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- {
- "ammunition_markdown": "",
- "breadcrumbs_spa": [],
- "bulk": 1,
- "bulk_raw": "1",
- "category": "weapon",
- "damage": "1d6 B",
- "damage_die": 6,
- "deity_markdown": "",
- "exclude_from_search": false,
- "favored_weapon_markdown": "",
- "hands": "1",
- "id": "weapon-63",
- "item_category": "Weapons",
- "item_subcategory": "Base Weapons",
- "level": 0,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Gnome Flickmace](/Weapons.aspx?ID=63)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Gnome\" url=\"/Traits.aspx?ID=80\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nMore a flail than a mace, this weapon has a short handle attached to a length of chain with a ball at the end. The ball is propelled to its reach with the flick of the wrist, the momentum of which brings the ball back to the wielder after the strike.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-7\" />",
- "name": "Gnome Flickmace",
- "pfs": "Standard",
- "price": 300,
- "price_raw": "3 gp",
- "rarity": "uncommon",
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Gnome\" url=\"/Traits.aspx?ID=80\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMore a flail than a mace, this weapon has a short handle attached to a length of chain with a ball at the end. The ball is propelled to its reach …\r\n</summary>",
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 281"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>",
- "speed": {},
- "summary": "More a flail than a mace, this weapon has a short handle attached to a length of chain with a ball at the end. The ball is propelled to its reach …",
- "summary_markdown": "More a flail than a mace, this weapon has a short handle attached to a length of chain with a ball at the end. The ball is propelled to its reach …",
- "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Gnome Flickmace Source Core Rulebook pg. 281 4.0 Price 3 gp Damage 1d6 B Bulk 1 Hands 1 Category Advanced Group Flail --- More a flail than a mace, this weapon has a short handle attached to a length of chain with a ball at the end. The ball is propelled to its reach with the flick of the wrist, the momentum of which brings the ball back to the wielder after the strike. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
- "trait": [
- "Gnome",
- "Reach",
- "Sweep",
- "Uncommon"
- ],
- "trait_markdown": "[Gnome](/Traits.aspx?ID=80), [Reach](/Traits.aspx?ID=192), [Sweep](/Traits.aspx?ID=194), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Gnome",
- "Reach",
- "Sweep",
- "Uncommon"
- ],
- "type": "Weapon",
- "url": "/Weapons.aspx?ID=63",
- "weakness": {},
- "weapon_category": "Advanced",
- "weapon_group": "Flail",
- "weapon_group_markdown": "[Flail](/WeaponGroups.aspx?ID=7)",
- "weapon_type": "Melee"
- }
|