Flintlock Musket.json 7.1 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162
  1. {
  2. "access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
  3. "ammunition": "Firearm Ammunition (10 rounds)",
  4. "ammunition_markdown": "[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)",
  5. "breadcrumbs_spa": [],
  6. "bulk": 1,
  7. "bulk_raw": "1",
  8. "category": "weapon",
  9. "damage": "1d6 P",
  10. "damage_die": 6,
  11. "deity_markdown": "",
  12. "exclude_from_search": false,
  13. "favored_weapon_markdown": "",
  14. "hands": "2",
  15. "id": "weapon-191",
  16. "item_category": "Weapons",
  17. "item_subcategory": "Base Weapons",
  18. "level": 0,
  19. "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Flintlock Musket](/Weapons.aspx?ID=191)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d10\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 153</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 7 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 70 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe most commonly available of firearms in Alkenstar, the flintlock musket includes an external firing mechanism and an efficient and relatively compact frame. Though lacking the range and firing power of the [arquebus](/Weapons.aspx?ID=195) preferred by Alkenstar and Dongun Hold's military members, the flintlock musket is popular among civilians for its ease of use.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Duchy Defender](/Equipment.aspx?ID=1179), [Solar Shellflower](/Equipment.aspx?ID=1892)",
  20. "name": "Flintlock Musket",
  21. "pfs": "Standard",
  22. "price": 700,
  23. "price_raw": "7 gp",
  24. "range": 70,
  25. "range_raw": "70 ft.",
  26. "rarity": "uncommon",
  27. "release_date": "2021-10-13",
  28. "reload": 1,
  29. "reload_raw": "1",
  30. "resistance": {},
  31. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d10\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 153</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 7 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 70 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe most commonly available of firearms in Alkenstar, the flintlock musket includes an external firing mechanism and an efficient and relatively …\r\n</summary>",
  32. "source": [
  33. "Guns & Gears"
  34. ],
  35. "source_raw": [
  36. "Guns & Gears pg. 153"
  37. ],
  38. "source_category": "Rulebooks",
  39. "source_markdown": "<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 153</row>",
  40. "speed": {},
  41. "summary": "The most commonly available of firearms in Alkenstar, the flintlock musket includes an external firing mechanism and an efficient and relatively …",
  42. "summary_markdown": "The most commonly available of firearms in Alkenstar, the flintlock musket includes an external firing mechanism and an efficient and relatively …",
  43. "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Flintlock Musket Source Guns &amp; Gears pg. 153 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 7 gp Damage 1d6 P Bulk 1 Hands 2 Range 70 ft. Reload 1 Category Simple Group Firearm Ammunition Firearm Ammunition (10 rounds) --- The most commonly available of firearms in Alkenstar, the flintlock musket includes an external firing mechanism and an efficient and relatively compact frame. Though lacking the range and firing power of the arquebus preferred by Alkenstar and Dongun Hold's military members, the flintlock musket is popular among civilians for its ease of use. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Duchy Defender, Solar Shellflower",
  44. "trait": [
  45. "Concussive",
  46. "Fatal",
  47. "Uncommon"
  48. ],
  49. "trait_markdown": "[Concussive](/Traits.aspx?ID=401), [Fatal d10](/Traits.aspx?ID=178), [Uncommon](/Traits.aspx?ID=159)",
  50. "trait_raw": [
  51. "Concussive",
  52. "Fatal d10",
  53. "Uncommon"
  54. ],
  55. "type": "Weapon",
  56. "url": "/Weapons.aspx?ID=191",
  57. "weakness": {},
  58. "weapon_category": "Simple",
  59. "weapon_group": "Firearm",
  60. "weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
  61. "weapon_type": "Ranged"
  62. }