Khakkara.json 5.3 KB

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  1. {
  2. "ammunition_markdown": "",
  3. "breadcrumbs_spa": [],
  4. "bulk": 1,
  5. "bulk_raw": "1",
  6. "category": "weapon",
  7. "damage": "1d6 B",
  8. "damage_die": 6,
  9. "deity_markdown": "",
  10. "exclude_from_search": false,
  11. "favored_weapon_markdown": "",
  12. "hands": "1",
  13. "id": "weapon-126",
  14. "item_category": "Weapons",
  15. "item_subcategory": "Base Weapons",
  16. "level": 0,
  17. "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Khakkara](/Weapons.aspx?ID=126)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n<trait label=\"Two-Hand 1d10\" url=\"/Traits.aspx?ID=198\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis staff is topped by a pointed metal circle from which hang several smaller rings that jingle and clang noisily as the staff is moved, allowing you to announce your presence and scare off wild animals as you walk.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-5\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Chatterer of Follies](/Equipment.aspx?ID=1047)",
  18. "name": "Khakkara",
  19. "pfs": "Standard",
  20. "price": 200,
  21. "price_raw": "2 gp",
  22. "rarity": "uncommon",
  23. "release_date": "2020-07-30",
  24. "resistance": {},
  25. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n<trait label=\"Two-Hand 1d10\" url=\"/Traits.aspx?ID=198\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis staff is topped by a pointed metal circle from which hang several smaller rings that jingle and clang noisily as the staff is moved, allowing …\r\n</summary>",
  26. "source": [
  27. "Advanced Player's Guide"
  28. ],
  29. "source_raw": [
  30. "Advanced Player's Guide pg. 248"
  31. ],
  32. "source_category": "Rulebooks",
  33. "source_markdown": "<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 <sup>2.0</sup></row>",
  34. "speed": {},
  35. "summary": "This staff is topped by a pointed metal circle from which hang several smaller rings that jingle and clang noisily as the staff is moved, allowing …",
  36. "summary_markdown": "This staff is topped by a pointed metal circle from which hang several smaller rings that jingle and clang noisily as the staff is moved, allowing …",
  37. "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Khakkara Source Advanced Player's Guide pg. 248 2.0 Price 2 gp Damage 1d6 B Bulk 1 Hands 1 Category Martial Group Club --- This staff is topped by a pointed metal circle from which hang several smaller rings that jingle and clang noisily as the staff is moved, allowing you to announce your presence and scare off wild animals as you walk. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Chatterer of Follies",
  38. "trait": [
  39. "Shove",
  40. "Two-Hand",
  41. "Uncommon",
  42. "Versatile"
  43. ],
  44. "trait_markdown": "[Shove](/Traits.aspx?ID=193), [Two-Hand 1d10](/Traits.aspx?ID=198), [Uncommon](/Traits.aspx?ID=159), [Versatile P](/Traits.aspx?ID=200)",
  45. "trait_raw": [
  46. "Shove",
  47. "Two-Hand 1d10",
  48. "Uncommon",
  49. "Versatile P"
  50. ],
  51. "type": "Weapon",
  52. "url": "/Weapons.aspx?ID=126",
  53. "weakness": {},
  54. "weapon_category": "Martial",
  55. "weapon_group": "Club",
  56. "weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)",
  57. "weapon_type": "Melee"
  58. }