Flingflenser.json 8.6 KB

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  1. {
  2. "access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
  3. "ammunition": "Firearm Ammunition (5 rounds)",
  4. "ammunition_markdown": "[Firearm Ammunition (5 rounds)](/Weapons.aspx?ID=212)",
  5. "breadcrumbs_spa": [],
  6. "bulk": 1,
  7. "bulk_raw": "1",
  8. "category": "weapon",
  9. "damage": "1d6 S",
  10. "damage_die": 6,
  11. "deity_markdown": "",
  12. "exclude_from_search": false,
  13. "favored_weapon_markdown": "",
  14. "hands": "2",
  15. "id": "weapon-208",
  16. "item_category": "Weapons",
  17. "item_subcategory": "Base Weapons",
  18. "level": 0,
  19. "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Flingflenser](/Weapons.aspx?ID=208)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Backstabber\" url=\"/Traits.aspx?ID=172\" />\r\n<trait label=\"Fatal d10\" url=\"/Traits.aspx?ID=178\" />\r\n<trait label=\"Goblin\" url=\"/Traits.aspx?ID=81\" />\r\n<trait label=\"Scatter 5 ft.\" url=\"/Traits.aspx?ID=413\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 153</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._<br />_Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat)._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 6 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (5 rounds)](/Weapons.aspx?ID=212)\r\n\r\n</column>\r\n\r\n---\r\n\r\nA flingflenser is a [goblin](/Ancestries.aspx?ID=4)-designed weapon ending in an ovoid tube with a hatch and handle on the narrow end. A cluster of circular blades held together and attached to a black powder packet with a thin leather strap serves as ammunition and is loaded through the hatch before being fired with a flintlock or other external ignition mechanism. The flingflenser's sturdy design also places it among the more reliable goblin weapons.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />",
  20. "name": "Flingflenser",
  21. "pfs": "Standard",
  22. "price": 600,
  23. "price_raw": "6 gp",
  24. "range": 30,
  25. "range_raw": "30 ft.",
  26. "rarity": "uncommon",
  27. "release_date": "2021-10-13",
  28. "reload": 1,
  29. "reload_raw": "1",
  30. "resistance": {},
  31. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Backstabber\" url=\"/Traits.aspx?ID=172\" />\r\n<trait label=\"Fatal d10\" url=\"/Traits.aspx?ID=178\" />\r\n<trait label=\"Goblin\" url=\"/Traits.aspx?ID=81\" />\r\n<trait label=\"Scatter 5 ft.\" url=\"/Traits.aspx?ID=413\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 153</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 6 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (5 rounds)](/Weapons.aspx?ID=212)\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA flingflenser is a goblin -designed weapon ending in an ovoid tube with a hatch and handle on the narrow end. A cluster of circular blades held …\r\n</summary>",
  32. "source": [
  33. "Guns & Gears"
  34. ],
  35. "source_raw": [
  36. "Guns & Gears pg. 153"
  37. ],
  38. "source_category": "Rulebooks",
  39. "source_markdown": "<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 153</row>",
  40. "speed": {},
  41. "summary": "A flingflenser is a goblin -designed weapon ending in an ovoid tube with a hatch and handle on the narrow end. A cluster of circular blades held …",
  42. "summary_markdown": "A flingflenser is a goblin -designed weapon ending in an ovoid tube with a hatch and handle on the narrow end. A cluster of circular blades held …",
  43. "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Flingflenser Source Guns &amp; Gears pg. 153 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat). Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 6 gp Damage 1d6 S Bulk 1 Hands 2 Range 30 ft. Reload 1 Category Advanced Group Firearm Ammunition Firearm Ammunition (5 rounds) --- A flingflenser is a goblin-designed weapon ending in an ovoid tube with a hatch and handle on the narrow end. A cluster of circular blades held together and attached to a black powder packet with a thin leather strap serves as ammunition and is loaded through the hatch before being fired with a flintlock or other external ignition mechanism. The flingflenser's sturdy design also places it among the more reliable goblin weapons. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
  44. "trait": [
  45. "Backstabber",
  46. "Fatal",
  47. "Goblin",
  48. "Scatter",
  49. "Uncommon"
  50. ],
  51. "trait_markdown": "[Backstabber](/Traits.aspx?ID=172), [Fatal d10](/Traits.aspx?ID=178), [Goblin](/Traits.aspx?ID=81), [Scatter 5 ft.](/Traits.aspx?ID=413), [Uncommon](/Traits.aspx?ID=159)",
  52. "trait_raw": [
  53. "Backstabber",
  54. "Fatal d10",
  55. "Goblin",
  56. "Scatter 5 ft.",
  57. "Uncommon"
  58. ],
  59. "type": "Weapon",
  60. "url": "/Weapons.aspx?ID=208",
  61. "weakness": {},
  62. "weapon_category": "Advanced",
  63. "weapon_group": "Firearm",
  64. "weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
  65. "weapon_type": "Ranged"
  66. }