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- {
- "ammunition": "Bolts",
- "ammunition_markdown": "[Bolts](/Weapons.aspx?ID=81)",
- "breadcrumbs_spa": [],
- "bulk": 0.1,
- "bulk_raw": "L",
- "category": "weapon",
- "damage": "1d6 P",
- "damage_die": 6,
- "deity_markdown": "",
- "exclude_from_search": false,
- "favored_weapon_markdown": "",
- "hands": "1",
- "id": "weapon-69",
- "item_category": "Weapons",
- "item_subcategory": "Base Weapons",
- "level": 0,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Hand Crossbow](/Weapons.aspx?ID=69)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n\r\n**Ammunition** [Bolts](/Weapons.aspx?ID=81)\r\n\r\n</column>\r\n\r\n---\r\n\r\nSometimes referred to as an alley bow by rogues or ruffians, this small crossbow fires small bolts that are sometimes used to deliver poison to the target. It’s small enough to be shot one-handed, but it still requires two hands to load.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />",
- "name": "Hand Crossbow",
- "pfs": "Standard",
- "price": 300,
- "price_raw": "3 gp",
- "range": 60,
- "range_raw": "60 ft.",
- "rarity": "common",
- "release_date": "2019-08-01",
- "reload": 1,
- "reload_raw": "1",
- "resistance": {},
- "search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Bolts](/Weapons.aspx?ID=81)\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSometimes referred to as an alley bow by rogues or ruffians, this small crossbow fires small bolts that are sometimes used to deliver poison to the …\r\n</summary>",
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 281"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>",
- "speed": {},
- "summary": "Sometimes referred to as an alley bow by rogues or ruffians, this small crossbow fires small bolts that are sometimes used to deliver poison to the …",
- "summary_markdown": "Sometimes referred to as an alley bow by rogues or ruffians, this small crossbow fires small bolts that are sometimes used to deliver poison to the …",
- "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Hand Crossbow Source Core Rulebook pg. 281 4.0 Price 3 gp Damage 1d6 P Bulk L Hands 1 Range 60 ft. Reload 1 Category Simple Group Bow Ammunition Bolts --- Sometimes referred to as an alley bow by rogues or ruffians, this small crossbow fires small bolts that are sometimes used to deliver poison to the target. It’s small enough to be shot one-handed, but it still requires two hands to load. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
- "trait_markdown": "",
- "type": "Weapon",
- "url": "/Weapons.aspx?ID=69",
- "weakness": {},
- "weapon_category": "Simple",
- "weapon_group": "Bow",
- "weapon_group_markdown": "[Bow](/WeaponGroups.aspx?ID=3)",
- "weapon_type": "Ranged"
- }
|