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- {
- "ammunition_markdown": "",
- "breadcrumbs_spa": [],
- "bulk": 1,
- "bulk_raw": "1",
- "category": "weapon",
- "damage": "1d8 P",
- "damage_die": 8,
- "deity_markdown": "",
- "exclude_from_search": false,
- "favored_weapon_markdown": "",
- "hands": "2",
- "id": "weapon-170",
- "item_category": "Weapons",
- "item_subcategory": "Base Weapons",
- "level": 0,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Injection Spear](/Weapons.aspx?ID=170)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Injection\" url=\"/Traits.aspx?ID=407\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 63</row>\n\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA hollow receptacle inside this spear's head can store a single dose of [poison](/Traits.aspx?ID=126). A sliding trigger along the spear's shaft can inject the loaded poison into a damaged target.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-14\" />",
- "name": "Injection Spear",
- "pfs": "Standard",
- "price": 300,
- "price_raw": "3 gp",
- "rarity": "uncommon",
- "release_date": "2021-10-13",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Injection\" url=\"/Traits.aspx?ID=407\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 63</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA hollow receptacle inside this spear's head can store a single dose of poison . A sliding trigger along the spear's shaft can inject the loaded …\r\n</summary>",
- "source": [
- "Guns & Gears"
- ],
- "source_raw": [
- "Guns & Gears pg. 63"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 63</row>",
- "speed": {},
- "summary": "A hollow receptacle inside this spear's head can store a single dose of poison . A sliding trigger along the spear's shaft can inject the loaded …",
- "summary_markdown": "A hollow receptacle inside this spear's head can store a single dose of poison . A sliding trigger along the spear's shaft can inject the loaded …",
- "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Injection Spear Source Guns & Gears pg. 63 Price 3 gp Damage 1d8 P Bulk 1 Hands 2 Category Martial Group Spear --- A hollow receptacle inside this spear's head can store a single dose of poison. A sliding trigger along the spear's shaft can inject the loaded poison into a damaged target. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
- "trait": [
- "Injection",
- "Reach",
- "Uncommon"
- ],
- "trait_markdown": "[Injection](/Traits.aspx?ID=407), [Reach](/Traits.aspx?ID=192), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Injection",
- "Reach",
- "Uncommon"
- ],
- "type": "Weapon",
- "url": "/Weapons.aspx?ID=170",
- "weakness": {},
- "weapon_category": "Martial",
- "weapon_group": "Spear",
- "weapon_group_markdown": "[Spear](/WeaponGroups.aspx?ID=14)",
- "weapon_type": "Melee"
- }
|