Hongali Hornbow.json 6.6 KB

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  1. {
  2. "access": "Hongali characters have access to the Hongali hornbow.",
  3. "ammunition_markdown": "",
  4. "breadcrumbs_spa": [],
  5. "bulk": 2,
  6. "bulk_raw": "2",
  7. "category": "weapon",
  8. "damage": "1d8 P",
  9. "damage_die": 8,
  10. "deity_markdown": "",
  11. "exclude_from_search": false,
  12. "favored_weapon_markdown": "",
  13. "hands": "1+",
  14. "id": "weapon-238",
  15. "item_category": "Weapons",
  16. "item_subcategory": "Base Weapons",
  17. "level": 0,
  18. "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Hongali Hornbow](/Weapons.aspx?ID=238)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Deadly d6\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Propulsive\" url=\"/Traits.aspx?ID=191\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 105</row>\n\n**Access** Hongali characters have access to the Hongali hornbow.\r\n\r\n<row gap=\"medium\">\r\n**Price** 11 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1+\r\n\r\n**Range** 40 ft.\r\n\r\n**Reload** 0\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThese immense bows are traditionally made from the horns of great beasts, though modern residents of Hongal, the northernmost nation in Tian Xia, often use composite materials or even small trees as the weapon's base. While Hongali hornbows have a shorter range than other bows, they make up for it by focusing the power of the longbow at a short distance and can be used from horseback—perfect for the skirmishing fighting style of mounted Hongali troops. While it's difficult for those in Avistan to get their hands on these Hongali weapons, a small warband of beast-riding orcs from the Hold of Belkzen managed to arm themselves with Hongali hornbows and cut a bloody swathe through adventurers and neighboring militaries alike for several years before they were finally defeated via a desperate ambush. The stories of that warband spread, causing Avistani adventurers with little knowledge of Tian Xia to associate the bows with orcs.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />",
  19. "name": "Hongali Hornbow",
  20. "pfs": "Standard",
  21. "price": 1100,
  22. "price_raw": "11 gp",
  23. "range": 40,
  24. "range_raw": "40 ft.",
  25. "rarity": "uncommon",
  26. "release_date": "2021-10-13",
  27. "reload": 0,
  28. "reload_raw": "0",
  29. "resistance": {},
  30. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Deadly d6\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Propulsive\" url=\"/Traits.aspx?ID=191\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 105</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 11 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1+\r\n\r\n**Range** 40 ft.\r\n\r\n**Reload** 0\r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese immense bows are traditionally made from the horns of great beasts, though modern residents of Hongal, the northernmost nation in Tian Xia, …\r\n</summary>",
  31. "source": [
  32. "Grand Bazaar"
  33. ],
  34. "source_raw": [
  35. "Grand Bazaar pg. 105"
  36. ],
  37. "source_category": "Lost Omens",
  38. "source_markdown": "<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 105</row>",
  39. "speed": {},
  40. "summary": "These immense bows are traditionally made from the horns of great beasts, though modern residents of Hongal, the northernmost nation in Tian Xia, …",
  41. "summary_markdown": "These immense bows are traditionally made from the horns of great beasts, though modern residents of Hongal, the northernmost nation in Tian Xia, …",
  42. "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Hongali Hornbow Source Grand Bazaar pg. 105 Access Hongali characters have access to the Hongali hornbow. Price 11 gp Damage 1d8 P Bulk 2 Hands 1+ Range 40 ft. Reload 0 Category Advanced Group Bow --- These immense bows are traditionally made from the horns of great beasts, though modern residents of Hongal, the northernmost nation in Tian Xia, often use composite materials or even small trees as the weapon's base. While Hongali hornbows have a shorter range than other bows, they make up for it by focusing the power of the longbow at a short distance and can be used from horseback—perfect for the skirmishing fighting style of mounted Hongali troops. While it's difficult for those in Avistan to get their hands on these Hongali weapons, a small warband of beast-riding orcs from the Hold of Belkzen managed to arm themselves with Hongali hornbows and cut a bloody swathe through adventurers and neighboring militaries alike for several years before they were finally defeated via a desperate ambush. The stories of that warband spread, causing Avistani adventurers with little knowledge of Tian Xia to associate the bows with orcs. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
  43. "trait": [
  44. "Deadly",
  45. "Propulsive",
  46. "Uncommon"
  47. ],
  48. "trait_markdown": "[Deadly d6](/Traits.aspx?ID=174), [Propulsive](/Traits.aspx?ID=191), [Uncommon](/Traits.aspx?ID=159)",
  49. "trait_raw": [
  50. "Deadly d6",
  51. "Propulsive",
  52. "Uncommon"
  53. ],
  54. "type": "Weapon",
  55. "url": "/Weapons.aspx?ID=238",
  56. "weakness": {},
  57. "weapon_category": "Advanced",
  58. "weapon_group": "Bow",
  59. "weapon_group_markdown": "[Bow](/WeaponGroups.aspx?ID=3)",
  60. "weapon_type": "Ranged"
  61. }