Gaff.json 5.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354
  1. {
  2. "ammunition_markdown": "",
  3. "breadcrumbs_spa": [],
  4. "bulk": 1,
  5. "bulk_raw": "1",
  6. "category": "weapon",
  7. "damage": "1d6 B",
  8. "damage_die": 6,
  9. "deity_markdown": "",
  10. "exclude_from_search": false,
  11. "favored_weapon_markdown": "",
  12. "hands": "1",
  13. "id": "weapon-169",
  14. "item_category": "Weapons",
  15. "item_subcategory": "Base Weapons",
  16. "level": 0,
  17. "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Gaff](/Weapons.aspx?ID=169)\r\n</title>\n\n<traits>\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 259 <sup>2.0</sup>, [Bestiary 2](/Sources.aspx?ID=32) pg. 125 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThese hooked staffs are popular among Senghor fishers and warriors alike. A gaff sized for a Medium creature is a common martial weapon in the club group. It deals 1d6 bludgeoning damage and has 1 Bulk. It requires one hand to use and has the trip and versatile P weapon traits. Gaffs are readily available in Senghor and nearby settlements for 1 gp.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-5\" />",
  18. "name": "Gaff",
  19. "pfs": "Standard",
  20. "price": 100,
  21. "price_raw": "1 gp",
  22. "rarity": "common",
  23. "release_date": "2021-07-07",
  24. "resistance": {},
  25. "search_markdown": "<traits>\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 259 <sup>2.0</sup>, [Bestiary 2](/Sources.aspx?ID=32) pg. 125 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese hooked staffs are popular among Senghor fishers and warriors alike. A gaff sized for a Medium creature is a common martial weapon in the club …\r\n</summary>",
  26. "source": [
  27. "The Mwangi Expanse"
  28. ],
  29. "source_raw": [
  30. "The Mwangi Expanse pg. 259"
  31. ],
  32. "source_category": "Lost Omens",
  33. "source_markdown": "<row gap=\"tiny\">[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 259 <sup>2.0</sup>, [Bestiary 2](/Sources.aspx?ID=32) pg. 125 <sup>2.0</sup></row>",
  34. "speed": {},
  35. "summary": "These hooked staffs are popular among Senghor fishers and warriors alike. A gaff sized for a Medium creature is a common martial weapon in the club …",
  36. "summary_markdown": "These hooked staffs are popular among Senghor fishers and warriors alike. A gaff sized for a Medium creature is a common martial weapon in the club …",
  37. "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Gaff Source The Mwangi Expanse pg. 259 2.0 , Bestiary 2 pg. 125 2.0 Price 1 gp Damage 1d6 B Bulk 1 Hands 1 Category Martial Group Club --- These hooked staffs are popular among Senghor fishers and warriors alike. A gaff sized for a Medium creature is a common martial weapon in the club group. It deals 1d6 bludgeoning damage and has 1 Bulk. It requires one hand to use and has the trip and versatile P weapon traits. Gaffs are readily available in Senghor and nearby settlements for 1 gp. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
  38. "trait": [
  39. "Trip",
  40. "Versatile"
  41. ],
  42. "trait_markdown": "[Trip](/Traits.aspx?ID=196), [Versatile P](/Traits.aspx?ID=200)",
  43. "trait_raw": [
  44. "Trip",
  45. "Versatile P"
  46. ],
  47. "type": "Weapon",
  48. "url": "/Weapons.aspx?ID=169",
  49. "weakness": {},
  50. "weapon_category": "Martial",
  51. "weapon_group": "Club",
  52. "weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)",
  53. "weapon_type": "Melee"
  54. }