Fire Poi.json 6.5 KB

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  1. {
  2. "ammunition_markdown": "",
  3. "breadcrumbs_spa": [],
  4. "bulk": 0.1,
  5. "bulk_raw": "L",
  6. "category": "weapon",
  7. "damage": "1d4 B + 1d4 F",
  8. "damage_die": 4,
  9. "deity_markdown": "",
  10. "exclude_from_search": false,
  11. "favored_weapon_markdown": "",
  12. "hands": "1",
  13. "id": "weapon-117",
  14. "item_category": "Weapons",
  15. "item_subcategory": "Base Weapons",
  16. "level": 0,
  17. "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Limited\"\r\n>\r\n[Fire Poi](/Weapons.aspx?ID=117)\r\n</title>\r\n\r\n<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Backswing\" url=\"/Traits.aspx?ID=173\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Twin\" url=\"/Traits.aspx?ID=197\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77</row>\n\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d4 B + 1d4 F\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThese special poi are made from a rare, light metal or from fire-retardant fibers and can be ignited before being wielded. Igniting a pair of fire poi is an Interact action and requires 1 pint of [oil](/Equipment.aspx?ID=38) for every 10 minutes the poi remain ignited. While lit, fire poi cast dim light in a 10-foot radius; in combat, they deal 1d4 bludgeoning plus 1d4 fire damage. On a critical hit with a lit fire poi, the target takes 1 [persistent fire damage](/Conditions.aspx?ID=29). The fire can be extinguished using the Interact action. When unlit, the poi deal only the listed bludgeoning damage. Regardless of whether it is lit, the poi’s 1d4 bludgeoning damage is the weapon damage dice, so _striking_ runes and other effects don’t affect the fire damage.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-7\" />",
  18. "name": "Fire Poi",
  19. "pfs": "Limited",
  20. "price": 500,
  21. "price_raw": "5 gp",
  22. "rarity": "uncommon",
  23. "release_date": "2020-01-30",
  24. "resistance": {},
  25. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Backswing\" url=\"/Traits.aspx?ID=173\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Twin\" url=\"/Traits.aspx?ID=197\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d4 B + 1d4 F\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese special poi are made from a rare, light metal or from fire-retardant fibers and can be ignited before being wielded. Igniting a pair of fire …\r\n</summary>",
  26. "source": [
  27. "Pathfinder #151: The Show Must Go On"
  28. ],
  29. "source_raw": [
  30. "Pathfinder #151: The Show Must Go On pg. 77"
  31. ],
  32. "source_category": "Adventure Paths",
  33. "source_group": "Extinction Curse",
  34. "source_markdown": "<row gap=\"tiny\">[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77</row>",
  35. "speed": {},
  36. "spoilers": "Extinction Curse",
  37. "summary": "These special poi are made from a rare, light metal or from fire-retardant fibers and can be ignited before being wielded. Igniting a pair of fire …",
  38. "summary_markdown": "These special poi are made from a rare, light metal or from fire-retardant fibers and can be ignited before being wielded. Igniting a pair of fire …",
  39. "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Fire Poi May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 77 Price 5 gp Damage 1d4 B + 1d4 F Bulk L Hands 1 Category Advanced Group Flail --- These special poi are made from a rare, light metal or from fire-retardant fibers and can be ignited before being wielded. Igniting a pair of fire poi is an Interact action and requires 1 pint of oil for every 10 minutes the poi remain ignited. While lit, fire poi cast dim light in a 10-foot radius; in combat, they deal 1d4 bludgeoning plus 1d4 fire damage. On a critical hit with a lit fire poi, the target takes 1 persistent fire damage. The fire can be extinguished using the Interact action. When unlit, the poi deal only the listed bludgeoning damage. Regardless of whether it is lit, the poi’s 1d4 bludgeoning damage is the weapon damage dice, so striking runes and other effects don’t affect the fire damage. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
  40. "trait": [
  41. "Agile",
  42. "Backswing",
  43. "Finesse",
  44. "Twin",
  45. "Uncommon"
  46. ],
  47. "trait_markdown": "[Agile](/Traits.aspx?ID=170), [Backswing](/Traits.aspx?ID=173), [Finesse](/Traits.aspx?ID=179), [Twin](/Traits.aspx?ID=197), [Uncommon](/Traits.aspx?ID=159)",
  48. "trait_raw": [
  49. "Agile",
  50. "Backswing",
  51. "Finesse",
  52. "Twin",
  53. "Uncommon"
  54. ],
  55. "type": "Weapon",
  56. "url": "/Weapons.aspx?ID=117",
  57. "weakness": {},
  58. "weapon_category": "Advanced",
  59. "weapon_group": "Flail",
  60. "weapon_group_markdown": "[Flail](/WeaponGroups.aspx?ID=7)",
  61. "weapon_type": "Melee"
  62. }