Harpoon.json 4.8 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556
  1. {
  2. "ammunition_markdown": "",
  3. "breadcrumbs_spa": [],
  4. "bulk": 1,
  5. "bulk_raw": "1",
  6. "category": "weapon",
  7. "damage": "1d8 P",
  8. "damage_die": 8,
  9. "deity_markdown": "",
  10. "exclude_from_search": false,
  11. "favored_weapon_markdown": "",
  12. "hands": "2",
  13. "id": "weapon-336",
  14. "item_category": "Weapons",
  15. "item_subcategory": "Base Weapons",
  16. "level": 0,
  17. "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Harpoon](/Weapons.aspx?ID=336)\r\n</title>\n\n<traits>\r\n<trait label=\"Tethered\" url=\"/Traits.aspx?ID=252\" />\r\n<trait label=\"Thrown\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 30 ft.\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nOften used for hunting exceptionally large aquatic creatures, the harpoon is similar to a [javelin](/Weapons.aspx?ID=71) but features a barbed head and rope tether so it (or the corpse it's attached to) can be easily retrieved.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-6\" />",
  18. "name": "Harpoon",
  19. "pfs": "Standard",
  20. "price": 100,
  21. "price_raw": "1 gp",
  22. "range": 30,
  23. "range_raw": "30 ft.",
  24. "rarity": "common",
  25. "release_date": "2023-02-22",
  26. "resistance": {},
  27. "search_markdown": "<traits>\r\n<trait label=\"Tethered\" url=\"/Traits.aspx?ID=252\" />\r\n<trait label=\"Thrown\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 30 ft.\r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOften used for hunting exceptionally large aquatic creatures, the harpoon is similar to a javelin but features a barbed head and rope tether so it …\r\n</summary>",
  28. "source": [
  29. "Treasure Vault"
  30. ],
  31. "source_raw": [
  32. "Treasure Vault pg. 31"
  33. ],
  34. "source_category": "Rulebooks",
  35. "source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>",
  36. "speed": {},
  37. "summary": "Often used for hunting exceptionally large aquatic creatures, the harpoon is similar to a javelin but features a barbed head and rope tether so it …",
  38. "summary_markdown": "Often used for hunting exceptionally large aquatic creatures, the harpoon is similar to a javelin but features a barbed head and rope tether so it …",
  39. "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Harpoon Source Treasure Vault pg. 31 1.1 Price 1 gp Damage 1d8 P Bulk 1 Hands 2 Range 30 ft. Category Martial Group Dart --- Often used for hunting exceptionally large aquatic creatures, the harpoon is similar to a javelin but features a barbed head and rope tether so it (or the corpse it's attached to) can be easily retrieved. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
  40. "trait": [
  41. "Tethered",
  42. "Thrown"
  43. ],
  44. "trait_markdown": "[Tethered](/Traits.aspx?ID=252), [Thrown](/Traits.aspx?ID=195)",
  45. "trait_raw": [
  46. "Tethered",
  47. "Thrown"
  48. ],
  49. "type": "Weapon",
  50. "url": "/Weapons.aspx?ID=336",
  51. "weakness": {},
  52. "weapon_category": "Martial",
  53. "weapon_group": "Dart",
  54. "weapon_group_markdown": "[Dart](/WeaponGroups.aspx?ID=6)",
  55. "weapon_type": "Ranged"
  56. }