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- {
- "ammunition_markdown": "",
- "breadcrumbs_spa": [],
- "bulk": 2,
- "bulk_raw": "2",
- "category": "weapon",
- "damage": "1d8 S",
- "damage_die": 8,
- "deity_markdown": "",
- "exclude_from_search": false,
- "favored_weapon_markdown": "",
- "hands": "2",
- "id": "weapon-53",
- "item_category": "Weapons",
- "item_subcategory": "Base Weapons",
- "level": 0,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Horsechopper](/Weapons.aspx?ID=53)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Goblin\" url=\"/Traits.aspx?ID=81\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 9 sp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nCreated by goblins to battle horses, this weapon is essentially a long shaft ending in a blade with a large hook.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-11\" />",
- "name": "Horsechopper",
- "pfs": "Standard",
- "price": 90,
- "price_raw": "9 sp",
- "rarity": "uncommon",
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Goblin\" url=\"/Traits.aspx?ID=81\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 9 sp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreated by goblins to battle horses, this weapon is essentially a long shaft ending in a blade with a large hook.\r\n</summary>",
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 281"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>",
- "speed": {},
- "summary": "Created by goblins to battle horses, this weapon is essentially a long shaft ending in a blade with a large hook.",
- "summary_markdown": "Created by goblins to battle horses, this weapon is essentially a long shaft ending in a blade with a large hook.",
- "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Horsechopper Source Core Rulebook pg. 281 4.0 Price 9 sp Damage 1d8 S Bulk 2 Hands 2 Category Martial Group Polearm --- Created by goblins to battle horses, this weapon is essentially a long shaft ending in a blade with a large hook. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
- "trait": [
- "Goblin",
- "Reach",
- "Trip",
- "Uncommon",
- "Versatile"
- ],
- "trait_markdown": "[Goblin](/Traits.aspx?ID=81), [Reach](/Traits.aspx?ID=192), [Trip](/Traits.aspx?ID=196), [Uncommon](/Traits.aspx?ID=159), [Versatile P](/Traits.aspx?ID=200)",
- "trait_raw": [
- "Goblin",
- "Reach",
- "Trip",
- "Uncommon",
- "Versatile P"
- ],
- "type": "Weapon",
- "url": "/Weapons.aspx?ID=53",
- "weakness": {},
- "weapon_category": "Martial",
- "weapon_group": "Polearm",
- "weapon_group_markdown": "[Polearm](/WeaponGroups.aspx?ID=11)",
- "weapon_type": "Melee"
- }
|