. ],
  48. "trait_markdown": "[Agile](/Traits.aspx?ID=170), [Fatal 1d8](/Traits.aspx?ID=178)",
  49. "trait_raw": [
  50. "Agile",
  51. "Fatal 1d8"
  52. ],
  53. "type": "Weapon",
  54. "url": "/Weapons.aspx?ID=30",
  55. "weakness": {},
  56. "weapon_category": "Martial",
  57. "weapon_group": "Pick",
  58. "weapon_group_markdown": "[Pick](/WeaponGroups.aspx?ID=10)",
  59. "weapon_type": "Melee"
  60. }