Greatclub.json 5.3 KB

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  1. {
  2. "ammunition_markdown": "",
  3. "breadcrumbs_spa": [],
  4. "bulk": 2,
  5. "bulk_raw": "2",
  6. "category": "weapon",
  7. "damage": "1d10 B",
  8. "damage_die": 10,
  9. "deity": [
  10. "Balumbdar",
  11. "Yamatsumi",
  12. "Ydajisk"
  13. ],
  14. "deity_markdown": "[Balumbdar](/Deities.aspx?ID=224), [Yamatsumi](/Deities.aspx?ID=185), [Ydajisk](/Deities.aspx?ID=148)",
  15. "exclude_from_search": false,
  16. "favored_weapon": [
  17. "Balumbdar",
  18. "Yamatsumi",
  19. "Ydajisk"
  20. ],
  21. "favored_weapon_markdown": "[Balumbdar](/Deities.aspx?ID=224), [Yamatsumi](/Deities.aspx?ID=185), [Ydajisk](/Deities.aspx?ID=148)",
  22. "hands": "2",
  23. "id": "weapon-22",
  24. "item_category": "Weapons",
  25. "item_subcategory": "Base Weapons",
  26. "level": 0,
  27. "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Greatclub](/Weapons.aspx?ID=22)\r\n</title>\n\n<traits>\r\n<trait label=\"Backswing\" url=\"/Traits.aspx?ID=173\" />\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\n\n**Favored Weapon** [Balumbdar](/Deities.aspx?ID=224), [Yamatsumi](/Deities.aspx?ID=185), [Ydajisk](/Deities.aspx?ID=148)\n\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d10 B\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nWhile many greatclubs are intricately carved, others are little more than a sturdy tree branch. These massive clubs are too heavy to wield with only one hand.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-5\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Conflagration Club](/Equipment.aspx?ID=1051), [Deflecting Branch](/Equipment.aspx?ID=1448), [Gearblade](/Equipment.aspx?ID=896)",
  28. "name": "Greatclub",
  29. "pfs": "Standard",
  30. "price": 100,
  31. "price_raw": "1 gp",
  32. "rarity": "common",
  33. "release_date": "2019-08-01",
  34. "resistance": {},
  35. "search_markdown": "<traits>\r\n<trait label=\"Backswing\" url=\"/Traits.aspx?ID=173\" />\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d10 B\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhile many greatclubs are intricately carved, others are little more than a sturdy tree branch. These massive clubs are too heavy to wield with only …\r\n</summary>",
  36. "source": [
  37. "Core Rulebook"
  38. ],
  39. "source_raw": [
  40. "Core Rulebook pg. 280"
  41. ],
  42. "source_category": "Rulebooks",
  43. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>",
  44. "speed": {},
  45. "summary": "While many greatclubs are intricately carved, others are little more than a sturdy tree branch. These massive clubs are too heavy to wield with only …",
  46. "summary_markdown": "While many greatclubs are intricately carved, others are little more than a sturdy tree branch. These massive clubs are too heavy to wield with only …",
  47. "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Greatclub Source Core Rulebook pg. 280 4.0 Favored Weapon Balumbdar, Yamatsumi, Ydajisk Price 1 gp Damage 1d10 B Bulk 2 Hands 2 Category Martial Group Club --- While many greatclubs are intricately carved, others are little more than a sturdy tree branch. These massive clubs are too heavy to wield with only one hand. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Conflagration Club, Deflecting Branch, Gearblade",
  48. "trait": [
  49. "Backswing",
  50. "Shove"
  51. ],
  52. "trait_markdown": "[Backswing](/Traits.aspx?ID=173), [Shove](/Traits.aspx?ID=193)",
  53. "trait_raw": [
  54. "Backswing",
  55. "Shove"
  56. ],
  57. "type": "Weapon",
  58. "url": "/Weapons.aspx?ID=22",
  59. "weakness": {},
  60. "weapon_category": "Martial",
  61. "weapon_group": "Club",
  62. "weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)",
  63. "weapon_type": "Melee"
  64. }